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This is not a single player game.
You should join a house and then que for content with a 5 man team - end of problem.
Every unit you are complaining about is available to you.
Watch Youtube tutorials - learn which units are good - learn how they are played, learn how to efficiently level up your troops, learn how to make money.
This is a pvp game, and it is AWESOME!
I am over lvl 400, I have been playing for 3 months - I have SS, LS, Glaive, Spear, Nodachi, and Musket all fully unlocked.
I have T3, T4 and T5 units. My favorite archer unit is a T3 unit, my favorite infantry unit is a T4 unit and I have 2 - T5 Calv units at max lvl.
Part of the fun for me - is the cap on leadership and having different troops to bring in for different situations - for instance is it a siege or a field battle? Am I attacking or defending - which map is is being used?
All these factors go into deciding which units I will bring.
Rarely do I decide to bring in my T5 calv units. I save them for Free Battles, Wagon Checks, and gathering.
This is my favorite game by far - the dev's are posting almost every single day, I love how the hero and the unit are designed to work as a team, I love the variety of units available to unlock, the gameplay is smooth, the graphics are good.
And the problems you are having are easily solved by deciding to play as part of a team instead of as a solo player.
lol you might be right, I was just making a comment on his final point about not being able to punish T5 units that are left alone.
i enjoy basic halbert man arbalest and basic 3star swordman from the knights doesn't mean they will do much even when back charging a T4 -T5 unit.
And the game bieng awesome doesn't mean its void of glaring flaws
.
And having a massiv amount of time on it have hold no value on this question
Plus you assume i play alone once again wrong.
Plus you think i complain about something I don't have, again you're wrong.
I do have ironreaper and other monastic knights and they are just too strong, most of the time needing no care from me to rape and slaughter en mass.
Nice one. A single Iron Reaper soldier is already a tough nut in a duel for a hero. You want to nomnom 16 of them? Stop dreaming plz.
Regarding the topic: T3 has actually quite good chances against T4. They usually won't win, but they will apply tons of damage and kill a few in the process. Even T2 is capable of inflicting considerable damage on T4. T5 on the other hand treats T4-T2 like Woodcutters. You got your shiny Men at Arms or Tseregs and there is a unit of Iron Reapers coming at you? Well, say good bye to them, because as soon as the Reapers charge, your T4 will instantly die and barely inflict any damage even with a countercharge. If they are full health, you won't kill even a single soldier.
imo they should only be 20-30% better than a T4 comparable (Palace Guards or Men at Arms)
Nerf T4 units? I am sorry I cannot agree with you.
Most T4 and T3 units are in a really good place balance wise.
T5 calv... as long as the new pikes coming in Season 3 provide a counter for them - I'll be happy - for now I am going to wait and see what the new season brings us.
Overall I have been very happy with the units from Season 2 - and the dev's even did a balance patch on them after they had been out for a while.
So for me I think their doing a pretty good job.
Not perfect, not everything that I want - but like I said I am having a blast playing this game.
On a side note I have not unlocked the Iron Reapers or the Monastics.
I am not interested in playing op units - as you can see from your own experience - it just wrecks the game for you and takes all the fun out of it.
So why play them if it makes the game too easy for you?
Maybe just take them out of your roster and not play them?
I dominate most games I play without them - and judging by what you have said in your post I am sure you could too.
Go and tell that in the CB disc channel and you'll get mauled to death by the vets, who consider themselves entitled to their OP units because they had to grind them. Some of them even wish the old T5 cav back when a single charge would easily kill 200+ units. So the Monastic Knights you see now are a lot weaker than they used to be.
the only other solution to T5 are artillerie spam which is costly in the long run
Also, not all T5 are broken per se. Kheshigs, Fire Lancers and Tercios are actually quite alright. The first 2 can even be stopped by Spear Sergants and low tier pikes, while the Tercios are just an overall strong unit but can be killed by regular means. That's why you will hardly see those in TW if the players have Knights, Hussars or Iron Reapers available.
ALT f4 will waste less time , less ressources and give less to those invincible ♥♥♥♥♥♥♥
since no unit can stop a T5 cav charg or not be raped by ratan ranger
Because you are a player with a brain and can just flank or outmanouver them? T5 cav has already superior surviveability, mobility and burst damage. Even if you flank and run the Spear Sergants down from behind - since the Kheshigs are nearly twice as fast, you would break your target about as fast as with a direct charge with your slow Knights.
But this is exactly my point. T5 is generally too strong and in some instances they flatout counter their supposed "counters", which is obviously not something a game that strives towards good balance should tolerate.