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but defenders cant re-takes taken points and that's not what im asking for them to be able to do you'll still permanently have the points a b c d and base the attackers just wont have immortal siege towers. and are your kidding me with the attackers would have a hard time bullcrap attackers usually have over 10-12 ways to get inside the preliminary walls there's usually like 6 or 8 sets of ladders that can be placed around the walls 2 or 3 siege towers and 1-2 battering rams like are you ♥♥♥♥♥♥♥ with me right now no castle in the history of the world has ever been that vulnerable to attack, most castles lords already thought about that kind of siege and that's why Moats were invented, also in an actual siege defending troops would already be outside the walls with siege artillery looking out before the army arrived, not cowering just inside the front gate... they also poured hot oil on troops climbing ladders so there's that also. i could keep listing ♥♥♥♥ this game has done wrong but its not a detrimental as immortal siege towers....
Re-read and you'll see I wasn't insinuating the defenders actually being able to re-take points, I was in fact stating that making siege towers perma-destructible would have a somewhat similar effect. Everyone would be using falconetti gunners religiously to never let the attackers have their towers up, it'd become a strict ram/ladder situation. Of all the things wrong with CB the siege towers are NOT one of them.
Also it's a game ffs, of course it's not gonna be accurate, it's meant to play well and be fun for both sides. You are complaining about a feature that is clearly there for balance.
eventually the cannons do end up running out of ammo and one good shot from an attacking cannon blows up artillery so what your saying already wouldn't ever happen unless the defending team wants to waste 5-8 of their own deploy-able artillery and that can't last forever cause those aren't limitless
yea sure the cannon troops have the potential to kill towers and a trebuchet also has the potential to wipe those units off the face of the map in 1 swift shot tho a scorpio launcher can do the same thing about as effectively.
as for the weapons is is possible to shoot 3 arrows effectively 5 or 7 yea would be pushing it unless it was a specially modded crossbow which would be extremely rare in those days, as for the musket ironically you can create a musket that will shoot in those ways though they would have to be different guns the rapid shot flintlock would operate like a 10 ball roman candle firework, spread shot flintlocks were actually used effectively and they were called Pepperbox's, and ok yea the dual blade invisibility you got a point on that one i use to use to use dual blades and the invisibility is a little screwed you jump off your horse, run up behind someone stun em and hit one of your 2 ultimates for an instakill... bout the same as the mauls stupid grab ultimate when they just run you around a bunch of spearmen, but as for mauls their's big enough yeti sized humans who are large enough to swing an anvil around
you press the interact key while beside a Scorpio to use it that's how you wipe units out with it
and if you really want a breakdown of how a 10 ball roman candle works wikipedia is a fantastic learning tool
and yea sure the nodachi's life stealing isn't realistic either but least it isn't stupid like having to kick a ladder 4-5 times before its kicked off a wall
If you remove the kick animation you negate having ladders in the first place, nobody would ever have enough time to climb them.
Guns should 1 shot people, T5 infantry, heroes, shields, heavy armor everything.
If your hero gets stabbed even once with a pike, your hero should die because historically pikes were armor piercing and if you get stabbed, you die.
If a shortbow, longbow plinks you in the head just once, you should die.
A sword units/heros should do zero damage against heavy armor because slashing attacks dont do ♥♥♥♥ against plate.
blah blah blah blah, yall are being dumb trying to make everything in this game realistic.
it has been gratefull to dispence his benefits for all of us, for a whole year ! meow !
If it took no time to kick them down then people would do it regardless of it anyone was using them. Idk why you even want these changes, I haven't ever seen a need for them. It'd throw the balance totally out of whack, nobody would be happy about it.
yea i get it a game is a game and will lack specific realism but there's a fine line between unrealistic and stupidity, like unrealistic is being able to jump a horse off a 50 foot wall and keep riding it although that could be also considered stupidity because you can just stand around a supply point to heal your mount back up
Flintlocks rifles actually only really killed at a short distance in that age, like a target at 100 feet was a reach back then cause the projectile's velocity out of the barrel is like 1/4 the speed of a modern rifle and the projectile itself was a round ball instead, it actually was less effective then arrows against chain mail, plate mail or plate armour because archers where equipped with different arrows such as needle bodkins and blunted arrows designed to inflict a concussive shock, yea it may not could like much but when someone hits your steel helmet with a blunted arrow from a longbow with a 400-600 pound draw weight its gonna ring your bell and stun you
as for the bow, people have survived an arrow to the head, like unless the arrow goes right through the brain and isn't stopped by the helmet and skull
plate armour only protects what it covers, if you attack between the joints of the armour or if you cut the bindings the armour falls off altogether, and yea plate armour will nullify most slashing damage but people wearing plate armour would move dramatically slower, something this game doesn't seem to take into account with hero's cause people in full plate run as fast as someone in light armour... the only time movement speed is taken into account is on units
so yea swords shouldn't do ♥♥♥♥ to the front of someone wearing full plate and they should move like 40% slower 10% for each piece, but their backside is still exposed in specific spots regardless, even King Henry VIII's armour had dramatic weak spots and this was armour made to protect a king on the battlefield
I think this proves you've gone too far down the rabbit-hole. Either accept this game will NEVER have the level of accuracy you desire or find something different...