DOOM 3
Help with overthinked doom 3 mod
Im trying to play this mod;

http://www.moddb.com/mods/overthinked-doom3

when I load it I get this;

WARNING: Couldn't load sound 'melee_impact_glass.wav' using default
WARNING: sound shader 'player_rocketlauncher_fire' has shakes and uses OGG file 'sound/dane/rocket_launcher/rocket_launcher_blast_1.wav'
WARNING: sound shader 'player_chainsaw_attack' has shakes and uses OGG file 'sound/ed/chainsaw/attack.wav'
WARNING: Couldn't load sound 'player_chainsaw_melee.wav' using default
WARNING: file def/weapon_chainsaw.def, line 186: 'kick_time' already defined
WARNING: file def/weapon_chainsaw.def, line 187: 'kick_amplitude' already defined
WARNING: file def/weapon_chainsaw.def, line 189: 'dv_time' already defined
WARNING: file def/weapon_chainsaw.def, line 191: 'snd_hit' already defined
WARNING: file def/weapon_chainsaw.def, line 192: 'snd_metal' already defined
WARNING: file def/weapon_chainsaw.def, line 193: 'snd_flesh' already defined
WARNING: file def/weapon_chainsaw.def, line 194: 'snd_stone' already defined
WARNING: file def/weapon_chainsaw.def, line 195: 'snd_wood' already defined
WARNING: file def/weapon_chainsaw.def, line 196: 'snd_cardboard' already defined
WARNING: file def/weapon_chainsaw.def, line 197: 'snd_glass' already defined
WARNING: file def/weapon_chainsaw.def, line 198: 'snd_liquid' already defined
WARNING: file def/weapon_chainsaw.def, line 199: 'snd_plastic' already defined
glprogs/colorProcess.vfp
glprogs/colorProcess.vfp
glprogs/heatVision.vfp
glprogs/heatVision.vfp
glprogs/renderDepth_24.vfp
glprogs/renderDepth_24.vfp
glprogs/renderNormals.vfp
glprogs/renderNormals.vfp
glprogs/ss_sample.vfp
glprogs/ss_sample.vfp
glprogs/ss_blur_box.vfp
glprogs/ss_blur_box.vfp
glprogs/ss_blur_poisson.vfp
glprogs/ss_blur_poisson.vfp
glprogs/ss_blur_x.vfp
glprogs/ss_blur_x.vfp
glprogs/ss_blur_y.vfp
glprogs/ss_blur_y.vfp
glprogs/ss_blend.vfp
glprogs/ss_blend.vfp
glprogs/edgeAA.vfp
glprogs/edgeAA.vfp
glprogs/fxAA.vfp
glprogs/fxAA.vfp
glprogs/hdr_lum_base.vfp
glprogs/hdr_lum_base.vfp
glprogs/hdr_lum_average.vfp
glprogs/hdr_lum_average.vfp
glprogs/hdr_lum_adapted.vfp
glprogs/hdr_lum_adapted.vfp
glprogs/hdr_brightpass_1.vfp
glprogs/hdr_brightpass_1.vfp
glprogs/hdr_brightpass_2.vfp
glprogs/hdr_brightpass_2.vfp
glprogs/hdr_brightpass_3.vfp
glprogs/hdr_brightpass_3.vfp
glprogs/hdr_brightpass_4.vfp
glprogs/hdr_brightpass_4.vfp
glprogs/hdr_brightpass_5.vfp
glprogs/hdr_brightpass_5.vfp
glprogs/hdr_bloom.vfp
glprogs/hdr_bloom.vfp
glprogs/hdr_flare.vfp
glprogs/hdr_flare.vfp
glprogs/hdr_flare_blur_radial.vfp
glprogs/hdr_flare_blur_radial.vfp
glprogs/hdr_flare_blur.vfp
glprogs/hdr_flare_blur.vfp
glprogs/hdr_glare.vfp
glprogs/hdr_glare.vfp
glprogs/hdr_glare_spec.vfp
glprogs/hdr_glare_spec.vfp
glprogs/hdr_glare_blend.vfp
glprogs/hdr_glare_blend.vfp
glprogs/hdr_final_1.vfp
glprogs/hdr_final_1.vfp
glprogs/hdr_final_2.vfp
glprogs/hdr_final_2.vfp
glprogs/hdr_final_3.vfp
glprogs/hdr_final_3.vfp
glprogs/hdr_final_4.vfp
glprogs/hdr_final_4.vfp
glprogs/hdr_final_5.vfp
glprogs/hdr_final_5.vfp
glprogs/bloom_base.vfp
glprogs/bloom_base.vfp
glprogs/blur_gauss_16.vfp
glprogs/blur_gauss_16.vfp
glprogs/bloom_blend.vfp
glprogs/bloom_blend.vfp
glprogs/ssil_16_PBIL.vfp
glprogs/ssil_16_PBIL.vfp
glprogs/ssil_blur1.vfp
glprogs/ssil_blur1.vfp
glprogs/ssil_blur2.vfp
glprogs/ssil_blur2.vfp
glprogs/ssil_blend.vfp
glprogs/ssil_blend.vfp
glprogs/ssao_16_Crytek.vfp
glprogs/ssao_16_Crytek.vfp
glprogs/ssao_24_HDAO.vfp
glprogs/ssao_24_HDAO.vfp
glprogs/ssao_24_ABAO.vfp
glprogs/ssao_24_ABAO.vfp
glprogs/ssao_24_PBAO.vfp
glprogs/ssao_24_PBAO.vfp
glprogs/ssao_36_HBAO_low.vfp
glprogs/ssao_36_HBAO_low.vfp
glprogs/ssao_36_HBAO_medium.vfp
glprogs/ssao_36_HBAO_medium.vfp
GL_PROGRAM_ERROR_STRING_ARB: Error, line 2084: instruction limit exceeded (max = 1447, used = 1464).

error at end of program
glprogs/ssao_36_HBAO_high.vfp
glprogs/ssao_36_HBAO_high.vfp
GL_PROGRAM_ERROR_STRING_ARB: Error, line 2426: instruction limit exceeded (max = 1447, used = 1812).

error at end of program
glprogs/ssao_48_RayMarching.vfp
glprogs/ssao_48_RayMarching.vfp
glprogs/ssao_4_VO.vfp
glprogs/ssao_4_VO.vfp
glprogs/ssao_blur1.vfp
glprogs/ssao_blur1.vfp
glprogs/ssao_blur2.vfp
glprogs/ssao_blur2.vfp
glprogs/ssao_blur3.vfp
glprogs/ssao_blur3.vfp
glprogs/ssao_blur4.vfp
glprogs/ssao_blur4.vfp
glprogs/ssao_blend.vfp
glprogs/ssao_blend.vfp
glprogs/sunShafts_color.vfp
glprogs/sunShafts_color.vfp
glprogs/sunShafts_mask.vfp
glprogs/sunShafts_mask.vfp
glprogs/sunShafts_color_blur.vfp
glprogs/sunShafts_color_blur.vfp
glprogs/sunShafts_mask_blur.vfp
glprogs/sunShafts_mask_blur.vfp
glprogs/sunShafts_blend.vfp
glprogs/sunShafts_blend.vfp
glprogs/dof.vfp
glprogs/dof.vfp
glprogs/dof_manual.vfp
glprogs/dof_manual.vfp
glprogs/blur_box_mask.vfp
glprogs/blur_box_mask.vfp
glprogs/blur_poisson_16_mask.vfp
glprogs/blur_poisson_16_mask.vfp
glprogs/blur_gauss_16_mask.vfp
glprogs/blur_gauss_16_mask.vfp
glprogs/blur_dof_bokeh_40.vfp
glprogs/blur_dof_bokeh_40.vfp
glprogs/mb_accum.vfp
glprogs/mb_accum.vfp
glprogs/mb_blur_xy.vfp
glprogs/mb_blur_xy.vfp
glprogs/mb_blur_roll.vfp
glprogs/mb_blur_roll.vfp
glprogs/mb_blend.vfp
glprogs/mb_blend.vfp
glprogs/blur_gauss_8.vfp
glprogs/blur_gauss_8.vfp
glprogs/colorGrading_math.vfp
glprogs/colorGrading_math.vfp
glprogs/colorGrading_lut.vfp
glprogs/colorGrading_lut.vfp
glprogs/explosionFX.vfp
glprogs/explosionFX.vfp
glprogs/screenFrost.vfp
glprogs/screenFrost.vfp
glprogs/celShading_rgb.vfp
glprogs/celShading_rgb.vfp
glprogs/celShading_lum.vfp
glprogs/celShading_lum.vfp
glprogs/celShading_depth.vfp
glprogs/celShading_depth.vfp
glprogs/adrenaline.vfp
glprogs/adrenaline.vfp
loaded collision model models/weapons/shell1/mshell_lo.lwo
loaded collision model models/weapons/shell1/sshell_bigger.lwo
loaded collision model models/weapons/shell1/mshell_lo3.lwo
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1023 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: models/weapons/pistol/pistol_lmflash
WARNING: Couldn't load image: models/weapons/pistol/pistol_lmflash2
0 0 1280 800
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
malloc failure for 4194331
Date Posted: Nov 7, 2016 @ 7:14am
Posts: 0