DOOM 3
UnKn0wN Oct 7, 2021 @ 10:17am
must have mod/fix for original Doom 3
I know Redux mod is pretty good, nice high-res - high quality textures here and there and some other little improvements but if you want to play original Doom 3 with just fixed widescreen and aspect ratio (and corrected HUD elements) and some other very handy tweaks and options (everything is optional) I suggest this essential little mod:


https://www.moddb.com/mods/cstdoom3

this lets you really tailor the experience to your liking but remains completely faithful to the original otherwise.

just saying...IMO this is a must have if you are interested in replaying Doom 3 with original textures and atmo intact.
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UnKn0wN Oct 8, 2021 @ 1:53am 
seriously Doom 3 original with this mod is way better than the BFG edition.
if you want you can choose to have either original flashlight mechanic or a mounted light, you can have the double shotty and grabber in Doom 3 too if you have ROE.

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Support for any screen resolution
HUD aspect correction (like a widescreen HUD, but for any aspect ratio) (new in v2.0)
Adjustable FOV (new in v2.0)
Show access codes (cabinet codes, door codes, etc.) on the HUD
Double Barrel Shotgun and Grabber in Doom 3 (in v2.0, these can be enabled
separately)
Chainsaw in RoE
Headlamp
Shotgun spread reduction
Grenades toggle (new in v2.0)
Additional key layers for the game controls
Demigod mode
Always Run and Toggle Run in singleplayer
Stamina drop can be disabled
Run, Crouch, Zoom indicators on HUD
Smoke toggles
Damage feedback toggles
Other stuff...
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the BFG edition is just so meh..

the lighting is ♥♥♥♥♥♥, it´s too bright and the light shader is worse than vanilla, textures looks worse and more compressed than vanilla at ultra.
the only textures they remade is Kelly and Swann and those also look better in vanilla... they also removed muzzle flashes effects and the gore is less copious.
you have way too much ammo, they also removed some enemies and an entire part of the ROE campaign plus always having flashlight just destroys the whole point of the game imo.
it´s really a crap "remaster".


Last edited by UnKn0wN; Oct 8, 2021 @ 1:58am
inkus Oct 9, 2021 @ 7:53am 
BTW, how is this mod/fix compatible with other mods? Will it work, for example, with backported from BFG edition to normal DOOM3 Lost levels episode?
UnKn0wN Oct 9, 2021 @ 9:51am 
Originally posted by inkus:
BTW, how is this mod/fix compatible with other mods? Will it work, for example, with backported from BFG edition to normal DOOM3 Lost levels episode?

I haven´t tried it yet with Lost Mission but got it to work in other custom maps, from what I saw sometimes it works and some other it doesn´t, there may be a compatibility issue if the mods change too much stuff but there is a good documentation (manual) within the mod itself which explains how to configure everything, I will try and see if I get it to work properly with Lost Mission when I get the chance and report back about it.. but the main use of CST is to play Doom 3 and ROE vanilla on modern widescreen resolutions with some few added extras but if you are looking for gameplay or graphics overhauls there are other mods around.
UnKn0wN Oct 10, 2021 @ 1:52am 
I just tried running CST with Lost Mission port and it crashes.
but I managed to get it working after a bit of initial tweaking, I just have to play it some more to see if it´s stable enough and then I will post the solution here but I am positive it should work fine.
it may take a while thought as I don´t have much time for this right now.
UnKn0wN Oct 11, 2021 @ 4:08am 
so here the instructions on how to get the CST mod running the Lost Mission addon.

first obviously you should have installed and configured CST for Doom 3 and ROE, then you should have downloaded and installed the Lost Mission port.

at that point you should have the following folders in your Doom 3 directory:

base
cst_d3_a
cst_roe_a
d3xp
d3le

now copy the cst-roe-a folder (including everything inside) and rename it cst_le

your Doom 3 folder now looks like this:

base
cst_d3_a
cst_le
cst_roe_a
d3xp
d3le

now you have to copy (don´t delete anything, just copy) the lm_pak.pk4 from d3le into cst_le

at this point you create a new shortcut (you can call it CST Lost Mission) with the following address
(your Doom 3 directory)\Doom 3\cstdoom3.exe" +set fs_game cst_le +set fs_game_base d3xp

and voilà if you now start the game from that shortcut you are basically loading CST of ROE plus the Lost Mission data.
if you have done everything correctly you should now see the Lost Mission menu plus all the CST extra options like for CST Doom 3 and ROE.

to start the Lost Mission campaign, bring down the console and type
map/ game/le_enpro1
and press enter.

that´s it, now you can play Lost Mission with all the nice extras of CST like proper widescreen and fixed Hud, etc..


disclaimer:

I haven´t done a full walkthrough with it yet but played the first 3 levels and didn´t noticed any bugs so far so I thought to share how I got it to work here but if this looks too complicated to you then forget about it and just play the BFG edition.

it´s also worth noting that your base and xp folder should be clean of any other mods in order to avoid potential issues or conflicts.

EDIT: -after some more testing the last hell level of Lost Mission sadly crashes.
if I find a fix I will post it here but be aware that this workaround won´t let you play the whole thing as of right now.
apologies

Last edited by UnKn0wN; Oct 12, 2021 @ 5:40am
inkus Oct 11, 2021 @ 6:30am 
Originally posted by UnKn0wN:
so here the instructions on how to get the CST mod running the Lost Mission addon.
Thank you very much!
UnKn0wN Oct 11, 2021 @ 7:11am 
glad I could help.

I forgot in case you didn´t know you can set the difficulty with the console before starting a new playthrough, start up the mod, bring down console and before launching map/ game/le_enpro1 for the first time you can set the difficulty first:

g_skill x

(where x is one of the following):

0 (recruit)
1 (marine)
2 (veteran)
3 (nightmare)

just the number without words.

Last edited by UnKn0wN; Oct 11, 2021 @ 7:20am
UnKn0wN Oct 12, 2021 @ 5:34am 
unfortunately I just found out that the last hell level of Lost Mission crashes with CST mod.
I am trying to fix it but can´t promise anything.
so for now be aware that sadly my workaround won´t let you play the whole campaign.
apologies I was too optimistic while testing the other day...
Last edited by UnKn0wN; Oct 12, 2021 @ 8:26am
UnKn0wN Oct 12, 2021 @ 6:55am 
I´ve been looking to fix the issue, I believe the culprit is with the Guardian boss at the end of Lost Mission.
seems because it´s a customized Guardian Boss with some added functions and scripts CST mod has some major problems with it because the CST engine is just expecting the normal Guardian like in Doom 3 but this one is a bit different.

by the look of things it will not be that easy to fix this sadly.

I will try some other "workarounds" but I think the best would be if the author of CST mod would make a proper CST Lost Mission version.

too bad because otherwise it was working nicely up to that point...oh well I tried.
Last edited by UnKn0wN; Oct 12, 2021 @ 8:33am
UnKn0wN Oct 14, 2021 @ 7:40am 
well, I tried fixing the last map of Lost Mission crashing with CST but it´s too much of a hassle.
I got it to stop crashing and the level worked fine otherwise but then the final boss wouldn´t spawn....
it may be possible to fix the Guardian issue but it requires a lot of extra trial and error work I don´t think I am gonna waste more time on this tbh but maybe someone else will try and succeed…who knows…
if you just want corrected crosshairs for LM you can use the zpakratioUI packs from Redux mod.
just insert them in d3le then you use a autoexec.cfg with your custom resolution and it kinda works, not as nice as CST but better than without.
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Date Posted: Oct 7, 2021 @ 10:17am
Posts: 10