Indiana Jones® and the Infernal Machine™

Indiana Jones® and the Infernal Machine™

winki Nov 24, 2018 @ 3:33pm
Bug starting level 7
How to fixed a crash when starting level 7 (Temple of Palawan)?
< >
Showing 1-15 of 31 comments
BlackTiger Nov 26, 2018 @ 7:09am 
This is a savegame for the level (It works)
Last edited by BlackTiger; Nov 26, 2018 @ 7:12am
Debosy Nov 28, 2018 @ 2:37pm 
Simple solution and works perfect:

Use fix below, its work for me. I dont even need to lower my resolution.

Find cog file TEM_introCut.cog in this place: F:\...\Valve\steamapps\common\Indiana Jones and the Infernal Machine\Resource\Cog

Edit this file in notepad++ and find line 171.

Add specific line in TEM_introCut.cog file line, and it should look like in example below:

Original:

# draw imp#1
SelectWeapon(player, 14);
#SelectWeaponWait(player, 14)

Fixed:
# draw imp#1
player = GetLocalPlayerThing();
SelectWeapon(player, 14);
#SelectWeaponWait(player, 14);
Last edited by Debosy; Nov 28, 2018 @ 2:40pm
Mr.Kitchee Dec 4, 2018 @ 6:34pm 
Originally posted by Debosy:
Simple solution and works perfect:

Use fix below, its work for me. I dont even need to lower my resolution.

Find cog file TEM_introCut.cog in this place: F:\...\Valve\steamapps\common\Indiana Jones and the Infernal Machine\Resource\Cog

Edit this file in notepad++ and find line 171.

Add specific line in TEM_introCut.cog file line, and it should look like in example below:

Original:

# draw imp#1
SelectWeapon(player, 14);
#SelectWeaponWait(player, 14)

Fixed:
# draw imp#1
player = GetLocalPlayerThing();
SelectWeapon(player, 14);
#SelectWeaponWait(player, 14);

This work for me, Thank you very much :steamhappy:
Last edited by Mr.Kitchee; Dec 4, 2018 @ 6:35pm
Debosy Dec 6, 2018 @ 12:40pm 
Good to hear that.
Corony Dec 6, 2018 @ 1:13pm 
Worked for me aswell, thanks alout Debosy!
Ahzrü'kahn Dec 22, 2018 @ 1:14pm 
Originally posted by Debosy:
Simple solution and works perfect:

Worked like a charm - I really can't thank you enough!

This discussion should be pinned as it's a popular issue with a working fix.

A+ Debosy. :OkaySir::Gentlemen:
winki Dec 22, 2018 @ 4:11pm 
thank everybody
Debosy Dec 23, 2018 @ 2:38am 
Originally posted by Athellos:
Originally posted by Debosy:
Simple solution and works perfect:

Worked like a charm - I really can't thank you enough!

This discussion should be pinned as it's a popular issue with a working fix.

A+ Debosy. :OkaySir::Gentlemen:

No problem mate.
Ender Rock Feb 9, 2019 @ 6:29pm 
Originally posted by Debosy:
Simple solution and works perfect:

Use fix below, its work for me. I dont even need to lower my resolution.

Find cog file TEM_introCut.cog in this place: F:\...\Valve\steamapps\common\Indiana Jones and the Infernal Machine\Resource\Cog

Edit this file in notepad++ and find line 171.

Add specific line in TEM_introCut.cog file line, and it should look like in example below:

Original:

# draw imp#1
SelectWeapon(player, 14);
#SelectWeaponWait(player, 14)

Fixed:
# draw imp#1
player = GetLocalPlayerThing();
SelectWeapon(player, 14);
#SelectWeaponWait(player, 14);

You do know not everyone is a coder right?
Ender Rock Feb 9, 2019 @ 6:30pm 
Originally posted by BlackTiger:
https://www.replaying.de/leserartikel/indiana-jones-and-the-infernal-machine-savegames-download/
When I opened the file, it said "Please insert disc one"
BlackTiger Feb 10, 2019 @ 1:29am 
Originally posted by djcgold2:
Originally posted by BlackTiger:
https://www.replaying.de/leserartikel/indiana-jones-and-the-infernal-machine-savegames-download/
When I opened the file, it said "Please insert disc one"


then I dont know anymore:lunar2019deadpanpig:
Taffarel Feb 12, 2019 @ 9:07am 
Originally posted by Debosy:
Simple solution and works perfect:

Use fix below, its work for me. I dont even need to lower my resolution.

Find cog file TEM_introCut.cog in this place: F:\...\Valve\steamapps\common\Indiana Jones and the Infernal Machine\Resource\Cog

Edit this file in notepad++ and find line 171.

Add specific line in TEM_introCut.cog file line, and it should look like in example below:

Original:

# draw imp#1
SelectWeapon(player, 14);
#SelectWeaponWait(player, 14)

Fixed:
# draw imp#1
player = GetLocalPlayerThing();
SelectWeapon(player, 14);
#SelectWeaponWait(player, 14);

Wonderful fix, thank you! :cozyspaceengineersc:
Thanks this worked for me too
Iido Apr 17, 2019 @ 9:06am 
Worked for me as well, thank you!
< >
Showing 1-15 of 31 comments
Per page: 15 30 50