DOOM 3
H3llBaron Dec 18, 2024 @ 10:50pm
Updated D3HDP v2.0 - DOOM 3 Essential HD Pack
Hi there, the final update for the new HD pack is online.
https://steamcommunity.com/sharedfiles/filedetails/?id=2938218404
https://steamcommunity.com/sharedfiles/filedetails/?id=2907856316
https://steamcommunity.com/sharedfiles/filedetails/?id=3167951230
https://steamcommunity.com/sharedfiles/filedetails/?id=2938573639
Here the main features:
-Fixed and improved textures, particles and materials for the levels;
-Optimized assets and less space required;
-Reworked and improved details for all levels, mapobjects, characters, monsters and weapons;
-Added deleted/unused micro details and effects from E3 Alpha Doom 3;
-Remastered enpro level with architecture from BFG Edition;
-Fixed several issues and mistakes in the maps;
-Included all the fixes for materials from Resurrection of Evil in the original campaign;
-Jack Campbell now wears marine armor from BFG Edition;
-Added shotgun sound from BFG Edition and restored original machinegun sound;
-Complete HD texture pack for Doom 3, Resurrection of Evil and Lost Mission mod;
-All the dead bodies stay on the place (optional for Doom 3, RoE and Lost Mission);
-Bullet shells stay forever in the ground;
-Included E3 Alpha Pistol, Shotgun and Machinegun (optional for Doom 3, RoE and Lost Mission);
-Full compatibility with Dhewm3;
-Added Phrozo Particles v2.0 (optional for Doom 3, RoE and Lost Mission);
-Included Birdman as replacement for HellKnight (optional for Doom 3, RoE and Lost Mission);
-Full self shadows on every model of the game;
-Added Alpha & BFG Marine Armors and Invisible Monsters add-ons;
-Added water material to the game;
-Restored firing lights effect for mancubus;
-HD crosshair, HUD elements and HD hand and arrow cursors;


Almost all textures have been improved, revisited all materials for all campaigns, included ROE and TLM (The Lost Mission) mod. Available on:
https://www.moddb.com/mods/d3hdp-doom-3-essential-hd-pack
https://www.nexusmods.com/doom3/mods/1672
Last edited by H3llBaron; Dec 18, 2024 @ 11:01pm
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Showing 1-15 of 16 comments
tfsc7445 Dec 19, 2024 @ 12:51am 
Could you add some more reflective floors and glass? Especially to RoE and Lost Mission.
H3llBaron Dec 19, 2024 @ 1:34am 
Originally posted by tfsc7445:
Could you add some more reflective floors and glass? Especially to RoE and Lost Mission.

For perfomance reasons it's better to not add more of these. I added those as sample to show what the engine could handle only on maps I had to fix for corrupted textures and curved patches.
You can see those on:
Mars City 1, Mars City 2, Alpha Labs 2, Alpha Labs 4, Delta Labs 2 Sector B and CPU maps.

On Roe these are visible only in Phobos 2 Labs map. In "The Lost Mission" mod I don't added anything because the mod is still WIP and the maps require few fixes by the dev, before I could add new effects to improve the visual experience.
GamerXT Dec 19, 2024 @ 2:46am 
Almost all textures ? I'm guessing simply some smaller textures where not upgraded then.

Is the helmet visor mod also a part of this ? The original is for Doom 3, would be nice if it could be used for ROE using ROE's unique visor.

Is also nice this uses the Phrozo mod for all missions, since the original is simply for Doom 3 and most mods don't include surface damage as far as I know.
Last edited by GamerXT; Dec 19, 2024 @ 4:13am
H3llBaron Dec 19, 2024 @ 10:41pm 
Originally posted by GamerXT:
Almost all textures ? I'm guessing simply some smaller textures where not upgraded then.

Is the helmet visor mod also a part of this ? The original is for Doom 3, would be nice if it could be used for ROE using ROE's unique visor.

Is also nice this uses the Phrozo mod for all missions, since the original is simply for Doom 3 and most mods don't include surface damage as far as I know.

No visor mod on D3HDP. Impact for surfaces are revisited by default for D3HDP, but to play full Phrozo effects you need to extract included addon and put together with the others pk4 files.. and yes, it's fully tested for all campaigns.
DrR0Ck Dec 20, 2024 @ 5:58am 
I just recently completed a run-through of the base campaign with the prior v2.0 release; I found it to be stellar work. Thanks!
H3llBaron Dec 23, 2024 @ 5:30am 
Originally posted by DrR0Ck:
I just recently completed a run-through of the base campaign with the prior v2.0 release; I found it to be stellar work. Thanks!

Thank you.
Jetzon Dec 23, 2024 @ 6:18pm 
Which upscaler program did you use for the textures?
H3llBaron Dec 30, 2024 @ 10:01am 
Originally posted by Jetzon:
Which upscaler program did you use for the textures?

I manually increased and fixed most of details of the textures (around 14000 counting all masks and effects). The main pack for upscaled stuff is AI textures v1.1 from moddb, but it includes many issues, such as black textures, opaque textures that should be partially transparent, different colors or excessive clean and washed out pictures. So I had to rework the whole thing, together with monoxead/Wulfen pack and Redux 2.0, also reworked to stay close to original art direction.
120fps?
Last edited by cyberdyne systems model 101; Feb 10 @ 5:52pm
Thank you so much for all your hard work. It really shows your love for the material. I'm loving the hell out of this! It looks insane, and all for free!
Originally posted by KittenChops:
Thank you so much for all your hard work. It really shows your love for the material. I'm loving the hell out of this! It looks insane, and all for free!

I re-released it today because of a small issue. Thanks for your words. Enjoy it.
H3llBaron Feb 17 @ 12:16am 
Originally posted by cyberdyne systems model 101:
120fps?

D3HDP is a texture pack. For engine improvements check the page of dhewm3 on github.
incredible work. Just installed D3 today and wanted to "modernize" it without installing BFG Edition of course. Glad I've found this, as it plays super smooth in my system, however, locked at 63-60 Fps. Don't know how to uncap it to match my monitor's rate which is 144hz.

I've seen that in one video, the shotgun is different from the base modded version, is this normal?
Originally posted by Sir Francis:
incredible work. Just installed D3 today and wanted to "modernize" it without installing BFG Edition of course. Glad I've found this, as it plays super smooth in my system, however, locked at 63-60 Fps. Don't know how to uncap it to match my monitor's rate which is 144hz.

I've seen that in one video, the shotgun is different from the base modded version, is this normal?

It's an optional addon that is included in the pack. Main mod files doesn't have beta stuff, but if you want to customize your game, I included a set of different add-ons, all compatible each other and optional, included "E3 Alpha Weapons", pistol, machinegun and shotgun from leaked Tech Demo 2002, also with the addition of alpha chaingun sound.
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