DOOM 3
prototype81 Sep 11, 2020 @ 10:35am
No 1080p or 1440p???
Why cant I see any more res options beyond 1600x1200... Very odd.
Last edited by prototype81; Sep 11, 2020 @ 10:36am
< >
Showing 1-10 of 10 comments
vlad[54rus] Sep 12, 2020 @ 2:29am 
Last edited by vlad[54rus]; Sep 12, 2020 @ 2:29am
heliophane Sep 12, 2020 @ 5:54am 
game was made in 2004 lol
prototype81 Sep 12, 2020 @ 10:42am 
Originally posted by Coltigore:
game was made in 2004 lol

Yeah I know I bought it at launch.

ID can afford to add res options thats why I was asking and im pretty sure ive played old games around that era that offers the option. Cant think of one off the top of my head but if you really want I can get you a few examples from google.
prototype81 Sep 12, 2020 @ 10:43am 
Originally posted by vlad54rus:
Originally posted by vlad54rus:
This:
https://steamcommunity.com/sharedfiles/filedetails/?id=258748187
Or use source ports

Thanks I'll check it out :)
ovd_masterkey Sep 13, 2020 @ 1:40pm 
Last edited by ovd_masterkey; Sep 13, 2020 @ 1:41pm
Worldzworstgamer Sep 15, 2020 @ 2:50pm 
I switched it from 4K to 1024 x 768 and it just looks right. As for any mod and I keep seeing the same one recommended over and over again well it has game breaking issues in 2020 so no go on that for me.

protoype81 you just need to go to DoomConfig.cfg and change seta r_customHeight and
seta r_customWidth and set seta r_mode to -1.
Last edited by Worldzworstgamer; Sep 15, 2020 @ 2:54pm
B!Z3 Sep 15, 2020 @ 3:00pm 
Last edited by B!Z3; Sep 15, 2020 @ 3:01pm
hellbehemoth Sep 17, 2020 @ 12:37pm 
bind "KP_PGUP" "modulateLights 1.1 1.1 1.1"
bind "KP_PGDN" "modulateLights .9 .9 .9"
bind "KP_STAR" "toggle r_lightScale 1.0 2.0 3.0 4.0"

seta com_allowConsole "1"
seta logFile "2"

seta com_machineSpec "3"
seta com_videoRam "1024" //--Your Memory on graphic card( 64/128/256/...1024....)--------(1)
com_videoRam

seta com_showFPS "0" // 1 = Show FPS on

bind "MOUSE2" "toggle g_fov 90 70" // Weapon Zoom toggle!----------------------------------(4)
bind "e" "toggle pm_thirdperson" // Third Person - Ego toggle!
bind "q" "_impulse11" // Flash-Light - Last Weapon toggle!

vid_Restart
seta r_mode "8"
r_mode
seta r_aspectRatio "0"
// [0,1,2] 0 = 4:3 (normal), 1 = 16:9 (standard widescreen),
// and 2 ;= 16:10 (nonstandard).
seta r_customWidth "1600" // ---------------------Your Resolution---------------------(2)
seta r_customHeight "1200" // ---------------------(1080/1920....2560/1440..)
seta r_colorbits "32"

seta r_clear "2"
// force screen clear every frame, 1 = purple,2 = black, rgb = // custom

set g_fov "90" "70" // viewing angle def 90 40 ---------------------------(5)

seta pm_thirdpersonRange "80" // ....60.....100.....
seta pm_thirdPersonAngle "0"
seta pm_thirdpersonClip "1"
seta pm_thirdpersonHight "20"

seta g_nightmare "1"

seta in_toggleZoom "1"
seta in_toggleCrouch "1"
seta in_toggleRun "1"
seta in_alwaysRun "1"
seta in_freeLook "1"

seta s_noSound "0"
seta s_clipVolumes "1"
// removes sounds which cannot be heard

seta s_useOpenAL "1"
seta s_libOpenAL "openal32.dll"

seta s_numberOfSpeakers "6" //(2/6) same number Windows has =>missing audio channels-----(3)
s_numberOfSpeakers
seta s_decompressionLimit "6"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "1"
seta s_doorDistanceAdd "150"
// reduce vol tance when going through a door

seta s_globalFraction "0.8"
// volume to all speakers if not spatialized

seta s_subFraction "0.75" // volume to subwoofer in 5.1
seta s_playDefaultSound "1" // play a beep for missing
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0" //0= no limit
seta s_useOcclusion "1"
// muffles sounds not clearly heard behind walls/objects

seta s_volume "1"
seta s_volume_dB "-21.507936" // volume in dB, going to 0 = louder eg:"-16.507936"
seta s_musicVolume "0.45" // 0.85

seta r_useStateCaching "1"
seta image_useCache "0" // if 1 crashing with windows 10
seta image_cacheMegs "256"
seta image_cacheMinK "32768" // Assuming you have 1 GB of system RAM

seta r_cgFragmentProfile "best" // best = arbfp1
// arbfp1, fp20, fp30, best
seta r_cgVertexProfile "best" // best = arbvp1
// arbvp1, vp20, best

seta r_forceLoadImages "1"
seta r_renderer "best" // best = arb2
// best, arb, arb2, cg, exp, nv10, nv20, r200
// ARB2 was the render path that Carmack had intended for
// NV30/R300 and newer cards to run on anyway......

seta image_ignoreHighQuality "0"

seta r_ignoreGLErrors "1"
seta r_useStandardGL "0"

seta r_useIndexBuffers "0" // if 1 crashing with windows 10
seta r_useVertexBuffers "1"
seta r_vertexBufferMegs "1024"
seta r_useTripleTextureARB "1"

seta image_useCompression "0"
seta image_useNormalCompression "0"
seta image_usePrecompressedTextures "0"

seta image_useAllFormats "1"
seta image_ignoreHighQuality "0"

seta image_downSize "0"
seta image_downSizeLimit "1024"

seta image_downSizeBump "0"
seta image_downSizeBumpLimit "1024"

seta image_downSizeSpecular "0"
seta image_downSizeSpecularLimit "1024"

seta image_forceDownSize "0"
seta image_roundDown "0"
seta image_preload "1"

seta r_useCachedDynamicModels "1"

seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipAmbient "0"
seta r_skipNewAmbient "0"
seta r_skipOverlays "0"
seta r_skipBlendLights "0"
seta r_skipMegaTexture "0"
seta r_skipDeforms "0"
seta r_skipDiffuse "0"
seta r_skipDynamicTextures "0"
seta r_skipFogLights "0"
seta r_skipFrontEnd "0"
seta r_skipGuiShaders "0"
// 1 = skip all gui elements on surfaces, 2 = skip drawing but
// still handle events, 3 = raw but skip events
seta r_skipInteractions "0"
seta r_skipLightScale "0"
seta r_skipMegaTexture "0"
seta r_skipRender "0"
seta r_skipRenderContext "0"
seta r_skipROQ "0"
seta r_skipSubviews "0"
seta r_skipSuppress "0"
seta r_skipTranslucent "0"


seta r_gamma "1"
// seta r_brightness "1" // use in game setting: Options....
seta r_lightscale "2"
// Default g=1 b=2 l=2 max4


seta r_useLightPortalFlow "1"

seta g_skipFX "0"
seta g_skipParticles "0"
seta g_skipViewEffects "0"

seta r_shadows "1"
seta r_useTwoSidedStencil "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_showPlayerShadow "0"
seta r_useShadowVertexProgram "1"
seta r_useShadowProjectedCull "1"
seta r_useShadowCulling "1"
seta r_useDepthBoundsTest "1"
// 1=supports NVIDIA’s UltraShadow II


seta g_projectilelights "1"
seta g_bloodEffects "1"
seta g_decals "1"
seta g_showBrass "1"
seta g_muzzleFlash "1"
seta g_doublevision "1"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
// NEAREST = bilinera, Linear = Trilinear

seta com_fixedtic "1"
// 0=60 fps cut, 1= 60 FPS out + fix micro stutter with
// vsync=on, -1= 60 FPS aus -no work in this version!

seta r_displayRefresh "75"

seta image_lodbias "-2"
// sharp -2 ..0.. +2 faster

seta r_swapInterval "1"
// 1 = vsync on
seta r_multiSamples "0"
seta image_anisotropy "0"
// AA und Anisotropy over GRACA (ATI/Nvidia controll panel 16)

seta r_useLightCulling "3"
// [0,1,2,3] - Determines the light culling method. 0 is no
// culling, 1 is box culling, 2 is the exact clip of
// polyhedron faces, and 3 also includes areas. This should
// be set to 3 for optimal performance. Other methods can
// reduce visual anomalies with lighting but will reduce
// performance.

seta r_useCulling "2"
Worldzworstgamer Sep 18, 2020 @ 8:54pm 
Originally posted by 𝕯eath to EA Games:
https://www.moddb.com/mods/doom-3-redux

https://github.com/eXistence/fhDOOM


Wide screen hud fix and crosshair 2560x1440 works from the menu no need to set r_mode -1, And the 2gb texture pack and sound fixes is noice.


Soon as I see the mention of MODDB I go running and screaming out of the room. So many times they are so bloody hard to install and not mess up games. Also then you see multiple mods people recommend and with patches of games you get conflicts and ..... ugggh
Code1920 Oct 3, 2020 @ 11:14pm 
Last edited by Code1920; Oct 4, 2020 @ 4:42pm
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Sep 11, 2020 @ 10:35am
Posts: 10