Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First of all, I can play - I completed this game as a whole as well (and before you ask, without cheats).
Secondly, I didn't say the game wasn't great or fun - I just said that compared to Hexen, this game is significantly weaker in the aspect of gameplay. And that applies to Quake as well. I grew up playing classic shooters like these but I had more fun with any Doom engine game I've played so far - and I've played a lot - than all of the Quake engine games I played combined.
Thirdly, you are reported for flaming.
Too much of it just doesn't feel quite right in its basic gameplay. Player movement feels very strange (strafe & wall running is ridiculous, you can almost double your speed by just straferunning against a wall). Weapons don't feel as precise, powerful or fun to use as in the original. Enemies don't allow for a whole lot of nuance in how you deal with them. Player classes have some interesting perks to help in combat but too often the better technique is to ignore them and just circle strafe around monsters while peppering them with ranged weapons just like any other 90s FPS.
Probably the biggest problem is the level design though - Hexen 1 got a lot of flak even in its heyday for leaving players stranded for a long time with no clue of what to do or where to go, but Hexen 2 exacerbates this problem because each hub is just so massive and many critical items needed to progress are hidden behind secret doors etc.
So much of that frustration could've been helped by just having a basic quest log outlining your objectives like Quake 2 has (not hand holding, just "Go to level x and find item y" etc).
Every year I try playing through Hexen 2 and don't make it past the first hub or two before losing interest. It has some interesting ideas and a cool atmosphere, but it's just not as polished as it needed to be to be a real classic.
Hexen 2 got it right IMO, with better graphics, a less over-the-top and more subtle atmosphere, more interesting hubs, and puzzles that can actually be solved without too much wall-humping. But hey, if you want to be one of those dudes who goes to basketball games to root for the other time, by all means, feel free to crap on other people's hard work.
That said I do prefer Hexen 2 over 1. Graphically 1 holds up far better (Beautiful sprites vs. early ugly 3D) but I love the new RPG features (you actually level up in 2) and the locations (fantasy versions of Egypt, Rome, Britain & Mayan temples).
Class-wise, I also prefer Hexen 1 to Hexen 2. The Fighter was very much a metal bad-ass, the Mage had some pretty brutal weapons, and the Cleric was a very nice mix of the two with a powerful ultimate weapon.
Hexen 2... the Paladin still feels like a generic Fighter, but his design isn't as metal as the Fighter - the Purifier is a neat weapon, though, a spear that shoots holy fire at the enemy. The Crusader feels less like the Cleric and more like the Mage from Hexen 1, thematically, and the Necromancer is... actually legit cool in design, I'll admit it. The Assassin feels very out of place, though, and I will admit I suck at her.
I like the level up system in Hexen 2, but I *hate* the stats. I hate how they're randomized when you start a game. I hate how they're biased towards the Paladin - Strength affects *all* damage, even magic damage, with Intelligence and Wisdom only affecting how much mana you can carry. Necromancer is the underpowered class of the game, and while you *can* beat the game with him, you'll be going out of mana more often and with less to show for it.
The thematic balance is neat, though. You have two melee characters, light and dark (Paladin and Assassin) and two magic characters, light and dark (Crusader and Necromancer). Then the Demoness came along and it's not like I've gotten to play her because of copyright ♥♥♥♥♥♥♥♥ preventing the Expansion pack from being added to Steam.
i never finished hexen because how repetetive or intraversable this game is.
you either fight 200 enemies of the exact same type, or you are stuck trying to find that ♥♥♥♥♥♥♥♥♥ secret swich or hidden tunnel to get to the next level.
hexen 2 has great enemey veraiety and except for a ♥♥♥♥♥♥♥♥ puzzle in blackmarsh and egypt, it was very straightforward.
I have no strong feelings of Hexen 2 vs. Hexen 1, although the levels in Hexen 2 were ridiculously lit and gated in many areas. The second act was some ♥♥♥♥♥♥♥♥♥ in Hexen 2, that's for sure.
Doom and hexen are legendary, unbeatable games. Quake and hexen 2 are just good. i mean, i loved the hell out of both of them when they launched, but now, some 25 years later, it's clear to me to see how they were both inferior to their predecessors. Doom is STILL my favorite fps, and hexen 1 still has my favorite atmosphere of any game ever. I play (and make mods) for doom ALL THE TIME, and hexen is a blast to play through every time i give it a new go.
Hexen 2 is just crude in comparison, regardless of how much i enjoyed it at the time. It's not as fun as it was at the time. Like many, i get bored of it pretty soon (inner courtyard, on the first act, generally).