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Mikebrowski Aug 24, 2021 @ 8:51am
Tried the game I feel like im getting stopped
Whenever I try to play with others I won my first game, but the other two I was getting rolfstamped.. What should I do?
Originally posted by Kairion:
Not sure if i understand the post correct but your steam profile says almost no played time, so i assume these were the first three games you played.

First things first, Conquerors blade is a multiplayer PvP game - since you can not control the other 7-14 people in your team, no matter how good you play, some games will be lost of someone failing to do their part. Therefore. expect a winrate around 40-60%.

Don't get discouraged if you loose 4-5 games in a row, these things happen, and they will be followed by 4-5 game winstreaks as well.

But we both know you are not here to learn about statistics ;)
A few tipps that can help you do well in the first hours of the game. Feel free to use/ignore these as you see fit:

1. Try out the weapons you are interested in one match each and then stick to one. You will unlock different skills / stronger versions of your existing skills, making you much more deadly on the battlefield. (For instance poleaxe baseline is quite horrible but gains some excellent stuns once you level the basic abilities to level 3 (don't worry that won't take long)

2. Similarly, try out a few units and then stick to the ones you like. Unit levels actually increase the combat power of your units quite noticeable.

3. Via the F4 menu you can unlock some goodies for beginners, among which are unit medails, wich allow you to level your units further. (Try to only use unit medails on the units you enjoy most, as they are incredibly handy at bringing your purple tier units up to speed once they are unlocked)

4. Make sure you always take a unit combination wich uses the maximum of your available leadership (by default 700) into battle. More can be obtained via extra gear, but that will take some time to be gathered. Don't hesitate to fill in extra slots you don't use with grey quality units.

5. One of the biggest strategical upsides you can have is overwhelming force. Always try to choose engagements where your & your allies units can outnumber the enemy.

6. If an enemies unit is occupied in a fight, take the extra 2-3 seconds it takes to position your units in their side/back. Units take 50% more damage when hit in the back.

7. Via the G key you can use a trebuchet shot when you are attacking. Use it every game! But be careful, they do friendly fire and if not careful you will kill allied troups.

8. If you see someone with a unit that combines well with yours or has some unusually high quality units, it can pay off to follow them around and use the momentum they create. For instance if someone with Paladins charges in, its an easy opportunity for your ironcapped swordsmen to also close the gap.

9. Avoid higher tier enemy units in a fair fight. Your troups are limited, and you don't want to loose them unnecessarily. There is no shame in a tactical retreat.

10. When you hit V your units will break formation and take stabs at whatever is within reach. However, if your units are in front of an enemy and do this, only the front few units will actually fight. If you run them directly on top of the enemy and then press V you get much better results. Especially open formation pikes such as Town patrol or Halbardiers are significantly stronger when used this way.

11. Enjoy your games. Some people are way to occupied weather they are winning or loosing that they forgot that it's a game and its supposed to be fun. Even a lost match can be pretty fun at times.
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Join a house, find a group, don't play random siege with random players unless you're using units that you can play by yourself with such as paladins, javelins, cav to some extent or watch what units your team brings and bring units that you can use to compliment their composition, find a random player who has units that work with yours and stick to them like glue until they do something stupid then find someone else to follow around
The author of this thread has indicated that this post answers the original topic.
Kairion Aug 24, 2021 @ 9:37am 
Not sure if i understand the post correct but your steam profile says almost no played time, so i assume these were the first three games you played.

First things first, Conquerors blade is a multiplayer PvP game - since you can not control the other 7-14 people in your team, no matter how good you play, some games will be lost of someone failing to do their part. Therefore. expect a winrate around 40-60%.

Don't get discouraged if you loose 4-5 games in a row, these things happen, and they will be followed by 4-5 game winstreaks as well.

But we both know you are not here to learn about statistics ;)
A few tipps that can help you do well in the first hours of the game. Feel free to use/ignore these as you see fit:

1. Try out the weapons you are interested in one match each and then stick to one. You will unlock different skills / stronger versions of your existing skills, making you much more deadly on the battlefield. (For instance poleaxe baseline is quite horrible but gains some excellent stuns once you level the basic abilities to level 3 (don't worry that won't take long)

2. Similarly, try out a few units and then stick to the ones you like. Unit levels actually increase the combat power of your units quite noticeable.

3. Via the F4 menu you can unlock some goodies for beginners, among which are unit medails, wich allow you to level your units further. (Try to only use unit medails on the units you enjoy most, as they are incredibly handy at bringing your purple tier units up to speed once they are unlocked)

4. Make sure you always take a unit combination wich uses the maximum of your available leadership (by default 700) into battle. More can be obtained via extra gear, but that will take some time to be gathered. Don't hesitate to fill in extra slots you don't use with grey quality units.

5. One of the biggest strategical upsides you can have is overwhelming force. Always try to choose engagements where your & your allies units can outnumber the enemy.

6. If an enemies unit is occupied in a fight, take the extra 2-3 seconds it takes to position your units in their side/back. Units take 50% more damage when hit in the back.

7. Via the G key you can use a trebuchet shot when you are attacking. Use it every game! But be careful, they do friendly fire and if not careful you will kill allied troups.

8. If you see someone with a unit that combines well with yours or has some unusually high quality units, it can pay off to follow them around and use the momentum they create. For instance if someone with Paladins charges in, its an easy opportunity for your ironcapped swordsmen to also close the gap.

9. Avoid higher tier enemy units in a fair fight. Your troups are limited, and you don't want to loose them unnecessarily. There is no shame in a tactical retreat.

10. When you hit V your units will break formation and take stabs at whatever is within reach. However, if your units are in front of an enemy and do this, only the front few units will actually fight. If you run them directly on top of the enemy and then press V you get much better results. Especially open formation pikes such as Town patrol or Halbardiers are significantly stronger when used this way.

11. Enjoy your games. Some people are way to occupied weather they are winning or loosing that they forgot that it's a game and its supposed to be fun. Even a lost match can be pretty fun at times.
Mikebrowski Aug 24, 2021 @ 10:12am 
Yeah that's about the issue so, I dont think im doing it right I choose the spear. But it seems to me like the gun and polearm are defintly better
VTT Aug 24, 2021 @ 12:16pm 
if you want to be solo carry play Str Musket or maul pike . For unit you can play javelin both good.
Aug 24, 2021 @ 2:51pm 
Originally posted by NotMeHoW:
Yeah that's about the issue so, I dont think im doing it right I choose the spear. But it seems to me like the gun and polearm are defintly better


As a STR musket main, I can tell you that yes the musket is a satisfying weapon to play with. But NOT in 1v1 duels. You never have the time to reload your firearm, so practice butting them with the rifle (right clicking), and rolling to the left or right (double tapping directions), while tossing caltrops and grenades when you can. STR Musket players depend on the team, and groups of units to help them stay alive because we have only medium armor and low HP (because we throw all our points into STR), but it works both ways. Other players will depend upon you to be on the front line, throwing out caltrops and grenades, that will stop or slow enemy charges and advances. STR Musket is a support role, but it is a very satisfying support role.
If you like playing the support role, then Musket or Long Sword are the best, with Short Bows taking a third place. As far as units go, I can 100% support what MrKickstarter says about Javelins. You can't go wrong with Javelins, and especially as long as you fight a guerilla style fight and do a lot of hit and runs and set up for ambushes. You will never be as satisfied as when you lure a Maul player as a Musketeer, into a line of Javelins behind a corner and slow-trapping them with caltrops, then hitting that number 1 key, and watching the Maul player turn into a pin cushion at the hands of your unit. And if that doesn't kill them, your black powder grenade will usually make them go to the final resting place with a satisfying explody boom boom effect. My own BPG does upwards of 15,000 damage like any STR Musket, to give you an idea.
A lot of good times to be had as a Musketeer with a retinue of Javelins at your disposal.
Last edited by ; Aug 24, 2021 @ 2:59pm
kazaddum Aug 24, 2021 @ 4:09pm 
Originally posted by :
Originally posted by NotMeHoW:
Yeah that's about the issue so, I dont think im doing it right I choose the spear. But it seems to me like the gun and polearm are defintly better


As a STR musket main, I can tell you that yes the musket is a satisfying weapon to play with. But NOT in 1v1 duels. You never have the time to reload your firearm, so practice butting them with the rifle (right clicking), and rolling to the left or right (double tapping directions), while tossing caltrops and grenades when you can. STR Musket players depend on the team, and groups of units to help them stay alive because we have only medium armor and low HP (because we throw all our points into STR), but it works both ways. Other players will depend upon you to be on the front line, throwing out caltrops and grenades, that will stop or slow enemy charges and advances. STR Musket is a support role, but it is a very satisfying support role.
If you like playing the support role, then Musket or Long Sword are the best, with Short Bows taking a third place. As far as units go, I can 100% support what MrKickstarter says about Javelins. You can't go wrong with Javelins, and especially as long as you fight a guerilla style fight and do a lot of hit and runs and set up for ambushes. You will never be as satisfied as when you lure a Maul player as a Musketeer, into a line of Javelins behind a corner and slow-trapping them with caltrops, then hitting that number 1 key, and watching the Maul player turn into a pin cushion at the hands of your unit. And if that doesn't kill them, your black powder grenade will usually make them go to the final resting place with a satisfying explody boom boom effect. My own BPG does upwards of 15,000 damage like any STR Musket, to give you an idea.
A lot of good times to be had as a Musketeer with a retinue of Javelins at your disposal.
Well yeah, musket is just plain broken.

Also if you work with your defensive skills, grenade and fine black power, you can comfortably reload in duel situations. Propably the only thing you stand no chance against in a 1 on 1 is long sword as it will just tank you down.
Originally posted by WpG El_Pape_Insano:
Originally posted by kazaddum:
Also if you work with your defensive skills, grenade and fine black power, you can comfortably reload in duel situations. Propably the only thing you stand no chance against in a 1 on 1 is long sword as it will just tank you down.

For 1v1 you go full Agility and kill everyone except Pike players, duel blades/poleaxe are 50/50 but biggest killer of full Agility musket is latency which this game really struggles at managing, I've never really deviated from Musket since I started playing and I always thought long sword was for healing units, never had an issue with them, last season their healing runes seemed annoying but to say "no chance against 1 on 1 vs long sword", I've never had a long sword even come close to defeating me in any situation 1 on 1

Edit: Full strength musket is trash
Aug 25, 2021 @ 6:04am 
Originally posted by WpG El_Pape_Insano:
Originally posted by WpG El_Pape_Insano:

For 1v1 you go full Agility and kill everyone except Pike players, duel blades/poleaxe are 50/50 but biggest killer of full Agility musket is latency which this game really struggles at managing, I've never really deviated from Musket since I started playing and I always thought long sword was for healing units, never had an issue with them, last season their healing runes seemed annoying but to say "no chance against 1 on 1 vs long sword", I've never had a long sword even come close to defeating me in any situation 1 on 1

Edit: Full strength musket is trash

well that's just like your opinion man
Originally posted by :
Originally posted by WpG El_Pape_Insano:

Edit: Full strength musket is trash

well that's just like your opinion man

Full strength gives extra 2000 damage to bomb ult, full agility gives 2000 extra damage to normal shots, you're using normal shots faster than bomb ult, with rapid reload you can usually get minimum 3 normal shots before you're ult is off timer so that's 6000 extra damage compares to 2000 extra damage from Strength, not to mention any skill that is boosted by strength for musket, are CC skills which you can still use with full agility build.

Caltrops don't gain any extra damage from Strength so if you're using that for slowing Cav/charge units, you're still better using Agility.

The kick ability is simply a knock down skill, it's used to counter melee hero's getting close. It can also be used to prevent paladin charges but you're not going to have that skill as the main focus of your play-style in any situation, you're never equipping that skill with the objective of deliberately running into people/units to use it, it's a nice skill to have for the appropriate situation and the damage increase from strength, you're not even going to notice it due to the nature of how the skill is used.

Liquid fire, ok, you can take out some archers and light units but what's better at doing that than is basically any unit that you're going to have with you unless you're running around with serfs. Only time I can see this skill being worth while is with the sword-bearers armor set.

Although musket can help other players, primary focus is hero killer. There are many ways as a musket you can help others, such as preventing charge units, breaking shields to give allies an opening while attacking but so can other classes, these are just utilities, priority is always to kill the other players so they can't use unit abilities.
Aug 25, 2021 @ 3:52pm 
I agree. Agility Musket is a hero hunter. Strength Musket is a troop killer. I average roughly 80 troop kills and 1 hero per match with out any units as a STR Musketeer, but still sometimes I am able to serve up a coup de grâce with a BPG to the other team when 2 or more heavily injured players are trying to heal inside a shield wall. Adding units I average 160+ kills per siege. When I bring Javelins, I am able to bump my hero kills up to 4,5 or 6 in a match a lot of times while still keeping my troop kill count strong and above 140.
I exclusively play Strength Musketeer, and exclusively use the skills; Liquid Fire, Caltrops, Skirmisher and Black Powder Grenade. All skills at maximum of course, and my Musket gives extra STR along with seasonal runes bringing my Strength score up to 123. Yes. 123. It was a little higher from the seasonal medium armor, but I changed back to my Carnifex set because I would rather play with 772 leadership than not. When my BPG hits you or your troops for 11,000 - 15,000 (depending on critical values), it doesn't take a genius to recognize the potential power with or with out those 5 extra points from the seasonal armor set... And I don't actually foresee the Sword Bearer set making any better of an impact. My liquid fire is fine the way it is. It's more of a stop-gap grenade I feel, than a main attacking style. A grenade to use while the BPG is on cool down, because when you just start tossing grenades out as fast as you can (three at a time on the start), people RUN and that is always a good thing when they are focused on you and not your team mate that is moving into a flanking position. When YOU flank them from behind as a STR Musket, then you just see them freeze like deer in the headlights.
Strength Musket is not for the faint of heart though like I am saying, and I don't tend to sit on the sidelines sniping at heroes like Agility Muskets or Bowmen.
Foot Note: Caltrops are amazing when you pair it with BPG to devastate calv charges. Throw the caltrops down to make the calv slow enough that you can nail a fair group with the BPG right away, throwing that liquid fire if it's ready right after that, then side stepping out of the way with skirmisher leaving yet another set of caltrops to slow the calv again if any make it past the first set of caltrops that are causing bleed damage, for your team to mop up. If you space yourself and time it all correctly the calv charge will barely touch you if at all. But you have to have those nerves of steel to face down hussar charges and walk away with only a scratch. No matter what class you play.
Puuren Aug 30, 2021 @ 9:14pm 
Dont bother play something else this game is going the micro transaction hell route. its solely for cash, which is a shame because there are alot of great mechanics here.
EastSideMemories Aug 31, 2021 @ 9:30pm 
P2W
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Date Posted: Aug 24, 2021 @ 8:51am
Posts: 12