Farming Simulator 2011

Farming Simulator 2011

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john6130 Jun 17, 2013 @ 2:42pm
Game not loading
I bought this game and i cant get it to load, but all the menus work fine, it says the Giants game engine has stopped working, how can i fix this? this happened three weeks ago, can someone reply please????
Last edited by john6130; Jul 3, 2013 @ 1:59pm
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Showing 1-9 of 9 comments
oofmeister Jun 29, 2013 @ 9:18pm 
Same for me
john6130 Jul 2, 2013 @ 11:25am 
Do you know whats wrong?
abeyance !!! Jul 3, 2013 @ 2:41pm 
Go to C:\Users\YOURNAME\Documents\My Games\FarmingSimulator2011 open log.txt, copy all contents, paste here in your post.
john6130 Jul 4, 2013 @ 2:12pm 
GIANTS Engine Runtime (build date: Mar 1 2011)
(C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 2.1 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) Graphics Media Accelerator HD
Version: 2.1.0 - Build 8.15.10.2025
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.023 (Patch 2.3) RC1
Available Languages: en de
Language: en
Game vehicle types loaded
Mod directory: C:/Users/John/Documents/My Games/FarmingSimulator2011/mods
data/sky/sky_lightClouds.i3d (0.00mb in 89.47 ms)
data/maps/map01.i3d (38.23mb in 21470.48 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 114.33 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.90 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 2.07 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.70 ms)
data/maps/missions/mission_race2/raceTrack.i3d (0.84mb in 184.49 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 20.44 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 27.67 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 89.31 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 57.44 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 42.33 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 32.31 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 79.51 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 45.50 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 257.95 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1332.30 ms)
data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 1114.66 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 271.56 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program

Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
abeyance !!! Jul 5, 2013 @ 2:09am 
Im afraid that looks like your system doesnt have the power to run the game :(

Try updating all drivers and see if it makes a difference
john6130 Jul 7, 2013 @ 6:36am 
ok thanks, will i have to pay for these?
yogi Aug 16, 2013 @ 10:47am 
In Steam, you can check for Video Driver Updates (click Steam at top left). Other than that if that doesn't work let us know what kind of specs your computer has. Are you on a laptop? Desktop? You can tell if you need a driver update when the game just runs slow. If you aren't even able to open the game beyond the menus it could be your system just not being fast enough to run it. :(
Last edited by yogi; Aug 16, 2013 @ 10:50am
Triodes Sep 16, 2013 @ 1:02pm 
that error means that your graphics drivers are outdated or that you have intel graphics. This game does not work on intel graphics. and no there's no way to get it to work other then getting a amd or nvidia graphics card. i've been the FAQ guy on the official farm-sim forum and it's simply out of the question.
john6130 Sep 17, 2013 @ 3:33pm 
Thanks Triodes, thats a great help!
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