Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since the functionality of bulk of mods depend on their content in .pk4, you might try to remove the contradicting content and replace the one, you are interested in, after opening the .pk4 as .zip. But it will require proper comprehenion of mod itself.
Also, cosidering the particle mod, I had it functioning with redux well.
http://steamcommunity.com/app/9050/discussions/0/364040166690740374/
And, btw, what NPC improvement did you mention?
About NPC I did just wonder if there was any for the Redux mod.
Thanks for the recommendation, it looks really good.
I just found that this is not compatible with Redux. In normal mode I was able to assign a keybinding, but then when running via Redux the button doesn't toggle a light. I can tell that the mod is loaded as it restarts the character at the beginning of the level.
I just tried it too (what are the chances we're both trying to get this working on redux on the same day lol) it works fine. You have to drop the yafm-hl.pk4 into the redux folder than open console and bind the head lamp bc its not in the redux options
bind v toggle headlight_toggler
only problem i have is when I do this it switches the main menu background and UI to the original doom 3 not the fancy new one redux adds
edit: you can fix that by going into yafm-hl.pk4 with 7zip or whatever archive program and deleting the uis folder.
I guess it´s maybe about projectiles so that the hitscan weapons (like shotgun & machinegun) can´t hit them somehow?
I first tried to go into every pak4 file and change the scripts and delete everything connected to the cherubs, but they still appear the same...
Did you or someone figure out how to fix this? How do i revert the cherubs just to the unmodded vanilla doom 3 style (but within redux mod)?
So far on my playthrough there is only the issue with the cherubs, everything else looks absolutely stunningly great!
It's more than a simple collection, I fixed so many mistakes of textures and original bugs than no one solved in 18 years, I also reproduced hd textures that Redux developer never released, and this with some important map fixes, it doesn't requires the old Redux. Probably you'll have a large number of textures to load, I hope to you everything will be fine with both mods in same time, cherub shoulb be fine now. If not just exclude Redux from your game until it will be updated.
https://www.youtube.com/watch?v=JYbhjQQS5iY
You have done such a fine work. Keep it up my man
(And it does indeed work perfectly together with redux on my machine. Except those damn cherubs, screw them! I am just killing all of them with granades now in my playthrough.)
Thanks