DOOM 3
76561198292631324 2017년 5월 17일 오후 12시 16분
Why do you love DOOM3?
This game has the feeling to it, that hint on the mystery of darkness, yet it is something else than gothic. The horror aesthetics in Doom3 I would associate with the term "Black Metal". At the same time, being a mystically themed play, it is also a true science-fiction with amazing ambience of mechanically living space station, possessed by alien force - as perceived by the protagonist - of seemingly unknown origin and the story revolving around the protagonist voyaging into the heart of this unfolding darkness to find own true self, the root of all experience. It is actually a great achievement to mix cold science-fiction with somewhat B-grade metaphysical nightmare, resulting in succesful production. That is why Doom3 impressed me so much. Even if you dislike monsters, you will love the futuristic element. Even if you are meh about the space colonization, you can still enjoy shooting the monsters, while the game is a decent shooter itself, with tons of mods bringing it to proper modern outlooks.
76561198292631324 님이 마지막으로 수정; 2017년 5월 17일 오후 10시 00분
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139개 댓글 중 61-75개 표시
76561198292631324 2017년 6월 11일 오전 9시 53분 
FINISHED DOOM3! WOW! What a journey, what a trip! Great game! Some fights took me perhaps even a dozen of attemps, but never was I bored or feeling lacking chances. It was all the matter of tactics with proper environment employment, also the knowledge of what and where, coming from experience. The last area, "Primary Excavation", is supreme, especially the "Unidentified" part, leading to heart of Hell. In the last battle you need to be swift with your BFG9000 and keep moving. I knew how to deal with the Cyberdemon due to some minor leakspoilers, nonetheless it is easy to recognize there must be some other way to defeat him since regular shots deliver nothing. Anyway, now for the Resurrection of Evil.

EDIT:

Betruger theme remained cheesy as it has been throughout the game even in the outro.
76561198292631324 님이 마지막으로 수정; 2017년 6월 11일 오전 9시 56분
76561198292631324 2017년 6월 12일 오전 4시 07분 
Since there are brass remains in the game for the bulletbased guns, I think the plasmagun and the BFG should also produce emptied cartridges lying around where these have been replaced in the reload. The energy cartridges could look like the new ones, only without the glow. That would do at least for the plasmagun batteries, since the BFG model at the reload shows some different looking loads to those green cubes collected, which would demand some clarification.
76561198292631324 님이 마지막으로 수정; 2017년 6월 12일 오전 4시 08분
Mister Torgue Flexington 2017년 6월 13일 오전 8시 31분 
The Consumerist님이 먼저 게시:
BFG9000 is a great weapon, flexible and utterly powerful. Very ammo consuming, though, but what would one expect? I was kind of afraid I would dislike it, since it is "the ultimate tool", but it is worth the title. My first fight using it was at the early excavation site, where an Arch summoning HellKnights in a tight room with fenced elevator would appear. I had Soulcube ready but I thought to myself, it must be as honorable as possible, minding the difficulty level. Though typically I would use Soulcube against shotgunners in the early game, later on the Archs.

By the way, the Archs look too much like Imps. One could actually make a mistake and pull out a shotgun instead of a rocket launcher seeing something like that summon. In case of Arch, time matters, since the longer it is present, the more enemies will get around.

and yet, the Arch-Viles are extremely vulnerable to the Chainsaw when they attempt to summon an enemy
Phoenix 2017년 6월 17일 오후 10시 52분 
Yeah, chainsaw to the face or soulcube on archies is the best way to deal with them. I tend to chainsaw rush incoming monster teleports as a rule. Frag-em before they have a chance!

As for the original question... I love Doom 3's atmosphere. There's a lot of jokes about Doom 3's graphics and someone posting a black square as a screenshot (ha ha ha...), but with the settings adjusted right (yes, you CAN see without the flashlight, geez), the light and dark contrasts really makes the environment feel like you're playing through a sci-fi/horror film. What really does it for me though is the audio. The sheer number of ambient sounds is staggering, and the soundscape created through the game sets the mood as much as the visuals. I play games exclusively with headphones, and I have some VERY high-quality studio-grade AKG headphones that I use so the full audio spectrum is there. From the machinery in the Alpha labs to the etherial humm of the Delta teleporters to the muffled screams and wails of entombed spirits in Hell, the game tells as much of its story through this ambience as it does through the PDA notes and visuals.

Don't get me wrong, I love Doom '16, but Doom 3 did a better job on getting the visuals and sounds right for what Hell should be, even if there wasn't as much of it as there was the Mars base portions, and Doom '16 doesn't come close on the atmosphere. For all-out action and combat, Doom '16 takes it, but Doom 3 is where I go if I want immersion and to lose myself for several hours.
76561198292631324 2017년 6월 17일 오후 11시 21분 
Phoenix님이 먼저 게시:
Yeah, chainsaw to the face or soulcube on archies is the best way to deal with them. I tend to chainsaw rush incoming monster teleports as a rule. Frag-em before they have a chance!
I know I am boasting about the difficulty levels I take as much as some guys boast about their custom-made gaming rigs, nonetheless I guess I lacked the guts to try to chainsaw the incoming creature teleport on Nightmare. Since creatures can attack back while being chainsawed, that protagonist 25 health on the basic with 300% damage or something going around, seemed way too risky, while it still takes time even to kill an Imp. To insta-kill in close range, I used to go with shotgun, but with realistic weapons mod v10 it is harder to one-shot kill an Imp; it has to be a clean headshot, but the pellet spread is smaller, I recognize.

Phoenix님이 먼저 게시:
As for the original question... I love Doom 3's atmosphere. There's a lot of jokes about Doom 3's graphics and someone posting a black square as a screenshot (ha ha ha...),
Good one.

Phoenix님이 먼저 게시:
(...) but with the settings adjusted right (yes, you CAN see without the flashlight, geez), the light and dark contrasts really makes the environment feel like you're playing through a sci-fi/horror film.
In the "Consumerist Mod Pack" there is a transparently - I assume - described "Autoexec" file, in which increasing such parameter as "r_lightScale" - the illuminating strength of lighsources - and eventually turning the shadows off can make the flashlight utterly useless. There is also a cheat, "testlight" - instant clean illumination on command - just in case someone thought tweaking the "Autoexec" parameters is too complicated, wanting an easy way out.

Phoenix님이 먼저 게시:
What really does it for me though is the audio. The sheer number of ambient sounds is staggering, and the soundscape created through the game sets the mood as much as the visuals. I play games exclusively with headphones, and I have some VERY high-quality studio-grade AKG headphones that I use so the full audio spectrum is there. From the machinery in the Alpha labs to the etherial humm of the Delta teleporters to the muffled screams and wails of entombed spirits in Hell, the game tells as much of its story through this ambience as it does through the PDA notes and visuals.
Audial ambience in Doom3 is astounding, as I also already said somewhere in this thread. It is very adequate, taking the obscure visuals of the game. It is hard to describe in few words, one must play the game just to get it right.

Phoenix님이 먼저 게시:
Don't get me wrong, I love Doom '16, but Doom 3 did a better job on getting the visuals and sounds right for what Hell should be, even if there wasn't as much of it as there was the Mars base portions, and Doom '16 doesn't come close on the atmosphere. For all-out action and combat, Doom '16 takes it, but Doom 3 is where I go if I want immersion and to lose myself for several hours.
Similarly to how Quake2 continues to hold on as a pattern or ideal, at least in some aspects. For example, for me it does great justice to pace of gameplay and combat, hardcore feeling to shooting, the way the things were done taking the possibilities of the time and how it still does the job with a proper sourceport nowadays. The amount of sourceports and mods tell itself how valid the game is. Sometimes new game in the franchise unnecessarily means the previous ones are going into oblivion. It may be just a different, modern take.
76561198292631324 님이 마지막으로 수정; 2017년 6월 18일 오전 12시 16분
HomeInvasionTurbo 2017년 6월 18일 오전 2시 18분 
The Consumerist님이 먼저 게시:
Best moments in Doom3 I have encountered until my temporal stop at the Comm Centre area:

1. Mars City underground - finding the scientist. "The devil is real. I know. I built his cage."

2. Mars City underground - human sacrifice. "Help me". The ambience of that scene is vibrant.

3. UAC Administration - the shrine.

4. Alpha Labs - the human altar.

Alpha Labs weeping corridor was also nice.
what was the human altar in alpha labs?
76561198292631324 2017년 6월 18일 오전 2시 26분 
The human altar, the man given flesh incarnated spiritual birth, where Maggot type of demons first appear. Although it was kind of bleak compared to the mentioned "help me" scene.
HomeInvasionTurbo 2017년 6월 18일 오전 2시 28분 
The Consumerist님이 먼저 게시:
The human altar, the man given flesh incarnated spiritual birth, where Maggot type of demons first appear. Although it was kind of bleak compared to the mentioned "help me" scene.
oh yeah with the mutilated guy on the roof that scene was spooky but the help me scene from the return to marscity in marscity underground was kinda lame tbh
HomeInvasionTurbo 2017년 6월 18일 오전 2시 28분 
The Consumerist님이 먼저 게시:
The human altar, the man given flesh incarnated spiritual birth, where Maggot type of demons first appear. Although it was kind of bleak compared to the mentioned "help me" scene.
"They took my baby" scene in alpha labs 4 was the real deal straight up scary ♥♥♥♥
76561198292631324 2017년 6월 18일 오전 2시 29분 
i hope J corden crashes his car님이 먼저 게시:
The Consumerist님이 먼저 게시:
The human altar, the man given flesh incarnated spiritual birth, where Maggot type of demons first appear. Although it was kind of bleak compared to the mentioned "help me" scene.
oh yeah with the mutilated guy on the roof that scene was spooky but the help me scene from the return to marscity in marscity underground was kinda lame tbh
For me it worked but whatever you say is valid to you.

EDIT:

i hope J corden crashes his car님이 먼저 게시:
The Consumerist님이 먼저 게시:
The human altar, the man given flesh incarnated spiritual birth, where Maggot type of demons first appear. Although it was kind of bleak compared to the mentioned "help me" scene.
"They took my baby" scene in alpha labs 4 was the real deal straight up scary ♥♥♥♥
It was clearly another genre of horror, "gothic" as I already described it. Far from scary or terrifying, far from shocking, spooky for certain though, introducing certain narrative to go with ahead, minding the voice appeared also later as an addon to some edgy situations.
76561198292631324 님이 마지막으로 수정; 2017년 6월 18일 오전 2시 31분
76561198292631324 2017년 6월 18일 오전 2시 57분 
Y'know, if to think about it, many things in Doom3 are simply lame, starting with zombies, going through all the cheap jumpscary scenes, ending up with Betruger and the entire level of the story told. But these are only imperfect tools serving the main point of the game, which is to be a gory shooter served new, achieving certain vibe along the way perhaps if inspiration provides.
76561198292631324 님이 마지막으로 수정; 2017년 6월 18일 오전 3시 00분
Phoenix 2017년 6월 21일 오후 7시 31분 
I'd still chainsaw Imp and Archy spawns on Nightmare as I used the Soul Cube and Health Stations to keep my health up, and I had memorized the spawn points of the Archviles. Hell Knights... no. Not a good idea.
76561198292631324 2017년 6월 22일 오전 11시 20분 
Nah, Resurrection of Evil also on Nightmare. I enjoy Doom3 too much to waste it on some simple rush with feeling safe and secure. On Nightmare it is a real survival tough learn struggle.
Mister Torgue Flexington 2017년 6월 22일 오후 7시 07분 
i hope J corden crashes his car님이 먼저 게시:
The Consumerist님이 먼저 게시:
The human altar, the man given flesh incarnated spiritual birth, where Maggot type of demons first appear. Although it was kind of bleak compared to the mentioned "help me" scene.
"They took my baby" scene in alpha labs 4 was the real deal straight up scary ♥♥♥♥

uh, the EnPro Plant would like a word with you
76561198292631324 2017년 6월 22일 오후 9시 54분 
EnPro or the reactor core part as I called it thusfar is very nice.
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