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While I played SS&S and do from time to time, it's not my mainclass, so good luck finding a new strawman argument..
All I am saying is that some classes are better at specific stuff then others, and while SS&S was (and to a lesser degree still is) one of he best duel-classes, it stinks at fighting troops. And in the field, most hero-on-hero encounters are not really "duels" but heavily rely on suprise-effect, ready cooldowns, and other stuff.
It's common for classes to cry for a nerf of a class that does just beat them one one field, and totally ignore the other classes weakness or their own strengths.
So by that, I assume you play some class just bad for duelling and being inferior in that category is all you need to cry nerf.
But however a bad player is a bad player it does not matter what weapon he uses.
I am pretty shure that I defeated and lost again any class in one vs one (with all my 5 weapons).
I've been playing the game for around 10-15 days, and from day 1 I've been shocked about the way most of players fight. A huge number of players just stand one in front on another, like big stone statues, and just press the Q-E-R-T combo... When health is low, they just run away, heal themselves and head back to the fight.
Then when you're on a neutral city/town asking for the daily duel and, by some kind of unknown magic, they all dance, roll, guard and coordinate attacks. It's amazing.
My point is that the biggest strength of the shortsword is the way people fight each other once they've pressed the "J" key.