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Maul needs a Nerf
So im starting to see teams made up of mostly nothing but mauls, when do they plan to actually balance this class? Yes i can use one too and you can still do 20k damage on a 15 sec cd and near instant kill players with carry. Just finished a game where more than half of the enemy was just mauls and destroying t5 shields.
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You will have to wait till a new weapon comes out. I really doubt they nerf maul before then.
Idk how much time you got into the game, but it is actually rare to see "Half of the team made up by mauls". It can dish out 20k damage but it needs to complete the full combo of bonebraker, which takes a good 5 second to complete its animation. Usually you'd want to stun them on their first or second swing, some times even just a daze is enough to interrupt the skill.
And I'm afraid to tell you there is no T5 shield unit.
There is much balancing to do in this game. I am starting to get fed up about the CC even.

Maul is just OP, you have to flank them you cannot fight face to face they will lynch you.

Then Spear is so weak. it is not funny...nice animations and speed but crap as a class really. The Horse Charge is not worth it at all.

So easy to CC and kill.

I started as Spear and I regret it. I am grateful that I did not spend any pages yet. I just switched to Nodachi and yeah..it is night and day.

Spear really needs something it is pretty much getting beaten by all classes except another spear, where player skill will make the difference.
Messaggio originale di Duke Suraknar:
There is much balancing to do in this game. I am starting to get fed up about the CC even.

Maul is just OP, you have to flank them you cannot fight face to face they will lynch you.

Then Spear is so weak. it is not funny...nice animations and speed but crap as a class really. The Horse Charge is not worth it at all.

So easy to CC and kill.

I started as Spear and I regret it. I am grateful that I did not spend any pages yet. I just switched to Nodachi and yeah..it is night and day.

Spear really needs something it is pretty much getting beaten by all classes except another spear, where player skill will make the difference.
Another new player I guess? You look at things in a mono-dimensional way.
Spear is a great class also because of the horse charge, when you want to bring Cav in your Unit loadout. Not only that, it is a nimble class, with lots of stun recovery, blocks and high burst damage skills.
It takes time to understand pros and cons of all the classes. Each has its own weakness in a certain field and its pros in others.
Each might have weaknesses, but for the Maul, the weaknesses are negligent compared to the ♥♥♥♥♥♥♥ crazy strenghts. Which other class can easily clap a whole unit regardless of tier on its own, while still boasting some of the strongest duel capabilities? Which other class can easily forge a weapon with top tier stats? It's an outright better Glaive at unit killing and a better Poleaxe at dueling. Sure, it can be killed, but there is no other class that you have to outplay or outnumber so hard in order to bring down as Maul asap because it will otherwise deliver an outrageous amount of damage.

I get it, you like your Maul, but never try to argue that it's actually balanced. Most of the playerbase will disagree and for good reasons.
Messaggio originale di Gioniro a.k.a Dakka:
Another new player I guess? You look at things in a mono-dimensional way.
Spear is a great class also because of the horse charge, when you want to bring Cav in your Unit loadout. Not only that, it is a nimble class, with lots of stun recovery, blocks and high burst damage skills.
It takes time to understand pros and cons of all the classes. Each has its own weakness in a certain field and its pros in others.


Yes New player to this game. One week and change (I really like the game btw).

I started out with spear as it is the weapon that appealed to me the most when I created the character and I tried them all.

Mind you I have been playing MMO games since UO 1997, so while I am new to this game and I still have much to learn, I at least know what my own style of play and preferences are, and that helps me identify something that matches it early on...but in this case I was mistaken..and here is why..

I had great success against NPC's with Spear, but not in PvP battles, because it does not measure up in a direct fight with other players.

I watched some videos and read some articles. They suggest going mainly Agility on spear which Id id. This was ok as I also tried Musket which is Agility too. And no need to have two armors sets etc. etc...

They also said that Spear could fight multiple opponents I just do not see how that can work when it has too much trouble fighting one.

I hit lvl 51 and the battles the Enemy heroes just aim for me take me out and ignore my units...eliminating them after I am down. It is so easy...

I have setup my abilities to get out of Daze etc, but as I get up in the middle of the ability animation I am down again...get up again down again...then all on cooldown..or simply Dead...the class dies too fast has no damage mitigation.

Yesterday It was so bad, kept losing 5 battles in a row... ranked B and C...so I opened up Nodachi since it uses Medium armor too to quickly try something else and try to see where the problem is..is it my level is it gear difference is is the units level and types etc...

And I won the Battle ranked S with the Nodachi... same player, same armor same units...the only thing that changed is the weapon.

So...The problem is the Spear...and the Charge Ability is really overated..only good, maybe, if you run cavalry but then again, you can just run in the charge and dismount and pound everyone with the other weapons and in heavy armor or even medium and nodachi with much greater efficiency killing tens of troops compared to the 1-5 you would kill with the charge...

Nooo comparison I am sorry... Spear is good only if you run with friends and you are adding support...but then again if you do that better go ranged..Bows and Muskets much better and you actually have some CC abilities..Spear has none..

Spear just has a cool look and animations that is about it.

And mind you I did not even respec my stats and saw so much difference with a nodachi...I am going to try out heavy armor and Glaive too...

Maybe initially I liked Spear because it is good for NPC's...but not in PvP... huge mistake.
Ultima modifica da Duke Suraknar; 20 ott 2020, ore 15:15
Messaggio originale di Duke Suraknar:
Messaggio originale di Gioniro a.k.a Dakka:
Another new player I guess? You look at things in a mono-dimensional way.
Spear is a great class also because of the horse charge, when you want to bring Cav in your Unit loadout. Not only that, it is a nimble class, with lots of stun recovery, blocks and high burst damage skills.
It takes time to understand pros and cons of all the classes. Each has its own weakness in a certain field and its pros in others.


Yes New player to this game. One week and change (I really like the game btw).

I started out with spear as it is the weapon that appealed to me the most when I created the character and I tried them all.

Mind you I have been playing MMO games since UO 1997, so while I am new to this game and I still have much to learn, I at least know what my own style of play and preferences are, and that helps me identify something that matches it early on...but in this case I was mistaken..and here is why..

I had great success against NPC's with Spear, but not in PvP battles, because it does not measure up in a direct fight with other players.

I watched some videos and read some articles. They suggest going mainly Agility on spear which Id id. This was ok as I also tried Musket which is Agility too. And no need to have two armors sets etc. etc...

They also said that Spear could fight multiple opponents I just do not see how that can work when it has too much trouble fighting one.

I hit lvl 51 and the battles the Enemy heroes just aim for me take me out and ignore my units...eliminating them after I am down. It is so easy...

I have setup my abilities to get out of Daze etc, but as I get up in the middle of the ability animation I am down again...get up again down again...then all on cooldown..or simply Dead...the class dies too fast has no damage mitigation.

Yesterday It was so bad, kept losing 5 battles in a row... ranked B and C...so I opened up Nodachi since it uses Medium armor too to quickly try something else and try to see where the problem is..is it my level is it gear difference is is the units level and types etc...

And I won the Battle ranked S with the Nodachi... same player, same armor same units...the only thing that changed is the weapon.

So...The problem is the Spear...and the Charge Ability is really overated..only good, maybe, if you run cavalry but then again, you can just run in the charge and dismount and pound everyone with the other weapons and in heavy armor or even medium and nodachi with much greater efficiency killing tens of troops compared to the 1-5 you would kill with the charge...

Nooo comparison I am sorry... Spear is good only if you run with friends and you are adding support...but then again if you do that better go ranged..Bows and Muskets much better and you actually have some CC abilities..Spear has none..

Spear just has a cool look and animations that is about it.

And mind you I did not even respec my stats and saw so much difference with a nodachi...I am going to try out heavy armor and Glaive too...

Maybe initially I liked Spear because it is good for NPC's...but not in PvP... huge mistake.
I'd suggest you try out different weapons and keep experimenting. And every so many levels yo u get back to old weapons to see how they fair.
As you level up, you see other weapon traits shine more than others.
Then it comes down to personal taste.
It is not casual that many people agree on spear being a really good weapon class. It's not easy and it takes a lot of effort to juice the most out of it. Imo it has a high skill ceiling, but it is a formidable class in good hands.
Messaggio originale di ChaosKhan:
Each might have weaknesses, but for the Maul, the weaknesses are negligent compared to the ♥♥♥♥♥♥♥ crazy strenghts. Which other class can easily clap a whole unit regardless of tier on its own, while still boasting some of the strongest duel capabilities? Which other class can easily forge a weapon with top tier stats? It's an outright better Glaive at unit killing and a better Poleaxe at dueling. Sure, it can be killed, but there is no other class that you have to outplay or outnumber so hard in order to bring down as Maul asap because it will otherwise deliver an outrageous amount of damage.

I get it, you like your Maul, but never try to argue that it's actually balanced. Most of the playerbase will disagree and for good reasons.
Duel capabilities? If you truely mean dueling, Poleaxe is way, way better than Maul. Way better control that ultimately will win duels.
Sure Maul, if given the change, will mince every unit if finds free of hero cover, but it takes a good amount of seconds and during that time, Maul is vulnerable. 1 CC, stun, daze whatever and the whole DPS combo will be out for the next 15 seconds.
Messaggio originale di Gioniro a.k.a Dakka:
Idk how much time you got into the game, but it is actually rare to see "Half of the team made up by mauls". It can dish out 20k damage but it needs to complete the full combo of bonebraker, which takes a good 5 second to complete its animation. Usually you'd want to stun them on their first or second swing, some times even just a daze is enough to interrupt the skill.
And I'm afraid to tell you there is no T5 shield unit.
Not that rare actually and i thought it was funny but sad. And yes i can use maul too mine actually does over 20k easy. Also i can verify that grapple has a longer range than you would think, also comical. However being able to delete almost any unit is a big issue. As for hours and level? i dunno im over level 2k
Let me also dispel this magic myth about cc, anyone can be cced to death. Yes if you catch a maul off guard with a horse leap you can cc stunchain until death, this can be done to anyone if you get lucky. Your bow, spear, etc tho will not be able to delete units or just take out a hero like maul can tho. What exactly is its weakness? using stamina? no their shoulder tackle means they dont need to use that system. Also, its not slow so dont even go there and it has a hidden bonus to armor just using the weapon.
Ultima modifica da E.; 20 ott 2020, ore 15:59
Messaggio originale di Gioniro a.k.a Dakka:
Duel capabilities? If you truely mean dueling, Poleaxe is way, way better than Maul. Way better control that ultimately will win duels.
Sure Maul, if given the change, will mince every unit if finds free of hero cover, but it takes a good amount of seconds and during that time, Maul is vulnerable. 1 CC, stun, daze whatever and the whole DPS combo will be out for the next 15 seconds.

Your theory is nice, but in practice, a few hits of the maul do more damage than a whole cc combo rotation of the poleaxe. Not only that, if you get jumped by a maul while your push is unavailable, it will daze and 4 hit you to death if the bearer has a proper weapon equpped and not some green loot trash. The poleaxe would need about 10 sec for the same effect and multiple cc chains. So under realistic battlefield scenarios, the maul is way superior in "duels", since it can basically oneshot a heavy armor hero out of existance without unit interference. If we also include the grab into equation, a maul is nothing short of a reaper - equally for heroes and units.

When I play glaive and encounter a poleaxe 1v1 (units involved), I duke it out and win usually. When I encounter a maul, I just run without looking back. Absolutely no chance. I even go so far that I switch to poleaxe if there are 2 or more mauls in the field battle I play, so I can control those bastards before they take out my unit in case of an unavoidable encounter.
Ultima modifica da ChaosKhan; 20 ott 2020, ore 19:12
Messaggio originale di ChaosKhan:
Messaggio originale di Gioniro a.k.a Dakka:
Duel capabilities? If you truely mean dueling, Poleaxe is way, way better than Maul. Way better control that ultimately will win duels.
Sure Maul, if given the change, will mince every unit if finds free of hero cover, but it takes a good amount of seconds and during that time, Maul is vulnerable. 1 CC, stun, daze whatever and the whole DPS combo will be out for the next 15 seconds.

Your theory is nice, but in practice, a few hits of the maul do more damage than a whole cc combo rotation of the poleaxe. Not only that, if you get jumped by a maul while your push is unavailable, it will daze and 4 hit you to death if the bearer has a proper weapon equpped and not some green loot trash. The poleaxe would need about 10 sec for the same effect and multiple cc chains. So under realistic battlefield scenarios, the maul is way superior in "duels", since it can basically oneshot a heavy armor hero out of existance without unit interference. If we also include the grab into equation, a maul is nothing short of a reaper - equally for heroes and units.

When I play glaive and encounter a poleaxe 1v1 (units involved), I duke it out and win usually. When I encounter a maul, I just run without looking back. Absolutely no chance. I even go so far that I switch to poleaxe if there are 2 or more mauls in the field battle I play, so I can control those bastards before they take out my unit in case of an unavoidable encounter.
Dont forget Maul can actually cancel most ults with its grapple. I suspect its not popular in asia or it would likely be considered for the longbow treatment, nerfed to the ground. Lots seem to like using Nodachi but i find its very lackluster in real fights.
Messaggio originale di E.:
Messaggio originale di ChaosKhan:

Your theory is nice, but in practice, a few hits of the maul do more damage than a whole cc combo rotation of the poleaxe. Not only that, if you get jumped by a maul while your push is unavailable, it will daze and 4 hit you to death if the bearer has a proper weapon equpped and not some green loot trash. The poleaxe would need about 10 sec for the same effect and multiple cc chains. So under realistic battlefield scenarios, the maul is way superior in "duels", since it can basically oneshot a heavy armor hero out of existance without unit interference. If we also include the grab into equation, a maul is nothing short of a reaper - equally for heroes and units.

When I play glaive and encounter a poleaxe 1v1 (units involved), I duke it out and win usually. When I encounter a maul, I just run without looking back. Absolutely no chance. I even go so far that I switch to poleaxe if there are 2 or more mauls in the field battle I play, so I can control those bastards before they take out my unit in case of an unavoidable encounter.
Dont forget Maul can actually cancel most ults with its grapple. I suspect its not popular in asia or it would likely be considered for the longbow treatment, nerfed to the ground. Lots seem to like using Nodachi but i find its very lackluster in real fights.
I believe that since asia got better netcode, half of the problem of wrong daze timing, weird reach for ultimates and so on, does not affect asian server, Frontier. Thus they got other meta or preferences.
Messaggio originale di Duke Suraknar:
Messaggio originale di Gioniro a.k.a Dakka:
Another new player I guess? You look at things in a mono-dimensional way.
Spear is a great class also because of the horse charge, when you want to bring Cav in your Unit loadout. Not only that, it is a nimble class, with lots of stun recovery, blocks and high burst damage skills.
It takes time to understand pros and cons of all the classes. Each has its own weakness in a certain field and its pros in others.


Yes New player to this game. One week and change (I really like the game btw).

I started out with spear as it is the weapon that appealed to me the most when I created the character and I tried them all.

Mind you I have been playing MMO games since UO 1997, so while I am new to this game and I still have much to learn, I at least know what my own style of play and preferences are, and that helps me identify something that matches it early on...but in this case I was mistaken..and here is why..

I had great success against NPC's with Spear, but not in PvP battles, because it does not measure up in a direct fight with other players.

I watched some videos and read some articles. They suggest going mainly Agility on spear which Id id. This was ok as I also tried Musket which is Agility too. And no need to have two armors sets etc. etc...

They also said that Spear could fight multiple opponents I just do not see how that can work when it has too much trouble fighting one.

I hit lvl 51 and the battles the Enemy heroes just aim for me take me out and ignore my units...eliminating them after I am down. It is so easy...

I have setup my abilities to get out of Daze etc, but as I get up in the middle of the ability animation I am down again...get up again down again...then all on cooldown..or simply Dead...the class dies too fast has no damage mitigation.

Yesterday It was so bad, kept losing 5 battles in a row... ranked B and C...so I opened up Nodachi since it uses Medium armor too to quickly try something else and try to see where the problem is..is it my level is it gear difference is is the units level and types etc...

And I won the Battle ranked S with the Nodachi... same player, same armor same units...the only thing that changed is the weapon.

So...The problem is the Spear...and the Charge Ability is really overated..only good, maybe, if you run cavalry but then again, you can just run in the charge and dismount and pound everyone with the other weapons and in heavy armor or even medium and nodachi with much greater efficiency killing tens of troops compared to the 1-5 you would kill with the charge...

Nooo comparison I am sorry... Spear is good only if you run with friends and you are adding support...but then again if you do that better go ranged..Bows and Muskets much better and you actually have some CC abilities..Spear has none..

Spear just has a cool look and animations that is about it.

And mind you I did not even respec my stats and saw so much difference with a nodachi...I am going to try out heavy armor and Glaive too...

Maybe initially I liked Spear because it is good for NPC's...but not in PvP... huge mistake.
glaive has been mmmmhhmmmmm ohhhhh yeaaaaa for me haha havent even wanted to change.
Ultima modifica da RonBrrgundyTTV; 21 ott 2020, ore 8:17
Spear is great for PvP. If you Q from horseback and follow up with ult, the enemy will lose 50 % HP or more in an instant. It has a huge amount of instant burst damage. It's not an anti unit weapon, it's an anti hero weapon.

That said, you need to be good at dueling to make it work, since it relies a lot on you knowing exactly what you are doing... which is the case for most "agility based" classes.

In a "line on line" fights, it falls off due to the inferior armor and self sustain, but can still provide quite good aoe daze for some time. You need to watch out that you don't get sniped by some heroes while whirling your spear around though. In capable hands, the spear is certainly among the top 3 weapons right now, being only outclassed by the mauls brokenness and the utility and versatility of the shortsword.
Ultima modifica da ChaosKhan; 21 ott 2020, ore 9:43
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Data di pubblicazione: 19 ott 2020, ore 15:11
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