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Judess69er Jun 14, 2020 @ 11:15pm
stupidity that needs fixing....
1st off and i don't know how in gods name this still is a thing but... why the ♥♥♥♥ do you have to kick a ladder 4 ♥♥♥♥♥♥♥ times before it falls...

2nd thing, units that are as ♥♥♥♥ing strong as warlords.... like really when a unit can survive a fully charged bonebreaker from a maul hero with 99 strength its a little ♥♥♥♥♥♥♥♥

and

3rd Seige Towers becoming immortal once they reached the wall... like the ♥♥♥♥ is this ♥♥♥♥♥♥♥♥♥ your team sits there laying into a seige tower with cannon's and its got a sliver of health left then it reaches the wall and boom immortal object...
Last edited by Judess69er; Jun 14, 2020 @ 11:19pm
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Showing 16-30 of 83 comments
Judess69er Jun 18, 2020 @ 4:16pm 
Originally posted by Wolfie:
Originally posted by Judess69er:

the battering rams do exist so even if the towers are destroyed the attackers can just bash the front doors in anyways and that's permanent...

In my opinion they are a part of the natural progression of the match. Think of them as initial capture points if you will, once a capture point is taken (or in this case once the siege tower is at the wall) the defenders have missed their chance and it's time to move on to the next phase of defending. Imagine how broken it would be if the defenders could re-take previous points, I think the same applies to being able to infinitely destroy siege towers.

but defenders cant re-takes taken points and that's not what im asking for them to be able to do you'll still permanently have the points a b c d and base the attackers just wont have immortal siege towers. and are your kidding me with the attackers would have a hard time bullcrap attackers usually have over 10-12 ways to get inside the preliminary walls there's usually like 6 or 8 sets of ladders that can be placed around the walls 2 or 3 siege towers and 1-2 battering rams like are you ♥♥♥♥♥♥♥ with me right now no castle in the history of the world has ever been that vulnerable to attack, most castles lords already thought about that kind of siege and that's why Moats were invented, also in an actual siege defending troops would already be outside the walls with siege artillery looking out before the army arrived, not cowering just inside the front gate... they also poured hot oil on troops climbing ladders so there's that also. i could keep listing ♥♥♥♥ this game has done wrong but its not a detrimental as immortal siege towers....
Last edited by Judess69er; Jun 18, 2020 @ 4:18pm
Wolf Jun 18, 2020 @ 4:33pm 
Originally posted by Judess69er:
Originally posted by Wolfie:

In my opinion they are a part of the natural progression of the match. Think of them as initial capture points if you will, once a capture point is taken (or in this case once the siege tower is at the wall) the defenders have missed their chance and it's time to move on to the next phase of defending. Imagine how broken it would be if the defenders could re-take previous points, I think the same applies to being able to infinitely destroy siege towers.

but defenders cant re-takes taken points and that's not what im asking for them to be able to do you'll still permanently have the points a b c d and base the attackers just wont have immortal siege towers. and are your kidding me with the attackers would have a hard time bullcrap attackers usually have over 10-12 ways to get inside the preliminary walls there's usually like 6 or 8 sets of ladders that can be placed around the walls 2 or 3 siege towers and 1-2 battering rams like are you ♥♥♥♥♥♥♥ with me right now no castle in the history of the world has ever been that vulnerable to attack, most castles lords already thought about that kind of siege and that's why Moats were invented, also in an actual siege defending troops would already be outside the walls with siege artillery looking out before the army arrived, not cowering just inside the front gate... they also poured hot oil on troops climbing ladders so there's that also. i could keep listing ♥♥♥♥ this game has done wrong but its not a detrimental as immortal siege towers....

Re-read and you'll see I wasn't insinuating the defenders actually being able to re-take points, I was in fact stating that making siege towers perma-destructible would have a somewhat similar effect. Everyone would be using falconetti gunners religiously to never let the attackers have their towers up, it'd become a strict ram/ladder situation. Of all the things wrong with CB the siege towers are NOT one of them.

Also it's a game ffs, of course it's not gonna be accurate, it's meant to play well and be fun for both sides. You are complaining about a feature that is clearly there for balance.
Judess69er Jun 18, 2020 @ 4:52pm 
Originally posted by Wolfie:
Originally posted by Judess69er:

but defenders cant re-takes taken points and that's not what im asking for them to be able to do you'll still permanently have the points a b c d and base the attackers just wont have immortal siege towers. and are your kidding me with the attackers would have a hard time bullcrap attackers usually have over 10-12 ways to get inside the preliminary walls there's usually like 6 or 8 sets of ladders that can be placed around the walls 2 or 3 siege towers and 1-2 battering rams like are you ♥♥♥♥♥♥♥ with me right now no castle in the history of the world has ever been that vulnerable to attack, most castles lords already thought about that kind of siege and that's why Moats were invented, also in an actual siege defending troops would already be outside the walls with siege artillery looking out before the army arrived, not cowering just inside the front gate... they also poured hot oil on troops climbing ladders so there's that also. i could keep listing ♥♥♥♥ this game has done wrong but its not a detrimental as immortal siege towers....

Re-read and you'll see I wasn't insinuating the defenders actually being able to re-take points, I was in fact stating that making siege towers perma-destructible would have a somewhat similar effect. Everyone would be using falconetti gunners religiously to never let the attackers have their towers up, it'd become a strict ram/ladder situation. Of all the things wrong with CB the siege towers are NOT one of them.

Also it's a game ffs, of course it's not gonna be accurate, it's meant to play well and be fun for both sides. You are complaining about a feature that is clearly there for balance.

eventually the cannons do end up running out of ammo and one good shot from an attacking cannon blows up artillery so what your saying already wouldn't ever happen unless the defending team wants to waste 5-8 of their own deploy-able artillery and that can't last forever cause those aren't limitless
Verto Jun 18, 2020 @ 5:49pm 
Originally posted by Judess69er:
Originally posted by Wolfie:

Re-read and you'll see I wasn't insinuating the defenders actually being able to re-take points, I was in fact stating that making siege towers perma-destructible would have a somewhat similar effect. Everyone would be using falconetti gunners religiously to never let the attackers have their towers up, it'd become a strict ram/ladder situation. Of all the things wrong with CB the siege towers are NOT one of them.

Also it's a game ffs, of course it's not gonna be accurate, it's meant to play well and be fun for both sides. You are complaining about a feature that is clearly there for balance.

eventually the cannons do end up running out of ammo and one good shot from an attacking cannon blows up artillery so what your saying already wouldn't ever happen unless the defending team wants to waste 5-8 of their own deploy-able artillery and that can't last forever cause those aren't limitless
falconetti gunners can destroy towers and you can ressuply them at points, they would just go into a safe space and shoot down towers that are mounted. also there is a maul weapon with a size of an anvil and dual blades going invincible, bows shooting 7 arrows at once and muskets that let puts 5 bullets into it at once and shoot every one separately. There is no realism in this game.
Judess69er Jun 18, 2020 @ 6:43pm 
Originally posted by Verto:
Originally posted by Judess69er:

eventually the cannons do end up running out of ammo and one good shot from an attacking cannon blows up artillery so what your saying already wouldn't ever happen unless the defending team wants to waste 5-8 of their own deploy-able artillery and that can't last forever cause those aren't limitless
falconetti gunners can destroy towers and you can ressuply them at points, they would just go into a safe space and shoot down towers that are mounted. also there is a maul weapon with a size of an anvil and dual blades going invincible, bows shooting 7 arrows at once and muskets that let puts 5 bullets into it at once and shoot every one separately. There is no realism in this game.


yea sure the cannon troops have the potential to kill towers and a trebuchet also has the potential to wipe those units off the face of the map in 1 swift shot tho a scorpio launcher can do the same thing about as effectively.

as for the weapons is is possible to shoot 3 arrows effectively 5 or 7 yea would be pushing it unless it was a specially modded crossbow which would be extremely rare in those days, as for the musket ironically you can create a musket that will shoot in those ways though they would have to be different guns the rapid shot flintlock would operate like a 10 ball roman candle firework, spread shot flintlocks were actually used effectively and they were called Pepperbox's, and ok yea the dual blade invisibility you got a point on that one i use to use to use dual blades and the invisibility is a little screwed you jump off your horse, run up behind someone stun em and hit one of your 2 ultimates for an instakill... bout the same as the mauls stupid grab ultimate when they just run you around a bunch of spearmen, but as for mauls their's big enough yeti sized humans who are large enough to swing an anvil around
Verto Jun 19, 2020 @ 3:04am 
Originally posted by Judess69er:
Originally posted by Verto:
falconetti gunners can destroy towers and you can ressuply them at points, they would just go into a safe space and shoot down towers that are mounted. also there is a maul weapon with a size of an anvil and dual blades going invincible, bows shooting 7 arrows at once and muskets that let puts 5 bullets into it at once and shoot every one separately. There is no realism in this game.


yea sure the cannon troops have the potential to kill towers and a trebuchet also has the potential to wipe those units off the face of the map in 1 swift shot tho a scorpio launcher can do the same thing about as effectively.

as for the weapons is is possible to shoot 3 arrows effectively 5 or 7 yea would be pushing it unless it was a specially modded crossbow which would be extremely rare in those days, as for the musket ironically you can create a musket that will shoot in those ways though they would have to be different guns the rapid shot flintlock would operate like a 10 ball roman candle firework, spread shot flintlocks were actually used effectively and they were called Pepperbox's, and ok yea the dual blade invisibility you got a point on that one i use to use to use dual blades and the invisibility is a little screwed you jump off your horse, run up behind someone stun em and hit one of your 2 ultimates for an instakill... bout the same as the mauls stupid grab ultimate when they just run you around a bunch of spearmen, but as for mauls their's big enough yeti sized humans who are large enough to swing an anvil around
ok, first how do you want to wipe falconetti with scorpio if you dent even see them? second, i was talking about bow not crossbow and thats shooting 7 arrows AT ONCE not one after another. third the musket as it is in game isnt capable of rapid shooting and putting 5 balls at once whouldn't end up well at all. oh and i forgot about nodachi life steal, that ♥♥♥♥ isnt realistic etheir
Judess69er Jun 19, 2020 @ 6:10am 
Originally posted by Verto:
Originally posted by Judess69er:


yea sure the cannon troops have the potential to kill towers and a trebuchet also has the potential to wipe those units off the face of the map in 1 swift shot tho a scorpio launcher can do the same thing about as effectively.

as for the weapons is is possible to shoot 3 arrows effectively 5 or 7 yea would be pushing it unless it was a specially modded crossbow which would be extremely rare in those days, as for the musket ironically you can create a musket that will shoot in those ways though they would have to be different guns the rapid shot flintlock would operate like a 10 ball roman candle firework, spread shot flintlocks were actually used effectively and they were called Pepperbox's, and ok yea the dual blade invisibility you got a point on that one i use to use to use dual blades and the invisibility is a little screwed you jump off your horse, run up behind someone stun em and hit one of your 2 ultimates for an instakill... bout the same as the mauls stupid grab ultimate when they just run you around a bunch of spearmen, but as for mauls their's big enough yeti sized humans who are large enough to swing an anvil around
ok, first how do you want to wipe falconetti with scorpio if you dent even see them? second, i was talking about bow not crossbow and thats shooting 7 arrows AT ONCE not one after another. third the musket as it is in game isnt capable of rapid shooting and putting 5 balls at once whouldn't end up well at all. oh and i forgot about nodachi life steal, that ♥♥♥♥ isnt realistic etheir

you press the interact key while beside a Scorpio to use it that's how you wipe units out with it

and if you really want a breakdown of how a 10 ball roman candle works wikipedia is a fantastic learning tool

and yea sure the nodachi's life stealing isn't realistic either but least it isn't stupid like having to kick a ladder 4-5 times before its kicked off a wall
Wolf Jun 19, 2020 @ 11:12am 
Originally posted by Judess69er:
eventually the cannons do end up running out of ammo and one good shot from an attacking cannon blows up artillery so what your saying already wouldn't ever happen unless the defending team wants to waste 5-8 of their own deploy-able artillery and that can't last forever cause those aren't limitless
On some maps you are able to destroy siege towers straight from supply points using falconetti, WITH treb cover.

Originally posted by Judess69er:
but least it isn't stupid like having to kick a ladder 4-5 times before its kicked off a wall

If you remove the kick animation you negate having ladders in the first place, nobody would ever have enough time to climb them.
Last edited by Wolf; Jun 19, 2020 @ 11:13am
Verto Jun 19, 2020 @ 12:13pm 
Originally posted by Judess69er:
Originally posted by Verto:
ok, first how do you want to wipe falconetti with scorpio if you dent even see them? second, i was talking about bow not crossbow and thats shooting 7 arrows AT ONCE not one after another. third the musket as it is in game isnt capable of rapid shooting and putting 5 balls at once whouldn't end up well at all. oh and i forgot about nodachi life steal, that ♥♥♥♥ isnt realistic etheir

you press the interact key while beside a Scorpio to use it that's how you wipe units out with it

and if you really want a breakdown of how a 10 ball roman candle works wikipedia is a fantastic learning tool

and yea sure the nodachi's life stealing isn't realistic either but least it isn't stupid like having to kick a ladder 4-5 times before its kicked off a wall
then, show me a musket that would work as that and as a normal one at the same time? Falconettis have longer range than scorpio so good luck coming in range without getting shot by bows on the walls
Andante Jun 19, 2020 @ 12:38pm 
this is a game, not a simulation. If this was a simulation then the below should be true.

Guns should 1 shot people, T5 infantry, heroes, shields, heavy armor everything.

If your hero gets stabbed even once with a pike, your hero should die because historically pikes were armor piercing and if you get stabbed, you die.

If a shortbow, longbow plinks you in the head just once, you should die.

A sword units/heros should do zero damage against heavy armor because slashing attacks dont do ♥♥♥♥ against plate.

blah blah blah blah, yall are being dumb trying to make everything in this game realistic.
Last edited by Andante; Jun 19, 2020 @ 12:38pm
Tribal44 Jun 19, 2020 @ 1:20pm 
Nothing needs fixing, we are all happy with that great piece of art and civilisation that is conqueror'sblade.
it has been gratefull to dispence his benefits for all of us, for a whole year ! meow !
Judess69er Jun 19, 2020 @ 5:04pm 
Originally posted by Wolfie:
Originally posted by Judess69er:
eventually the cannons do end up running out of ammo and one good shot from an attacking cannon blows up artillery so what your saying already wouldn't ever happen unless the defending team wants to waste 5-8 of their own deploy-able artillery and that can't last forever cause those aren't limitless
On some maps you are able to destroy siege towers straight from supply points using falconetti, WITH treb cover.

Originally posted by Judess69er:
but least it isn't stupid like having to kick a ladder 4-5 times before its kicked off a wall

If you remove the kick animation you negate having ladders in the first place, nobody would ever have enough time to climb them.
unless you use a ladder when nobody's around like you usually can 80% of the time if your tactical, but this game seems lacks that finesse in players and people just run in like raged up idiots with a stick
Wolf Jun 19, 2020 @ 5:25pm 
Originally posted by Judess69er:
Originally posted by Wolfie:
On some maps you are able to destroy siege towers straight from supply points using falconetti, WITH treb cover.



If you remove the kick animation you negate having ladders in the first place, nobody would ever have enough time to climb them.
unless you use a ladder when nobody's around like you usually can 80% of the time if your tactical, but this game seems lacks that finesse in players and people just run in like raged up idiots with a stick

If it took no time to kick them down then people would do it regardless of it anyone was using them. Idk why you even want these changes, I haven't ever seen a need for them. It'd throw the balance totally out of whack, nobody would be happy about it.
Judess69er Jun 19, 2020 @ 6:11pm 
Originally posted by Andante:
this is a game, not a simulation. If this was a simulation then the below should be true.

Guns should 1 shot people, T5 infantry, heroes, shields, heavy armor everything.

If your hero gets stabbed even once with a pike, your hero should die because historically pikes were armor piercing and if you get stabbed, you die.

If a shortbow, longbow plinks you in the head just once, you should die.

A sword units/heros should do zero damage against heavy armor because slashing attacks dont do ♥♥♥♥ against plate.

blah blah blah blah, yall are being dumb trying to make everything in this game realistic.

yea i get it a game is a game and will lack specific realism but there's a fine line between unrealistic and stupidity, like unrealistic is being able to jump a horse off a 50 foot wall and keep riding it although that could be also considered stupidity because you can just stand around a supply point to heal your mount back up

Flintlocks rifles actually only really killed at a short distance in that age, like a target at 100 feet was a reach back then cause the projectile's velocity out of the barrel is like 1/4 the speed of a modern rifle and the projectile itself was a round ball instead, it actually was less effective then arrows against chain mail, plate mail or plate armour because archers where equipped with different arrows such as needle bodkins and blunted arrows designed to inflict a concussive shock, yea it may not could like much but when someone hits your steel helmet with a blunted arrow from a longbow with a 400-600 pound draw weight its gonna ring your bell and stun you

as for the bow, people have survived an arrow to the head, like unless the arrow goes right through the brain and isn't stopped by the helmet and skull

plate armour only protects what it covers, if you attack between the joints of the armour or if you cut the bindings the armour falls off altogether, and yea plate armour will nullify most slashing damage but people wearing plate armour would move dramatically slower, something this game doesn't seem to take into account with hero's cause people in full plate run as fast as someone in light armour... the only time movement speed is taken into account is on units

so yea swords shouldn't do ♥♥♥♥ to the front of someone wearing full plate and they should move like 40% slower 10% for each piece, but their backside is still exposed in specific spots regardless, even King Henry VIII's armour had dramatic weak spots and this was armour made to protect a king on the battlefield
Wolf Jun 19, 2020 @ 9:48pm 
Originally posted by Judess69er:
Originally posted by Andante:
this is a game, not a simulation. If this was a simulation then the below should be true.

Guns should 1 shot people, T5 infantry, heroes, shields, heavy armor everything.

If your hero gets stabbed even once with a pike, your hero should die because historically pikes were armor piercing and if you get stabbed, you die.

If a shortbow, longbow plinks you in the head just once, you should die.

A sword units/heros should do zero damage against heavy armor because slashing attacks dont do ♥♥♥♥ against plate.

blah blah blah blah, yall are being dumb trying to make everything in this game realistic.

yea i get it a game is a game and will lack specific realism but there's a fine line between unrealistic and stupidity, like unrealistic is being able to jump a horse off a 50 foot wall and keep riding it although that could be also considered stupidity because you can just stand around a supply point to heal your mount back up

Flintlocks rifles actually only really killed at a short distance in that age, like a target at 100 feet was a reach back then cause the projectile's velocity out of the barrel is like 1/4 the speed of a modern rifle and the projectile itself was a round ball instead, it actually was less effective then arrows against chain mail, plate mail or plate armour because archers where equipped with different arrows such as needle bodkins and blunted arrows designed to inflict a concussive shock, yea it may not could like much but when someone hits your steel helmet with a blunted arrow from a longbow with a 400-600 pound draw weight its gonna ring your bell and stun you

as for the bow, people have survived an arrow to the head, like unless the arrow goes right through the brain and isn't stopped by the helmet and skull

plate armour only protects what it covers, if you attack between the joints of the armour or if you cut the bindings the armour falls off altogether, and yea plate armour will nullify most slashing damage but people wearing plate armour would move dramatically slower, something this game doesn't seem to take into account with hero's cause people in full plate run as fast as someone in light armour... the only time movement speed is taken into account is on units

so yea swords shouldn't do ♥♥♥♥ to the front of someone wearing full plate and they should move like 40% slower 10% for each piece, but their backside is still exposed in specific spots regardless, even King Henry VIII's armour had dramatic weak spots and this was armour made to protect a king on the battlefield

I think this proves you've gone too far down the rabbit-hole. Either accept this game will NEVER have the level of accuracy you desire or find something different...
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Date Posted: Jun 14, 2020 @ 11:15pm
Posts: 83