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Lastspartan May 22, 2019 @ 7:57pm
Retreating troops
this needs to be worked on. to many times i have seen troops trying to retreat right into the enemy. troops should be set to retreat to your hq and to avoid enemy units as best as possible. not just try run threw them. not a huge issue. but one that should be looked at
Last edited by Lastspartan; May 23, 2019 @ 5:40pm
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Showing 1-15 of 15 comments
PietFreakTV May 23, 2019 @ 4:42am 
+1
Flippy May 23, 2019 @ 5:22am 
+1

Moral?
Kaeden May 23, 2019 @ 5:26am 
Hey guys,

We'll pass this feedback onto the devs because you are correct your troops running away probably not the smartest thing to do to run right into the enemy forces. I can't make any promises other than we'll share the feedback though!

Kind Regards
Kaeden
Cool Guy Mar 16, 2021 @ 11:47am 
+1
Grudgewrought Mar 16, 2021 @ 1:29pm 
Is that not the risk of operating behind an enemy line? Conversely, if a player routes a unit should the player not be given the option to decimate the unit so they don't have to face it again? Risk / reward.
| Zodium | Mar 16, 2021 @ 1:57pm 
Originally posted by Lastspartan:
this needs to be worked on. to many times i have seen troops trying to retreat right into the enemy. troops should be set to retreat to your hq and to avoid enemy units as best as possible. not just try run threw them. not a huge issue. but one that should be looked at
This is laziness on developments end.

Fixing this is as simple as giving unit behavior a condition script to avoid hostile <TAG>. Five minutes of work tops per unit if they keep the such tags on hand for a copy paste. 10-20ish if they have to do it by hand. Though they will probably slap a "Working as intended" sticker onto it like their shoddy framerate and lack of fullcore use support. Because of this best to just assume your unit will get destroyed unfortunately.
Last edited by | Zodium |; Mar 16, 2021 @ 1:58pm
Lastspartan Mar 19, 2021 @ 1:01pm 
Originally posted by Grudgewrought:
Is that not the risk of operating behind an enemy line? Conversely, if a player routes a unit should the player not be given the option to decimate the unit so they don't have to face it again? Risk / reward.

the issue was when you were defending a city. when you would die ur troops would always try and run outside of the city. thus every time you died you pretty much lost all your troops. its been changed for a long time now that they run back to spawning area. thus not losing ur unit simply bc you died defending.
sleuff Jan 3, 2024 @ 4:39pm 
Originally posted by Lastspartan:
Originally posted by Grudgewrought:
Is that not the risk of operating behind an enemy line? Conversely, if a player routes a unit should the player not be given the option to decimate the unit so they don't have to face it again? Risk / reward.

the issue was when you were defending a city. when you would die ur troops would always try and run outside of the city. thus every time you died you pretty much lost all your troops. its been changed for a long time now that they run back to spawning area. thus not losing ur unit simply bc you died defending.
They still just take the quickest route rather than seeing an enemy and turning around to try and flee a different way
ChaosKhan Jan 9, 2024 @ 11:33am 
Originally posted by ✠|HYPNOS|✠:
Originally posted by Lastspartan:
this needs to be worked on. to many times i have seen troops trying to retreat right into the enemy. troops should be set to retreat to your hq and to avoid enemy units as best as possible. not just try run threw them. not a huge issue. but one that should be looked at
This is laziness on developments end.

Fixing this is as simple as giving unit behavior a condition script to avoid hostile <TAG>. Five minutes of work tops per unit if they keep the such tags on hand for a copy paste. 10-20ish if they have to do it by hand. Though they will probably slap a "Working as intended" sticker onto it like their shoddy framerate and lack of fullcore use support. Because of this best to just assume your unit will get destroyed unfortunately.

Okay, then let's imagine, they do it exactly like that. A unit of Iron Reapers is currently fighting a unit of squires, while behind you, a unit of hostile Stalwars has formed up. You die. Reapers are scripted to run away from the enemy, so they will run away from the 5 remaining squires, right into the Stalwarts, instead of taking the shortest route as usual and try to run through the Squires instead. Or even worse, that start bouncing back and forth between the Squires, since they perceive them closer at first and then the Stalwarts, that they perceive closer after they run away from the Squires and then repeat it again, not running away in the first place, ending up back and forth between the 2 troops and die.

As soon as stuff like that starts to happen, you will see tons of threads whining and ♥♥♥♥♥♥♥♥ about it for certain. They will then demand, that the devs somehow introduce an omniscient view to the units, so they know exactly due to their godlike vision, where the enemy resistance is weaker and break through there... without a leader...

Right now, things are very simple: Units will always take the shortest path towards the main spawn point. That's something you can be always certain of and plan accordingly. Or even better - not die in the first place. Do you seriously want the devs to override this predictability with some wild headless chicken disengagement behaviour?
Last edited by ChaosKhan; Jan 9, 2024 @ 11:36am
Scythias Jan 12, 2024 @ 12:56am 
agree
just make them disappear after 5-10 seconds after they try to go the plus/ spawning area.. And make them disappear as soon as the player respawns!
Last edited by marek.mistrz.krzysieknie; Jan 12, 2024 @ 11:36pm
Zerogfighter Jan 17, 2024 @ 11:16pm 
It's been a problem since the start of the game, it's been 4+ years and still retreat AI pathing is bad. I high doubt resources is going to fix it
Ducky Jan 18, 2024 @ 10:16am 
Well it's a good idea but in the same time it's good to be punished if you play poorly.For example you just make a dumb mistake and send troops in while you engage with hero and die.

YOu get punished for being NOOB.So you get your troops being deleted now.If troops dissapear with ease after you die then it's no punishment for making dumb mistake and get killed.

But i do agree when they retreat they should go into a better path or to be a little faster.
sleuff Jan 20, 2024 @ 1:28am 
Border fort must be the worst example, the troops without fail retreat towards the enemy when you are on the final point.
@kaeden Any update pls?
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