Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Longsword is the only class that can jump into a 1v5 and escape with full health. That heal is too strong and the movement while blocking is too fast.
You don't even need to deal a lot of damage because when you're invincible and can constantly buff and support your troops, they'll be able to do most of the killing.
sorry guys i cannot agree with you, all of yall who say long sword is op is lying. long sword and shield cannot hold its own against multiple players, no class can. plus the heal ability only heals 450 health every second, if i am low health ill get like 50% percent back, and ill stand no chance against a full health player equal tier. yes we do specialize in that 1 v 1 situation (i can personally stand up to most classes in a 1v1) but that does not make us OP, i cant hold against masses of troops either, and NO i cannot just walk up to archers and expect to survive, especially against high tier archers, since i have pretty poor reach i cant kill them all in one swing so i get shot in the back and DIE. long sword and shield is not OP its the player experience and equipment that does the damage.
Have you tried playing longsword? It has strenghts but you arent going to get anywhere near as many unit kills as something like glaive. The most defensive build gives you practically no damage output.
If you nerf its tankyness you will need to buff its damage output.
There are some weaker weapons like shortbow that need buffs. Other weapons that are not really weak but are kind of screwy like musket could use a rework to make them feel better to play.
Ive not played dual blades so maybe it needs buffs, but of the weapons i have played i dont consider longsword to be significantly stronger, its just got a very straightforward and easy to employ set of strenghts so it often meets its potential easier in the hands of the average player.
Tanks rocks, DPS are for nubs that need to kill in less one sec so they do not have to deal with ppl
Also, our attack skills, except that we get healed per enemy hit with 1, are sub-par.
They both really shine as strong assists to a team, where a shortsword can cc and the team can kill, or the longsword can tank and heal the team with their aoe heal.
I had an amusing match in deathmatch last nigh where the ENTIRE enemy team was longswords and shortswords. So much knockdown and healing it was nuts. Team of solo queuers still beat them by 12 points though because once you survived the cc they didn't have the damage to kill anything.
Anyway, I think they are balanced, strong in their roles, and in a good and fair place as a class right now.
Long&Shortsword & shields have no cleaning, you take a whole century to clean troops with those..
The only thing i can see a bit too "strong" is the AOE heal but :
No one here mentions the fact that you can give +50% damages to your troops and yourself with guandao ? This combined with your AOE you are able to oneshot all the low armor troops (archers & low tier units), while hitting hard the other type of troops ? And even with those, you're still decent in duel.
No one mentions the Nodachi that gives you full health with 3 attacks ? While keeping a decent cleaning and damage output ?
No one mentions the pole axe that has good cleaning, decent tankiness (heavy armor & a lot of ways to break out of ccs with skills) + who can also keep you on your ass till you die ?
No one mention that you can't reach a range player (especially Muskets) if they focus because they can dash out without draining stam, meaning they will always outstam melees ? etc..
No one mentions the lance that has a huge burst, nice AOE damages making it a good tool for everything ? A jack of all trades, not just "average" at everything but more "excellent at everything"
For me, i see different strengths that i have to respect. I actually don't fear the "longsword & shield" much because i know they won't come and OS me, nor they won't come and OS my troops.
When i see a l&s player flanking my archer, i always have the time to save most of them. Meanwhile even if i can see a guandao coming from a distance, if i don't OS his horse, he will just OS all my archers and than put up a good fight in duel too. Or he will just push your troops extremely fast with his 50% damage boost (because an instant 50% boost is better than a 10+36% over time heal, even tho the heal is very good too).
Etc....
I don't see why you should be able to kill a tank by yourself if he plays defensively, it's not like he will kill you in 2 secs, and it's not like he will destroy your waves if you ignore him.
I'd rather see buffes to some underwhelming classes like shortbow than nerfs to the identity of each class.
Units are more important than your hero, and this game is not about 1v1.
PS : Also even if you fight 3v1 an overstuffed longsword player, if you loose you just suck, because of how the stunlock works in this game, even a longsword & shield can't handle a 3 man burst combined with chained ccs.
While you made some decent and fair points, there is a number of mistakes:
For Glaive, it's only 10% output damage buff, which making it not worth picking. Decent in duel? Good longsword can just hide behind shield, till glaive spend it's abilities, after that it sucks against LS.
As i said above, Nodachi have to actually deal damage to heal, and since it's using medium armor, and can die after just one mistake.
Poleaxe is pretty annoying, but i didn't play it, so can't say much.
About spears - the only time i had troubles with them is when they bursted me from behind. Again, you can just wait till they spend their burst. After burst they got nothing.
Muskets can kite almost everyone, so it doesn't count.
Yes, LS wont "OS" you, but he and his allies and troops will be full health while killing your troops when other classes will have to retreat just to survive.
no i mean the shield bash skill chain which is their main "damage" skill. i dunno what to tell you man, i've played it and it was a cc monster but meh at killing, and i've never had problems dealing with them as other classes.
I totally agree that these two weapons are really strong, I've seen whole units of mine getting killed by those guys who never seem to get any damage, I've seen them escaping with their last bit of health just with blocking every single thing, I've been "thrown down" by Shortsword+Shield more times than I can count and bashed to death because throwdown prevents you from doing literally anything, you have to painfully watch your character getting back up on their feet.
I play Nodachi and was really excited to have this knockdown effect on that one skill, but for some reason this does not prevent any enemy from just dodge-rolling away. Why are things even different, this is just weird.
Also Longsword+Shield are just painfull to play against, they're just too invulnerable. They can even block the rockets from the rocket launcher ffs, which mows down everyone else.
Sprint attacks in general need toned down, but this is an issue with every single weapon not just a certain one.
Its funny, because you can roll out of every single ability that has the ability to do "knockdowns" except for the spear's knockdown (which is hard to hit) and the shortsword's knockdown (which is actually impossible to miss,) and I would say the glaive is also like this, but its a stun+knockdown on warlord's greeting so its not really the same.
Sure you can kill them, if your allies manage to coordinate stuns and bursts right.
Bonus points if they mix short and longsword.