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Let me guess: Math wasn't exactly your best subject at school, right?
No issue with that since anyone can unlock them fair and square and it's very easy to have all of the challenges for the season done in a season's period of time
Again someone who doesn't know math. There are only 2, maybe 3 units at best that perform better than their main unit tree counterparts. So how you can call 2 units "most" is beyond me.
bit more than just 2-3
Janis - Dem Arqs
Namks - Pref Archers
Condos - Pref Guard
Fortes - Imp Pikes
Pavise - Tercs
Azaps - Palace Guard
Stalwarts - counts
Palas - Palace Guard
Siphons - highly situational anyway and has nothing comparable in the main tree
Falcs - counts
Lands - Halbs
Arminger - get ripped to shreds in the current meta
Bersekers - count
As I wrote, 3 units that overperform compared to main tree troops.
pref archers don't have bleeding
pref guards lose to condottieri
imp pikes have a cooldown, fortes brace is always active
tercios don't have double shot and baton bolts
palace guards have ultra low movement speed
count ? like that makes them less effective at what they do ? there is nothing equivalent in the unit tree lol and you know it too
halbs and lands are completely different one charges the other braces. or you could charge with halbs and you would be less effective than lands.
You should max them out before you argue. If you did you would know that Dem Arqs change drastically once done. The devs also "fixed" Janis so they don't automatically turn around and shoot but have to set up their arquebus again to shoot. It might be irrelevant when guarding a passage, but it makes them highly inflexible and horrible at reacting to hero dives and flanking manouvers. Dem Arqs are therefore a viable alternative, but you gotta commit and unlock their honour upgrades.
But way faster fire rate and higher base dmg and blockbreak.
And Condos lose to Squires. You shouldn't think only in 1v1 situations. In an overall fight Pref Guard is better than Condos because of cover commander and prefecture drill, that literally doubles their attack rate for quite some time. Added to that, Pref Guard has double hit and way higher base dmg. Everything combined outdamages shock attack by quite a bit against most targets, even with its blunt dmg. They do lose their 1v1 against Condos though because the high attack rate bites them and whenever they try to attack, which is very often, their attack gets interrupted repeatedly and they get stunlocked by this "chain", being unable to attack the Condos back. It's really just weird unit interaction there. If they are not stunlocked, which is the case against most units in the game, they deal way higher overall dps.
And the cooldown ability is broken af and able to beat nearly everything, including the Fortes you mentioned.
Tercs fire already twice as fast even without it and have way stronger blockbreak and armor pen, which results in at least twice as much real dps with both maxed out and kitted out with purple/blue docs. Tercs are the better shooters and Pavise are utter trash in comparison. Pavise are better at sniping lone heroes, but in literally every other situation way worse.
But are way tougher in a fight after the changes. If you double tap C they are actually pretty fast. Try it out yourself.
With "count" I meant that the unit counts towards the "2-3 units" that I mentioned.
If you wanna charge, Pref Pikes have you covered and are an alternative. And Knechts brace is so god awful, that the only time you would seriously use it is when you prepare to charge.