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Being able to hold just outside the spawn point and disrupt reinforcements is totally legit. Because it allows the side spawning in, if coordinated, to regroup and push out (or get stuffed by whatever is outside the point).
Having access to hit the actual point and actually kill everything as they spawn in with no chance of regroup or counter attack is bad balance.
Also keep in mind that good pvp games is reactive game design. As in you see something happening and you can do something about it if you noticed it fast enough. That said you can "know" all about them standing there and you are able to do nothing about it. That is bad game design in a nutshell.
This is not balanced at all.
and i bet when they have the chance to do it they do it too
Of course i will abuse it now if i get the chance, still that doesn't mean it shouldn't be fixed. Also is there a reason why you implement shift w LMB in every comment around the forums or is that just a neurotic tick you have as it adds nothing to the current conversation ?
Edit: and i'm skilling the musket at the moment so shift w LMB spam will only make sure i don't reload which is somewhat counterproductive.
Yeah i know, but as i play solo most of the time there is at most just one person which i can "duo spawn" with as people ignore chat all together. It would be nice to have a solo que in this game i think that would fix allot of the problems with the gameplay. Some things only happen in stacked teams v.s solos.