Game Migrated to Another Steam Page

Game Migrated to Another Steam Page

Statistiken ansehen:
REMOVE THE KNOCKDOWN EFFECT
TOTALY RUINS PVP IN ANY ASPECT
< >
Beiträge 115 von 24
Omnitek 18. Juli 2019 um 22:28 
Yes please
GAME BECOMES UNPLAYABLE IN PVP BECAUSE PEOPLE ABUSING THE KNOCKDOIWN
Ducky 18. Juli 2019 um 23:22 
yes remove knockdown and lose 80-90% of playerbase because they cant do anything else than knockdown and shift w attacks
Dasfry 19. Juli 2019 um 2:38 
Knock down is apart of the game. However it's over the top.

Perhaps make it chance based.
Instead of always knocked down, only 50/50 chance to knock down someone with your knock down attack.
Remove KD and add 2 more CC skills ...
Ducky 19. Juli 2019 um 3:51 
just make a knockdown only on ulti that would be fair to a class like longbow that can knockdown only with ulti or dualbalde and remove shift w attacks too
The problem is as follows. Some classes can chain knockdowns which is needed because else people would just run away all day long unless you chain autohit stunlock them. Making zerging the only option to actually kill somebody and only by auto hits if no knockdown is there.

Good solutions would be to make some knockdown skills to slow people instead. Another one is to give players immunity to knockdowns as long as the animation to get up is still not finished with maybe a 0.1 or 0.2 seconds frame after that so people can dodge. Or make some knockdowns 1 or maybe even 0,5 secs stuns. As we actually have skills that counter stuns and there would be no long ass animation to get up.

On top of that make sure that if you press block it activates instantly. As it currently is you can't reliably block unless you press the block button 1 second in advance. Maybe that is for a reason however.

Overall the entire combat needs a rework as it leads to frustrating moments where you simply loose all control of your character at 100% hp and control returns when you are dead.
Zuletzt bearbeitet von ANIM Rawrs; 19. Juli 2019 um 8:52
iframe on rolls will fix most of the problem with the insane amount of CC and hitbox issues
Being CC'd until youre dead is a fine reason to uninstall, tbh.
Travy 21. Juli 2019 um 11:08 
Ursprünglich geschrieben von ૐ ḾҜ ᙀℓ†ᏒᎯ ૐ:
TOTALY RUINS PVP IN ANY ASPECT

i totally agree +1
Flippy 21. Juli 2019 um 11:09 
Ursprünglich geschrieben von varnerta:
Ursprünglich geschrieben von ૐ ḾҜ ᙀℓ†ᏒᎯ ૐ:
TOTALY RUINS PVP IN ANY ASPECT

i totally agree +1

+1
hades 21. Juli 2019 um 11:49 
This issue is about 20 years old, and has been solved long ago by development studios. It is called diminishing returns, and it was used to deal with stuns and knockdowns. It boils down to the fact that someone is less likely to be stunned or knocked down within "x" period of time as the skill is used on them.

An additional problem with CB is that the animation time to get back up from a knockdown takes too long. When stuns and knockdowns are both able to be performed on someone, with no diminishing returns, we in the MMORPG space call it "stunlocking". It breaks game mechanics, makes people feel helpless, and causes people to quit.

Hades
Guildmaster (LotD)
www.lotd.org
Flippy 21. Juli 2019 um 12:44 
Ursprünglich geschrieben von hades:
This issue is about 20 years old, and has been solved long ago by development studios. It is called diminishing returns, and it was used to deal with stuns and knockdowns. It boils down to the fact that someone is less likely to be stunned or knocked down within "x" period of time as the skill is used on them.

An additional problem with CB is that the animation time to get back up from a knockdown takes too long. When stuns and knockdowns are both able to be performed on someone, with no diminishing returns, we in the MMORPG space call it "stunlocking". It breaks game mechanics, makes people feel helpless, and causes people to quit.

Hades
Guildmaster (LotD)
www.lotd.org

Thing is it isnt about anyone quitting its about competition. This game has to compete with games of this type like Total War Warhammer and other single player games and online games. Big subject but just to look on Steam at the different games and how many are playing for a good idea.

Now is a good time for new games because not many big games coming out but some older games have most of the players for reasons.

I cant believe Fallout 4 from 2015 has 20k players a single player game and 3x that amount of consoles to be honest and i know all about that game. Then there is Skyrim from 2011 with multiple versions, and other games, but the reasons are obvious.

So yes fixing knockdown spam will help but its more than that to. Being a new beta is hopefully the biggest reason aside from the budgets some of the competition have.
Zuletzt bearbeitet von Flippy; 21. Juli 2019 um 13:08
Norgerat 21. Juli 2019 um 13:03 
This can be fixed easy.
3 or 4 seconds KD inmunity after a KD and speed reduction while moving when you are being hitted. And limit shift+attack to 2 or 3 attacks, just like the dodges.

You dont need to be a nuclear engineer to fix it.
Heres the problem. Do it and you will have half player base leaving the game because they only can use that ♥♥♥♥♥♥♥♥.
Flippy 21. Juli 2019 um 13:09 
What is this shift attack?
< >
Beiträge 115 von 24
Pro Seite: 1530 50

Geschrieben am: 18. Juli 2019 um 22:28
Beiträge: 24