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翻訳の問題を報告
Your basic attack also have very decent range compared to for exemple sword or poleaxe who have short range attacks
Its a very good weapon that can allow you to out sustain pretty much anyone in duel and skirmished with troops.
you can clean mobs duel AOE and sustain , and have decent CC. if this is being weak damn then every class are weak man.
And you also can break shield wall and sustain on them can decently fight spear and pikes thanks to range once again. Only ranged units can be a pain to fight( but only shielded heroes acan really yolo in ranged units)
A good placement and use of your range advantage will make you a pain to deal with
https://www.youtube.com/watch?v=UXjrTVBKEiM
If you play nodachi in deathmatch you have to be super careful.
Use bloodthirsty to reposition when you are exposed, move in a zig-zag pattern to avoid getting sniped by muskets and longbows, chain your bloodthirsty twice to keep people locked down when you get them out of position.
I'd love a buff in some areas don't get me wrong, but you can still perform perfectly fine with this class.
Edit-
My battle stats (nodachi only): https://i.gyazo.com/6c6303e01f7489fd07f3294059c39c03.png
Not belittling in any way here, but simply as proof some can perform better with this class than others, and that you still have some room to improve and get better use out of the class. I run a full str build with Fearless and Steadfast, Tiger's Claw, Monstrous Blade and Bloodthirsty. I don't run an ult, but imo neither are great (Dragon's Leap would be better without the 2 sec charge).
I assume you're too low level to actually make an actual informed opinion on nodachi based off those stats. Not saying your stats are bad, but that I assume you are still very low level. I do think it might be a decent class, but since it is underplayed. There aren't as many guides or helpful hints on how you should build your hero. I've seen some amazing siege matches with nodachi tho, could have just been luck, but my guess is the player used the hero in a good way and did well because of it.
Nodachi starts to lose effectiveness when this is no longer possible, when battlefields are dominated by high tier units, when enemy heroes are either fully invested into armor or play ranged and snipe you from safe places, when team fights make or break games.
In a team fight nodachi objectively brings very little to the table: you can play as an harasser but dual blades and muskets are better at doing that, you can play as a frontline but any heavy armor hero is better at doing that, your specialty very rarely shines as the only units you can kill quickly are also capable of killing you just as quickly (arquebusiers, fusiliers, namkhan, imperial.
But find the Nodachi "lacking" in high level play.
The only thing he really has going for him is the short CD knockdown.
I like Dragon Leap - but hate the long charge up time.
Now that I am higher level I find his damage sub par.
I use Nodachi for pve content to level up my troops - but I do not take him into siege.
Spear, Glaive and Pole are so much better.
Appreciate the comment Wolfie, nice stats btw - yeah not saying nodachi is useless, just that in comparison to the other classes, you will do better with any of them.
Only need to look at the toolkits of the other classes and compare to nodachi to see there is no comparison, currently.
It would be nice to balance the classes more and remove the skill cooldown bug from when you get hit - also if you only get staggered when hit from behind, instead of this unavoidable perma-stun meta and have negative/positive effects to wearing heavy/light armour.
Sadly, I cant see any of this changing - so my post was just to warn new players of the downfalls of picking nodachi.
Perhaps the Nodachi is given less love by the Chinese devs bc its of Japanese origin lmao