Game Migrated to Another Steam Page

Game Migrated to Another Steam Page

View Stats:
RudeDawg Jan 30, 2020 @ 1:46am
If you had to choose? Men-At-Arms, Palace Guards or Prefecture Guards?
With 700 leadership I only have room for one unit - which one would you choose to level up and can you please share why? I don't care about leadership costs or kit costs - I am interested in the best unit.

Also I LOVE my Spear Sergeants - does it kind of make getting a Men-At-Arms, Palace Guards or Prefectures Guards redundant?

Thanks!
< >
Showing 1-15 of 18 comments
Lachanche Jan 30, 2020 @ 2:58am 
I am trying prefecture guards and man-at-arms as auxiliary units and they are very different units.
The man-at-arms can form up a very tight and strong shieldwall, it only covers one side but it feels stronger than the palace guards wall.

The prefecture guards are ironcap swordsmen on steroids, their prefecture drill can improve their damage and their attack rate but they die pretty quickly in a brawl. They are not a defensive unit.

I don't know if the palace guards can form shieldwall but if you want defense i suggest men-at-arms and spear sergeants.
Lohend Jan 30, 2020 @ 6:32am 
Out of 3 prefectures are the only one worth investing
joe Jan 30, 2020 @ 7:45am 
I have all three. Palace guards are very slow, long charge reset and do not integrate well into fight. I hate them. Wasted time leveling them to max.

Men at arms are level 15. I like the mini wall. i like how you can make them jump hte dude in front of you and kill him. But they are lackluster for the leadership IMO. I quit leveling them.

Pref guards are a very strong unit. Priced right, very tanky. I use them very often and highly recommend them.

I also like Squires. Before you flame me haters... they have a little more HP and attack than Pref guards. They dont get the extra ability that pref gets but they do get a fast charge reset and they move much faster than pref. I have used both in my warparty and scored in top 3 or MVP over and over without even bringing in a different unit. I was beating my house group repeatedly and they had T5's out.

In the end, ALL units can be good if played right but of the three you asked about, pref guards all the way.
RudeDawg Jan 30, 2020 @ 2:31pm 
Awesome - thks for the well detailed answer Joe.

Which Vet line did you train on your Prefecture?

And do you use Prefecture guards and Squires at the same time in the same match?

Interesting.

Don't you find the Spear Sergeants better or do you not use them?
Epic Gamer Simp Jan 30, 2020 @ 10:24pm 
Men-at-arms is my favourite unit. It's not a unit designed to front charge, it's a defensive unit that have great damages. You have to be patient and wait for a mistake from enemies. I use them in TW and it's crazy how well you can do with this unit. Their heal is a good advantage, their shield wall is insanely good especially against arrows and bullets.
spellfax Jan 30, 2020 @ 10:32pm 
I have prefecture Guard and Palace Guard. I much prefer the Prefecture guard.
Tribal44 Jan 31, 2020 @ 3:15am 
Men at Arms ! it is so versatile, best used for flanking ...
but with a bit of pratice and upgrade they are usefull anytime,anywhere.
Tribal44 Jan 31, 2020 @ 3:17am 
can even push a ram or tower (lol)
skullhunter Jan 31, 2020 @ 3:50pm 
man at arm = fun to use, alot tactic choices, but slightly weaker compare to prefecture Guard and Palace Guard when maxed out (in a full out fight)

prefecture Guard = my personal favoriate, priced fair, doesn't take too much leadership, very strong and durable, and no speed plenty,

palace guard = this unit needs a speed buff, it's a very strong and durable unit, but its movement is just stupdily slow, and hard to manage.
Kurate Jan 31, 2020 @ 5:49pm 
palace guards are still in a terrible place. just get perf guards. men at arm die way to fast with clumped melee ball
Last edited by Kurate; Jan 31, 2020 @ 5:50pm
RudeDawg Feb 2, 2020 @ 5:46pm 
Very dis-appointing that 2 - t4 units are overshadowed by a T3.5

How are the Tseregs?

I hear they get a knock down but are quite fragile.
Wolfyrinn Feb 2, 2020 @ 7:08pm 
Originally posted by RudeDawg:
Very dis-appointing that 2 - t4 units are overshadowed by a T3.5

How are the Tseregs?

I hear they get a knock down but are quite fragile.
Tseregs is great!! My favorite mongol unit :O have them myself with best possible doctrines at elite they have around 480 slash/pierce def and almost 12k hp so in def/hp perspective more than enough considering they use blunt damage that most units have lowest def stat they do serious damage even to heroes to in my opinion namkahan archers + tseregs are best mongol unit together with selemchild + kheshig after that while khevtuul and normal mongol horse archers are worst
Last edited by Wolfyrinn; Feb 2, 2020 @ 7:10pm
Necroing a bit, but worth saying, after having tested through them, Prefecture Guards just ♥♥♥♥, man! I mean, they ♥♥♥♥ HARD.

Set up a flank, Charge in to do some massive immediate damage and get them in the brawl as you fly in yourself, set up their "cover me" #3 ability so they stay tight to you, use their Prefecture Drill, and just ♥♥♥♥♥♥♥ CLEAN HOUSE!

They are blitzkrieg warfare units. ♥♥♥♥♥♥' US Army Sappers. Get in, hit hard, ♥♥♥♥ ♥♥♥♥ up, get out and reset, rinse repeat until all the enemy is dead. Their kill-to-death rate even against higher tier units is excessive with the charge-group-drill combo, and they provide you an extra meat shield on the side. They can ♥♥♥♥ UP a group of heroes with that combo, and the fact that they stay tight to you means you always feel like you have the advantage even in a 1v3 fight. It's a great, great personal guard.

In fact, that's what I use them for. They are legit my personal guard. When I need to ♥♥♥♥ ♥♥♥♥ up, and I plan on taking some matters into my own hands, these are my elite band of murderous warriors I bring with me. They are my Inglorious Basterds lol
Seriously, the Prefecture Guards are a SS+Shield, Maul, or Nodachi's best friend.
lil_foe Sep 20, 2020 @ 4:57am 
men at arms: bot veterancy, really good at holding line in shield formation but still has to move if imeprial pikes start moving in position to advance, they have good damage vs t3 and lower melee units but will strugle with killing anything t4 melee unless hitting them in the back
prefecture guards: both top veterancy lines are viable, decent charge, decent hp/def stats, really good on offense with perfecture drill
palace guard: top veterancy line seems better to me since it combines with unit tree upgrades and they dont have heal abbility to sustain themselves in shield formation. top also gives them a lot of passive abbilities like can hit 2 units with 1 strike, shield bash, attacking dazes enemies and their charge is strong but hard to get off properly because of their painfully slow movement
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Jan 30, 2020 @ 1:46am
Posts: 18