Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah I know I bought it at launch.
ID can afford to add res options thats why I was asking and im pretty sure ive played old games around that era that offers the option. Cant think of one off the top of my head but if you really want I can get you a few examples from google.
Thanks I'll check it out :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1147109272
protoype81 you just need to go to DoomConfig.cfg and change seta r_customHeight and
seta r_customWidth and set seta r_mode to -1.
bind "KP_PGDN" "modulateLights .9 .9 .9"
bind "KP_STAR" "toggle r_lightScale 1.0 2.0 3.0 4.0"
seta com_allowConsole "1"
seta logFile "2"
seta com_machineSpec "3"
seta com_videoRam "1024" //--Your Memory on graphic card( 64/128/256/...1024....)--------(1)
com_videoRam
seta com_showFPS "0" // 1 = Show FPS on
bind "MOUSE2" "toggle g_fov 90 70" // Weapon Zoom toggle!----------------------------------(4)
bind "e" "toggle pm_thirdperson" // Third Person - Ego toggle!
bind "q" "_impulse11" // Flash-Light - Last Weapon toggle!
vid_Restart
seta r_mode "8"
r_mode
seta r_aspectRatio "0"
// [0,1,2] 0 = 4:3 (normal), 1 = 16:9 (standard widescreen),
// and 2 ;= 16:10 (nonstandard).
seta r_customWidth "1600" // ---------------------Your Resolution---------------------(2)
seta r_customHeight "1200" // ---------------------(1080/1920....2560/1440..)
seta r_colorbits "32"
seta r_clear "2"
// force screen clear every frame, 1 = purple,2 = black, rgb = // custom
set g_fov "90" "70" // viewing angle def 90 40 ---------------------------(5)
seta pm_thirdpersonRange "80" // ....60.....100.....
seta pm_thirdPersonAngle "0"
seta pm_thirdpersonClip "1"
seta pm_thirdpersonHight "20"
seta g_nightmare "1"
seta in_toggleZoom "1"
seta in_toggleCrouch "1"
seta in_toggleRun "1"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta s_noSound "0"
seta s_clipVolumes "1"
// removes sounds which cannot be heard
seta s_useOpenAL "1"
seta s_libOpenAL "openal32.dll"
seta s_numberOfSpeakers "6" //(2/6) same number Windows has =>missing audio channels-----(3)
s_numberOfSpeakers
seta s_decompressionLimit "6"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "1"
seta s_doorDistanceAdd "150"
// reduce vol tance when going through a door
seta s_globalFraction "0.8"
// volume to all speakers if not spatialized
seta s_subFraction "0.75" // volume to subwoofer in 5.1
seta s_playDefaultSound "1" // play a beep for missing
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "0" //0= no limit
seta s_useOcclusion "1"
// muffles sounds not clearly heard behind walls/objects
seta s_volume "1"
seta s_volume_dB "-21.507936" // volume in dB, going to 0 = louder eg:"-16.507936"
seta s_musicVolume "0.45" // 0.85
seta r_useStateCaching "1"
seta image_useCache "0" // if 1 crashing with windows 10
seta image_cacheMegs "256"
seta image_cacheMinK "32768" // Assuming you have 1 GB of system RAM
seta r_cgFragmentProfile "best" // best = arbfp1
// arbfp1, fp20, fp30, best
seta r_cgVertexProfile "best" // best = arbvp1
// arbvp1, vp20, best
seta r_forceLoadImages "1"
seta r_renderer "best" // best = arb2
// best, arb, arb2, cg, exp, nv10, nv20, r200
// ARB2 was the render path that Carmack had intended for
// NV30/R300 and newer cards to run on anyway......
seta image_ignoreHighQuality "0"
seta r_ignoreGLErrors "1"
seta r_useStandardGL "0"
seta r_useIndexBuffers "0" // if 1 crashing with windows 10
seta r_useVertexBuffers "1"
seta r_vertexBufferMegs "1024"
seta r_useTripleTextureARB "1"
seta image_useCompression "0"
seta image_useNormalCompression "0"
seta image_usePrecompressedTextures "0"
seta image_useAllFormats "1"
seta image_ignoreHighQuality "0"
seta image_downSize "0"
seta image_downSizeLimit "1024"
seta image_downSizeBump "0"
seta image_downSizeBumpLimit "1024"
seta image_downSizeSpecular "0"
seta image_downSizeSpecularLimit "1024"
seta image_forceDownSize "0"
seta image_roundDown "0"
seta image_preload "1"
seta r_useCachedDynamicModels "1"
seta r_skipBump "0"
seta r_skipPostProcess "0"
seta r_skipParticles "0"
seta r_skipSpecular "0"
seta r_skipAmbient "0"
seta r_skipNewAmbient "0"
seta r_skipOverlays "0"
seta r_skipBlendLights "0"
seta r_skipMegaTexture "0"
seta r_skipDeforms "0"
seta r_skipDiffuse "0"
seta r_skipDynamicTextures "0"
seta r_skipFogLights "0"
seta r_skipFrontEnd "0"
seta r_skipGuiShaders "0"
// 1 = skip all gui elements on surfaces, 2 = skip drawing but
// still handle events, 3 = raw but skip events
seta r_skipInteractions "0"
seta r_skipLightScale "0"
seta r_skipMegaTexture "0"
seta r_skipRender "0"
seta r_skipRenderContext "0"
seta r_skipROQ "0"
seta r_skipSubviews "0"
seta r_skipSuppress "0"
seta r_skipTranslucent "0"
seta r_gamma "1"
// seta r_brightness "1" // use in game setting: Options....
seta r_lightscale "2"
// Default g=1 b=2 l=2 max4
seta r_useLightPortalFlow "1"
seta g_skipFX "0"
seta g_skipParticles "0"
seta g_skipViewEffects "0"
seta r_shadows "1"
seta r_useTwoSidedStencil "1"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta g_showPlayerShadow "0"
seta r_useShadowVertexProgram "1"
seta r_useShadowProjectedCull "1"
seta r_useShadowCulling "1"
seta r_useDepthBoundsTest "1"
// 1=supports NVIDIA’s UltraShadow II
seta g_projectilelights "1"
seta g_bloodEffects "1"
seta g_decals "1"
seta g_showBrass "1"
seta g_muzzleFlash "1"
seta g_doublevision "1"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
// NEAREST = bilinera, Linear = Trilinear
seta com_fixedtic "1"
// 0=60 fps cut, 1= 60 FPS out + fix micro stutter with
// vsync=on, -1= 60 FPS aus -no work in this version!
seta r_displayRefresh "75"
seta image_lodbias "-2"
// sharp -2 ..0.. +2 faster
seta r_swapInterval "1"
// 1 = vsync on
seta r_multiSamples "0"
seta image_anisotropy "0"
// AA und Anisotropy over GRACA (ATI/Nvidia controll panel 16)
seta r_useLightCulling "3"
// [0,1,2,3] - Determines the light culling method. 0 is no
// culling, 1 is box culling, 2 is the exact clip of
// polyhedron faces, and 3 also includes areas. This should
// be set to 3 for optimal performance. Other methods can
// reduce visual anomalies with lighting but will reduce
// performance.
seta r_useCulling "2"
Soon as I see the mention of MODDB I go running and screaming out of the room. So many times they are so bloody hard to install and not mess up games. Also then you see multiple mods people recommend and with patches of games you get conflicts and ..... ugggh
https://steamcommunity.com/app/9050/discussions/0/2932364348237927516/