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And I'm afraid to tell you there is no T5 shield unit.
Maul is just OP, you have to flank them you cannot fight face to face they will lynch you.
Then Spear is so weak. it is not funny...nice animations and speed but crap as a class really. The Horse Charge is not worth it at all.
So easy to CC and kill.
I started as Spear and I regret it. I am grateful that I did not spend any pages yet. I just switched to Nodachi and yeah..it is night and day.
Spear really needs something it is pretty much getting beaten by all classes except another spear, where player skill will make the difference.
Spear is a great class also because of the horse charge, when you want to bring Cav in your Unit loadout. Not only that, it is a nimble class, with lots of stun recovery, blocks and high burst damage skills.
It takes time to understand pros and cons of all the classes. Each has its own weakness in a certain field and its pros in others.
I get it, you like your Maul, but never try to argue that it's actually balanced. Most of the playerbase will disagree and for good reasons.
Yes New player to this game. One week and change (I really like the game btw).
I started out with spear as it is the weapon that appealed to me the most when I created the character and I tried them all.
Mind you I have been playing MMO games since UO 1997, so while I am new to this game and I still have much to learn, I at least know what my own style of play and preferences are, and that helps me identify something that matches it early on...but in this case I was mistaken..and here is why..
I had great success against NPC's with Spear, but not in PvP battles, because it does not measure up in a direct fight with other players.
I watched some videos and read some articles. They suggest going mainly Agility on spear which Id id. This was ok as I also tried Musket which is Agility too. And no need to have two armors sets etc. etc...
They also said that Spear could fight multiple opponents I just do not see how that can work when it has too much trouble fighting one.
I hit lvl 51 and the battles the Enemy heroes just aim for me take me out and ignore my units...eliminating them after I am down. It is so easy...
I have setup my abilities to get out of Daze etc, but as I get up in the middle of the ability animation I am down again...get up again down again...then all on cooldown..or simply Dead...the class dies too fast has no damage mitigation.
Yesterday It was so bad, kept losing 5 battles in a row... ranked B and C...so I opened up Nodachi since it uses Medium armor too to quickly try something else and try to see where the problem is..is it my level is it gear difference is is the units level and types etc...
And I won the Battle ranked S with the Nodachi... same player, same armor same units...the only thing that changed is the weapon.
So...The problem is the Spear...and the Charge Ability is really overated..only good, maybe, if you run cavalry but then again, you can just run in the charge and dismount and pound everyone with the other weapons and in heavy armor or even medium and nodachi with much greater efficiency killing tens of troops compared to the 1-5 you would kill with the charge...
Nooo comparison I am sorry... Spear is good only if you run with friends and you are adding support...but then again if you do that better go ranged..Bows and Muskets much better and you actually have some CC abilities..Spear has none..
Spear just has a cool look and animations that is about it.
And mind you I did not even respec my stats and saw so much difference with a nodachi...I am going to try out heavy armor and Glaive too...
Maybe initially I liked Spear because it is good for NPC's...but not in PvP... huge mistake.
As you level up, you see other weapon traits shine more than others.
Then it comes down to personal taste.
It is not casual that many people agree on spear being a really good weapon class. It's not easy and it takes a lot of effort to juice the most out of it. Imo it has a high skill ceiling, but it is a formidable class in good hands.
Sure Maul, if given the change, will mince every unit if finds free of hero cover, but it takes a good amount of seconds and during that time, Maul is vulnerable. 1 CC, stun, daze whatever and the whole DPS combo will be out for the next 15 seconds.
Your theory is nice, but in practice, a few hits of the maul do more damage than a whole cc combo rotation of the poleaxe. Not only that, if you get jumped by a maul while your push is unavailable, it will daze and 4 hit you to death if the bearer has a proper weapon equpped and not some green loot trash. The poleaxe would need about 10 sec for the same effect and multiple cc chains. So under realistic battlefield scenarios, the maul is way superior in "duels", since it can basically oneshot a heavy armor hero out of existance without unit interference. If we also include the grab into equation, a maul is nothing short of a reaper - equally for heroes and units.
When I play glaive and encounter a poleaxe 1v1 (units involved), I duke it out and win usually. When I encounter a maul, I just run without looking back. Absolutely no chance. I even go so far that I switch to poleaxe if there are 2 or more mauls in the field battle I play, so I can control those bastards before they take out my unit in case of an unavoidable encounter.
That said, you need to be good at dueling to make it work, since it relies a lot on you knowing exactly what you are doing... which is the case for most "agility based" classes.
In a "line on line" fights, it falls off due to the inferior armor and self sustain, but can still provide quite good aoe daze for some time. You need to watch out that you don't get sniped by some heroes while whirling your spear around though. In capable hands, the spear is certainly among the top 3 weapons right now, being only outclassed by the mauls brokenness and the utility and versatility of the shortsword.