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It's a videogame. With demons.
The Hydrocon can be found in Alpha Labs - Sector 1: Union Aerospace Science Division.
The Hydrocon can be shot, and if shot will explode, causing widespread fire throughout the area, and killing the player almost instantly. A single stray bullet into the glass casing is enough to cause the Hydrocon to explode violently.
"New Technology Transforming"
It's entirely possible to get hydrogen from any other element through nuclear methods. Hydrogen is simply one proton and one electron, or if in gaseous form, two protons and two electrons. It is the simplest elemental atom so you can derive it from any other element. This occurs in natural decay and fission. Think of uranium fission during a nuclear bomb detonation. Energy is relased and you end up with elements of lesser atomic mass. These elements are more energetically stable (otherwise you would be putting energy into a fission reaction, ask yourself, is a nuclear reaction cooling?). This magnitude of stability can be thought of as the binding energy. The higher binding energy means it's more stable so all elements will decay or fuse to yield these elements given the means. Funnily, iron has the highest binding energy and hydrogen has the lowest binding energy. This means that hydrogen and other lighter elements combining (fusion) will output energy, too, to reach more stable elements. If you want to reverse this reaction like in the Hydrocon, you have to input lots of energy. I'm not sure what the energetics of iron oxide is like, but the breakdown of iron oxide and production of pure oxygen (relatively high binding energy) may produce energy to generate small amounts of hydrogen gas. It's still not as efficient as collecting it elsewhere and shipping it in.
For people that say bad levels or corridors, don't have a damn clue. If you don't see each and every level showing you that you are on a space station, then you are running around blind.
Where you put the creatures, were second thought. That's why they were popping out of walls or spawning in. I created Doom 2 levels and the hardest part were the spawns.
Doom's 3 level design was outstanding. People just didn 't get the part "poof" there is a monster.
Exactly, this is the first game that I had a flashlight as my secondary mouse button.
I got it from the start, they wanted you to use the flashlight and then pull a weapon. Sure, I could of just used the f button. Hell no, I am side stepping to the right and using my mouse buttons.
Then I try to remember in marine mode, if I pushed forward too fast. Like people trying to run to the next new thing. In marine mode it felt like, oh another thing from behind.
Then playing in veteran mode felt more balance. Attack from the front, attack from behind, things spawning in...and when you went back for a med pack, one more attack.
For 2004 it makes me feel like jumping into a scifi movie, more than a game.
I guess you have no clue how much hydrogen is in iron. Guess what, it is mainly made up of hydrogen atoms. That is why our hydrogen burning Sun has an immense iron core.