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what kind of file extension is this ?
http://www.7-zip.org
Its exactly for this reason I made the UQE series of mods; to play them on a modern machine yet at the same time keep the soul of the game intact and preserved.
Good news is that UQE Quake II is on its way and should go live within the next week or two. It also shares the same paradigm than the rest of UQE family.
@ShockWave "2000-2003": I noticed the site had a tiny bug in its byte streaming code and the bug caused the file extension to have been created incorrectly. All thats needed is to just rename the file extension to .7z and that will fix the problem if you don't want to redownload. The actual file data is 100% correct, it was just a filename bug.
is there a detailed read me txt on what to do & help file on possible fixes...thx
running win 7 x64 & hoping to run win 8 i got back in dec.
The below image shows the issue. You'll notice that in the uqehx2bsp compiled version of the map the Iron and Bronze golems are sunken into the ground, while this issue does not occur when using the official Raven released qbsp.
When asking about this on the QuakeOne forums, I received the following response:
"the bronze and iron golems implicitly use hull 5. the crystal and stone golems explicitly use hull 1. sounds like the engine's gl_model.c:Mod_LoadClipnodes: (hull = &loadmodel->hulls[5]hull->clip_mins[2] = -50; line is incorrect and does not match the value in the qbsp that you're using."
Meaning the rendering within any engine replicates the same issue?
Did you use UQE Hexen II to make the screenshots?
I'll do some investigation into this in the meantime. ;)
Great to hear it's being looked into!
Both screenshots are from UQE Hexen II, although the same issue exhibits itself if the map is run with standard out of the box Hexen II as well. It does appear to be an issue with the BSP compiler.
You just need to re-download and replace the files for the tools you are using and try it and see if that solves the problem for you.
Let me know what the results are! :)
Looks like it's working as it should now. Thanks for implementing a fix for the issue, and I'm looking forward to future releases of your projects. :)
You should check out UQE Quake 2, it just got relased a few days ago.