HeXen II

HeXen II

UQE Hexen II
Six years prior to the release of UQE Hexen II when Quake's source code were released in 2000, I've spent much time learning about the inner workings of the engine. This complimented my existing knowledge on the asset editing side of things.

During mid-2006 the UQE (Ultimate Quake Engine) project were started. Over the course of the next few years a number of much needed fixes and features were added to the engine whilst at the same time keeping true to the original as much as possible.

This update addresses two main issues (v1.16):
- Fixed rotating items not being lit properly.
- Fixed gamma correction for screenshots.

More Information & downloads for UQE Hexen II is available on the following url:
http://www.jacqueskrige.site

If the game fails to start it may be that the machine is missing the redistributable package.
Visual C++ Redistributable for Visual Studio 2012[www.microsoft.com]

At this time the binaries are not compatible with any Windows release older than Windows Vista.
Last edited by Jacques Krige; Nov 13, 2018 @ 8:21am
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Showing 1-15 of 74 comments
Michel BRUYÈRE Apr 5, 2013 @ 6:59am 
Thanks for the news.
Jacques Krige Apr 20, 2013 @ 6:08am 
At this time the binaries are not compatible with any Windows release older than Windows Vista.
FuNb0Y86 Aug 4, 2013 @ 3:20am 
This is awesome. I'll give this a demo later this week. Thanks! :D
what do you do with " uqe_hexen2_116.7z%0a " ????
what kind of file extension is this ?
Jacques Krige Aug 6, 2013 @ 3:51am 
Its an opensource compression tool, similar to winzip.
http://www.7-zip.org
FuNb0Y86 Aug 7, 2013 @ 10:04pm 
I love UQE so much. Thanks for the post, man. It's really something else. There aren't so many enhancements that they take away from the originals, but playing with it on Quake and Hexen II with Quake III settings, is just awesome. Not to mention, the game runs so flawlessly on my Windows 7 64bit system, that I have to pinch myself. I never thought I would play these games again -- let alone on 1080p. Thanks again! :D
Jacques Krige Aug 8, 2013 @ 3:04pm 
Hey thanks FuNb0Y86, :)
Its exactly for this reason I made the UQE series of mods; to play them on a modern machine yet at the same time keep the soul of the game intact and preserved.

Good news is that UQE Quake II is on its way and should go live within the next week or two. It also shares the same paradigm than the rest of UQE family.

@ShockWave "2000-2003": I noticed the site had a tiny bug in its byte streaming code and the bug caused the file extension to have been created incorrectly. All thats needed is to just rename the file extension to .7z and that will fix the problem if you don't want to redownload. The actual file data is 100% correct, it was just a filename bug.
Last edited by Jacques Krige; Aug 8, 2013 @ 3:08pm
Jacques Krige THX for the QUICK help, 1 other thing, i put it in the hexen folder & it ended up giving me some error i can't remember.
is there a detailed read me txt on what to do & help file on possible fixes...thx
running win 7 x64 & hoping to run win 8 i got back in dec.
Last edited by 🎃 OugaBooga 🎃; Aug 9, 2013 @ 12:08am
Amran Aug 29, 2013 @ 4:35pm 
I had noticed a bug in the UQE HexenII version of the bsp compiler some time ago but don't recall if I ever asked about the chance of seeing it fixed. I haven't been able to find a contact e-mail, so I'm hoping you might see this here.

The below image shows the issue. You'll notice that in the uqehx2bsp compiled version of the map the Iron and Bronze golems are sunken into the ground, while this issue does not occur when using the official Raven released qbsp.

When asking about this on the QuakeOne forums, I received the following response:

"the bronze and iron golems implicitly use hull 5. the crystal and stone golems explicitly use hull 1. sounds like the engine's gl_model.c:Mod_LoadClipnodes: (hull = &loadmodel->hulls[5]hull->clip_mins[2] = -50; line is incorrect and does not match the value in the qbsp that you're using."
Last edited by Amran; Jan 6, 2019 @ 1:38pm
Jacques Krige Sep 4, 2013 @ 7:56am 
From what you've experienced this is primarily a BSP compiler issue?
Meaning the rendering within any engine replicates the same issue?

Did you use UQE Hexen II to make the screenshots?
I'll do some investigation into this in the meantime. ;)
Amran Sep 5, 2013 @ 4:42am 
Originally posted by Jacques Krige:
From what you've experienced this is primarily a BSP compiler issue?
Meaning the rendering within any engine replicates the same issue?

Did you use UQE Hexen II to make the screenshots?
I'll do some investigation into this in the meantime. ;)

Great to hear it's being looked into!

Both screenshots are from UQE Hexen II, although the same issue exhibits itself if the map is run with standard out of the box Hexen II as well. It does appear to be an issue with the BSP compiler.
Jacques Krige Sep 5, 2013 @ 4:57am 
Then its definitely BSP-only related. :)
Jacques Krige Sep 5, 2013 @ 6:32am 
I've done a tweak on the toolset that should fix the issue for you.
You just need to re-download and replace the files for the tools you are using and try it and see if that solves the problem for you.

Let me know what the results are! :)
Amran Sep 5, 2013 @ 9:57pm 
Originally posted by Jacques Krige:
I've done a tweak on the toolset that should fix the issue for you.
You just need to re-download and replace the files for the tools you are using and try it and see if that solves the problem for you.

Let me know what the results are! :)

Looks like it's working as it should now. Thanks for implementing a fix for the issue, and I'm looking forward to future releases of your projects. :)
Jacques Krige Sep 6, 2013 @ 3:35am 
Awesome man! :)
You should check out UQE Quake 2, it just got relased a few days ago.
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