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Cyrus Jun 29, 2019 @ 9:00pm
Buff archer class
I am sorry to say being an archer main that archer (long bow) is so inferior to all weapons.



But it’s easy to fix- with a few basic changes...

1) Give arrows stun- it’s not fair that every class can stun lock other then us
2) Make our arrows bloody faster (they fly 80% slower then they should be)

... arrows fly at speed approx 200 Miles/ hour

3) arrows usually slow enemies (yet they don’t)
4)Arrows can fly around 100M before they dip [yet here they dip after 10M]


Arrows don’t aim assist like musket or short bow bolts. Making them harder to use.




If you gave all those fixes archer would be more viable
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Showing 1-14 of 14 comments
Colonel Jun 29, 2019 @ 11:18pm 
What are you talking about? Use the JOJO arrow
Cyrus Jun 30, 2019 @ 7:09am 
Short bow makes up for it with being able to spasms shot. So they don’t need accuracy buff.



Long bow is slow and it’s kit does not flinch unless you fully load your arrow. And flinch is garbage.

.... if you get shot by an arrow it won’t flinch you, it will full out render you unable to move irl. So if any class deserves a stun it’s archers.







Not malee classes since it’s proven- swords don’t do jack to steel plate or even hardened steel plate. So making us stunned from sword strikes makes no sense.


Not vise versa
Nekra Jun 30, 2019 @ 7:40am 
Adding stunlock to Arrow shots is NOT the play.

I think the biggest problem with both Short and Longbow, is that they generally aren't very good at unit clear, or hero killing, they are very support, but aren't very good at that either IMHO.

Musket class can at least set a shield wall on fire and make it vulnerable to attack, or bomb a formation and break it.

I think the Bows need some form of love, but making them hit stun and be unavoidable is most definitely not the play IMHO.



Cyrus Jun 30, 2019 @ 8:44am 
Krosis that’s exactly my point. They are are the worst class in game. At least short bow can dot you up. And prevent you from healing

I can agree that stun locking would be a major issue but listen to this.





What if we add a stat called stun resist? And then give archers the ability. It will reduce the ability of classes to be tanks as they will have to choose stun resist over health or resist over health.


That would circumvent the problem and allow archers to use stun lock.


OR B


Arrows needs to slow enemy significantly. Their is no reason I shot you in head /hand / arm and it being the same.

So i suggest adding slow mechanics on hit... where it hits decides how much enemy is slowed down. And these injuries would stack.


Head= -90%
Foot= -55%
Arm= -33%

Aquaramses Jun 30, 2019 @ 10:22am 
USE YOUR ANİME POWERS and became OP
Shaman Chief Nyima Jun 30, 2019 @ 10:47am 
I have to agree. As someone who has 170 hours of gameplay, and has played nothing but longbow, it's very weak in comparison to other classes. I have to say, even shortbows have an advantage of lining up a shot due to their faster rate of fire. (Something i do in other games like Chivarly, M&B or Mordhau) However, this does not mean the longbow is weak, they do have certain abilities that can totally outshine muskets and shortbows. The problem being that they somewhat rely on their ultimate, and we know how difficult pages are to get!

The problem with bows is that they lose out in a lot of DPS by missing, while melee classes literally just walk up and punch everything to death. Aiming assist is somewhat needed against enemy heroes, and against normal units, they need to take more DMG, or at the very least, punch through shields faster.
Cyrus Jun 30, 2019 @ 10:59am 
So we have a half mediocre stun ability. Using our explosive or lightning arrow?


That does not justify not making the class better. Every class has a better ultimate then us.
- as they are not even aoe


Every class had functional abilities. We don’t


1) Bodkin (is worse then the unit- we are the general what we weaker then 4 star unit?)
2) flame arrow (mostly utility- and does not do anything)
3) Scatter shot (Ye got luck doing anything- it’s designed for point blank (we never do that) )
4) concentration does not work (pierce stats don’t effect anything)


Our arrows are slower then a nerf bow from dollarama.

They don’t pierce armour for some reason (we live in space X where swords penetrate steel plate but arrows don’t)


Only class effected by lagging and for being an anti duel blades class (they dodge our arrows)

Our dodge does not work we still get hit (no iframe)

We can’t stop ppl with flinch as it only lasts 0.2 /second.








That’s why we need either stun on our full charged shot, or slow the enemy down.


OR

I would accept arrows causing laceration (bleeding) that disables heroes heals and prevents them from using buffs
Shaman Chief Nyima Jun 30, 2019 @ 11:32am 
Originally posted by glaphen:
Originally posted by Shaman Chief Nyima:
I have to agree. As someone who has 170 hours of gameplay, and has played nothing but longbow, it's very weak in comparison to other classes. I have to say, even shortbows have an advantage of lining up a shot due to their faster rate of fire. (Something i do in other games like Chivarly, M&B or Mordhau) However, this does not mean the longbow is weak, they do have certain abilities that can totally outshine muskets and shortbows. The problem being that they somewhat rely on their ultimate, and we know how difficult pages are to get!

The problem with bows is that they lose out in a lot of DPS by missing, while melee classes literally just walk up and punch everything to death. Aiming assist is somewhat needed against enemy heroes, and against normal units, they need to take more DMG, or at the very least, punch through shields faster.

Once again how is fast rate of fire an advantage, even if you and Long Bow sat there and fired at someone for 10 seconds, even if you hit all shots with Short Bow you would still do less than Long Bow, especially if not at close range. Short Bow literally does not have even one advantage over both Long Bow and Musket, rate of fire is not an advantage without the accompanied DPS, Short Bow should be good at close range yet it is the only melee in game without flinch and only ranged without a shotgun, except an ultimate, but it does less damage than both the shotguns unless leveled to max, too bad the cooldown would still be 4~12x higher. Short Bow can't even hurt shields, even "Steel-tipped Arrows" only takes like 10% of block away, normal attacks don't even take 0.5%. Ultimate wise the advantage of Long Bow is insane, both are godly ultimates while Short Bow is pretty much crap.

Now now, i never said one is better or worse than the other, i just have to say that shooting faster does have its perks, and their's a glitch that you can do with a long bow that makes you shoot just as fast as the short bow too, which is something i do to line up my shots and go for head shots when in high or low ground.

I'v noticed, despite almost completing my rouge set light armor, short bows are very deadly to lightly armored people, as they're able to hit me very hard. I myself do the same thing with the long bow. This brings up to another point, Long Bows (and i assume short bows too) do VERY little DMG against a Longsword/Shield class as they use heavy armor. The shameful thing is that with their shields up, they can actually heal faster than you're able to put in DPS, which is so silly since considered that most people do not even have their ulti unlocked! It has to punch through armor more often!
Wolfdoggie Jun 30, 2019 @ 12:40pm 
All other classes have stunlock? No classes should have stunlock, unless this is a Korean game. Bad PvP mechanics like that are typically their territory.

Originally posted by Colonel:
What are you talking about? Use the JOJO arrow

Then you'd just be making everyone else stronger.

Colonel Jun 30, 2019 @ 1:00pm 
Originally posted by Wolfdoggie:
All other classes have stunlock? No classes should have stunlock, unless this is a Korean game. Bad PvP mechanics like that are typically their territory.

Originally posted by Colonel:
What are you talking about? Use the JOJO arrow

Then you'd just be making everyone else stronger.

Its a low chance to make them stronger.
Hatchero Jun 30, 2019 @ 5:02pm 
The only class I have played is the Archer and its great. To be effective it is very key to support the "rush" from range knowing when to jump in then out of thick of combat. Few classes can thin out a cav rush from range before it charges. Once in awhile with the class i will win MVP in a siege battle. I find I die rarely, pile up tons of assists and sometimes get a few kills. Its all about teamwork, if your team plays well you should as well. If your team lets you out to dry then it will be a bad game.
SkiddiePants Jun 30, 2019 @ 5:08pm 
im not having this experience. i dominate with this class. give it more time. i have come from overwatch playing hanzo so its about understanding leading a shot. you cant compare musket because that is hitscan. the ultimate i beleive is a knockback/stun
Cyrus Jun 30, 2019 @ 7:59pm 
To add to your comment Hatchero- Ye I am in the boat too. I usually get around 9 assists in a match with maybe 2 heroes kills.


It’s just disappointing that a weapon that should devastate enemies is so under whelming. [due note I do not yet have my ultimate- I have gotten 12 skill pages none for my class]


Ps- in my ideal world I actually have massacred siege battles where we had 10 archers. (It was a test run- manually found ppl).

And we just sacked all enemies (lvl 200 even) with arrows. And we won the siege in augolia in less then 3 mins.




So perhaps the issue is more in the class synergy? I still think the class should have stun / slow down to help your team move in.

If you have any ideas to circumvent this issue post bellow
Last edited by Cyrus; Jun 30, 2019 @ 8:02pm
WhoTheFuk Jun 30, 2019 @ 8:11pm 
Originally posted by Cyrus:

Our arrows are slower then a nerf bow from dollarama.

I mainly use spear, but I unlocked Long Bow because I wanted to give it a shot and I have to say this is the main issue I had when attempting to play it.
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Date Posted: Jun 29, 2019 @ 9:00pm
Posts: 14