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(C) 2003-2011, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Application: FarmingSimulator2011
Main System
Core(s): 2 @ 2.1 GHZ
OS: Windows NT 6.1 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
EFX extensions initialized
Generated 1 Aux Effect Slot(s)
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) Graphics Media Accelerator HD
Version: 2.1.0 - Build 8.15.10.2025
GL_NV_texture_compression_vtc not supported
GL_EXT_framebuffer_blit not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
GL_NV_register_combiners2 not supported
GL_ATI_fragment_shader not supported
max_texture_layers: 8
GL_NV_fragment_program_option not supported
GL_NV_fragment_program2 not supported
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low
View Distance Coeff: 0.75
Shadow Quality: 0
Skip Mipmaps: 1
Terrain LOD Distance Coeff: 0.75
Farming Simulator 2011
Version: 1.023 (Patch 2.3) RC1
Available Languages: en de
Language: en
Game vehicle types loaded
Mod directory: C:/Users/John/Documents/My Games/FarmingSimulator2011/mods
data/sky/sky_lightClouds.i3d (0.00mb in 89.47 ms)
data/maps/map01.i3d (38.23mb in 21470.48 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 114.33 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.90 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 2.07 ms)
data/vehicles/particleSystems/wheatParticleSystemLong.i3d (0.00mb in 0.70 ms)
data/maps/missions/mission_race2/raceTrack.i3d (0.84mb in 184.49 ms)
data/maps/map01/paths/trafficPaths.i3d (0.04mb in 20.44 ms)
data/maps/map01/paths/pedestrianPaths.i3d (0.01mb in 27.67 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 89.31 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 57.44 ms)
dataS2/character/pedestrians/casual07.i3d (0.33mb in 42.33 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 32.31 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 79.51 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 45.50 ms)
data/maps/missions/CattleMeadow.i3d (0.64mb in 257.95 ms)
dataS2/character/cow/cowAnimation.i3d (16.80mb in 1332.30 ms)
data/vehicles/steerable/deutz/deutzAgrotronK420.i3d (5.72mb in 1114.66 ms)
data/vehicles/trailers/smallTipper.i3d (0.54mb in 271.56 ms)
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Failed to create vertex shader, CG ERROR : The compile returned an error.
Listing: (412) : warning C7011: implicit cast from "float4" to "float2"
(735) : warning C7011: implicit cast from "float4" to "float3"
(806) : warning C7011: implicit cast from "float4" to "float3"
(684) : warning C7050: "Out.texCoords[0]" might be used before being initialized
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
(0) : error C6007: Constant register limit exceeded; more than 128 constant registers needed to compiled program
Try updating all drivers and see if it makes a difference