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Moral?
We'll pass this feedback onto the devs because you are correct your troops running away probably not the smartest thing to do to run right into the enemy forces. I can't make any promises other than we'll share the feedback though!
Kind Regards
Kaeden
Fixing this is as simple as giving unit behavior a condition script to avoid hostile <TAG>. Five minutes of work tops per unit if they keep the such tags on hand for a copy paste. 10-20ish if they have to do it by hand. Though they will probably slap a "Working as intended" sticker onto it like their shoddy framerate and lack of fullcore use support. Because of this best to just assume your unit will get destroyed unfortunately.
the issue was when you were defending a city. when you would die ur troops would always try and run outside of the city. thus every time you died you pretty much lost all your troops. its been changed for a long time now that they run back to spawning area. thus not losing ur unit simply bc you died defending.
Okay, then let's imagine, they do it exactly like that. A unit of Iron Reapers is currently fighting a unit of squires, while behind you, a unit of hostile Stalwars has formed up. You die. Reapers are scripted to run away from the enemy, so they will run away from the 5 remaining squires, right into the Stalwarts, instead of taking the shortest route as usual and try to run through the Squires instead. Or even worse, that start bouncing back and forth between the Squires, since they perceive them closer at first and then the Stalwarts, that they perceive closer after they run away from the Squires and then repeat it again, not running away in the first place, ending up back and forth between the 2 troops and die.
As soon as stuff like that starts to happen, you will see tons of threads whining and ♥♥♥♥♥♥♥♥ about it for certain. They will then demand, that the devs somehow introduce an omniscient view to the units, so they know exactly due to their godlike vision, where the enemy resistance is weaker and break through there... without a leader...
Right now, things are very simple: Units will always take the shortest path towards the main spawn point. That's something you can be always certain of and plan accordingly. Or even better - not die in the first place. Do you seriously want the devs to override this predictability with some wild headless chicken disengagement behaviour?
YOu get punished for being NOOB.So you get your troops being deleted now.If troops dissapear with ease after you die then it's no punishment for making dumb mistake and get killed.
But i do agree when they retreat they should go into a better path or to be a little faster.