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Sep 16, 2024 @ 5:48am
[Lionfire] Season Unit Spotlight: Lionroar Crew (T5)
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Showing 1-13 of 13 comments
stefan_aonx Sep 16, 2024 @ 5:54am 
ah, I smell FREEDOM
sleuff Sep 16, 2024 @ 9:30am 
sick
Snow Lockhart Sep 16, 2024 @ 12:18pm 
3
This comment has nothing to do with the unit but you guys need to do something about the pve part of the game. Bandit raids is impossible to play without cavalry the whole mod is just who gets there the fastest and last 1 minute. Some people only get 30 kills while one gets 500 - 600 + . At this point just ban the cav in this mod it's way too op. Said my piece thank you.
stefan_aonx Sep 16, 2024 @ 2:48pm 
Originally posted by Snow Lockhart:
This comment has nothing to do with the unit but you guys need to do something about the pve part of the game. Bandit raids is impossible to play without cavalry the whole mod is just who gets there the fastest and last 1 minute. Some people only get 30 kills while one gets 500 - 600 + . At this point just ban the cav in this mod it's way too op. Said my piece thank you.
I fully agree with this. Since the change to poros a lot of good stuff changed (less game crashes my favorite), the pve situation has not been properly addresed and these comments should be considered as feedback for where improvements / balancing is still required.
Elias Sep 17, 2024 @ 3:24am 
Please give us a long range and faster reload rune for musket with 2 + 3 cost. So i can make a sniper next season
ttv/SirColeman__ Sep 17, 2024 @ 7:22am 
Originally posted by Snow Lockhart:
This comment has nothing to do with the unit but you guys need to do something about the pve part of the game. Bandit raids is impossible to play without cavalry the whole mod is just who gets there the fastest and last 1 minute. Some people only get 30 kills while one gets 500 - 600 + . At this point just ban the cav in this mod it's way too op. Said my piece thank you.




thats not going to happen because its only used for people to get unit exp if higher ranked players are banned from the most efficient farming technique then that's unfair to them for unlocking the units to do so. just unlock one cav unit kriegs is a good one to use and run them quickly how everyone else does the game does not revolve around pve and bandit raids its a pvp game and besides you dont really get that much more exp if you kill 500+ units compared to if you only kill around 30-40
ttv/SirColeman__ Sep 17, 2024 @ 7:23am 
Originally posted by Elias:
Please give us a long range and faster reload rune for musket with 2 + 3 cost. So i can make a sniper next season

muskets are your mid ranged dps unit they will always lose out to bows in long range. if they had more range they would be broken
ttv/SirColeman__ Sep 17, 2024 @ 7:23am 
Originally posted by stefan_aonx:
ah, I smell FREEDOM

big facts
LoneWarrior Sep 18, 2024 @ 8:41am 
Honestly they seems really balanced and cool
Sanin Sep 18, 2024 @ 11:56am 
Originally posted by twitch.tv/SirColeman__:
Originally posted by Snow Lockhart:
This comment has nothing to do with the unit but you guys need to do something about the pve part of the game. Bandit raids is impossible to play without cavalry the whole mod is just who gets there the fastest and last 1 minute. Some people only get 30 kills while one gets 500 - 600 + . At this point just ban the cav in this mod it's way too op. Said my piece thank you.

the problem for me is that for some seasonal quests you need x amount of kills with a specific unit, which is impossible to achieve within a reasenable amount of time...
So its not just about the xp
Healy Sep 18, 2024 @ 12:28pm 
Originally posted by Sanin:
Originally posted by twitch.tv/SirColeman__:

the problem for me is that for some seasonal quests you need x amount of kills with a specific unit, which is impossible to achieve within a reasenable amount of time...
So its not just about the xp
Play expeditions instead of 'dit raids. 'Dit raids are just cav fests, the only reason to do them now is for 'complete x rebel camps or 'dit raids' quests.

Juanjuau and Desert Fort are ideal. Both have an optimal strategy (2 main 2 rear 1 alley for Juanjauao, 2 front 1 each east west and south for desert fort) that give equal chance of kills to everyone and cav dosnt really help unless someone dies and you have to cover 2 angles yourself.

Westwood and Eagles Pass you can mop up behind the cav 1st phase (or use cav yourself and switch out for 2nd phase) but for 2nd phase there are kills for everyone - in Westwood there are 4 equal attack paths, yes there are 5 players but you always get *someone* who takes crap units, afks on archers, or the like, Eagles Pass you can get an easy 100 kills 2nd phase with infantry or archers by assaulting the wall as horses cant go up there.
matthewd3911 Sep 25, 2024 @ 1:18pm 
Gustavus Adolphus, Libera et impera
Acerbus et ingens, Augusta per angusta
Healy Oct 3, 2024 @ 12:25pm 
Originally posted by twitch.tv/SirColeman__:
Originally posted by Snow Lockhart:
This comment has nothing to do with the unit but you guys need to do something about the pve part of the game. Bandit raids is impossible to play without cavalry the whole mod is just who gets there the fastest and last 1 minute. Some people only get 30 kills while one gets 500 - 600 + . At this point just ban the cav in this mod it's way too op. Said my piece thank you.




thats not going to happen because its only used for people to get unit exp if higher ranked players are banned from the most efficient farming technique then that's unfair to them for unlocking the units to do so. just unlock one cav unit kriegs is a good one to use and run them quickly how everyone else does the game does not revolve around pve and bandit raids its a pvp game and besides you dont really get that much more exp if you kill 500+ units compared to if you only kill around 30-40
the kind of comment you expect from someone who has the hated and despised word 'Twitch' in thier username.....
CB is not just about matched pvp and TW. Matched PVE, open world gathering/PVE/PVP, , crafting, and market trading, are all supposed to be parts of the game but have all been neglected and the rewards from these activities thrown around like confetti as logon/daily/weekly rewards.
The whole premise of CB originally was centred on open world - seeing purple and orange units in matched PVP was rare as they were EXPENSIVE, buying unit kits with bronze like 99.99% of the players do now did not work as bronze was a LOT rarer and harder to obtain, so crafting unit kits for high end units was the only option. Units kits for certain units only existed in certain regions (for example European units in the European regions and Chinese units in the Chinese regions) so players mostly stuck to units from their own region apart from cheap farmer and green units. To get unit kits (and artillery) you had to play open world and either mine or pirate from other players via PVP, refine, and craft the kits.
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