Veritas

Veritas

Bodo Feb 22, 2020 @ 6:45pm
The... End..!?!
May be i'm slow minded, may be I just missed a point... But I don't quite understand the game ending :( but it's hard to discuss it without talking about spoilers !? It's probably true when they say that it become hard to distinguish sims from reality XD
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Showing 1-10 of 10 comments
Glitch Games  [developer] Mar 5, 2020 @ 7:00am 
Feel free to email us if you'd like to ask any questions about it. Or post here with spoiler tags if you'd prefer.
Snake Mar 5, 2020 @ 6:43pm 
I don't think that is the end. To me it felt like the real ending is still left to unlock, and here is why:

At the very end, there is still one rod left to insert. This is because we begin the final room with one of the doors already opened and without anything behind it. I suspect we to somehow find that missing rod and unlock the true ending.

I am on to something, devs?
Glitch Games  [developer] Mar 6, 2020 @ 3:56am 
The abrupt ending, and missing chapters, is how we originally designed it right from the outset - incidentally have you waited until the end of the credits? - however a lot of people really want to know what happened in those missing chapters and after the 5th control rod.

Right now we have no plans on adding more content, but if sales are high enough to allow for it, and if there is enough interest in it, we have thought about making a The Lost Chapters DLC
Snake Mar 6, 2020 @ 8:10am 
Originally posted by Glitch Games:
The abrupt ending, and missing chapters, is how we originally designed it right from the outset

You have created a great adventure game, but I have to admit that I didn't like this idea. I don't know if more people feel the same way as I do, but I believe the abrupt ending only makes players wonder if there is a real ending to be unlocked. This is further supported by a few objects that we never get to use, such as security car A, the veritas leaflet, the glitch search option available in some terminals, etc.

Originally posted by Glitch Games:
incidentally have you waited until the end of the credits?

I have. The impression I got is that we were always inside the simulation loop, and the later chapters are just a simulation within a simulation. At least this is what I think the reboot message at the very end means.

Another reason why the idea of a loop makes me not like the ending is because it ends up being very similar to the Forever Lost conclusion. But at least those games offered you the option to commit suicide at end and break the loop.

Originally posted by Glitch Games:

Right now we have no plans on adding more content, but if sales are high enough to allow for it, and if there is enough interest in it, we have thought about making a The Lost Chapters DLC

Count me in as one of the those interested!
Bodo Mar 8, 2020 @ 1:04am 
If the "abrupt ending" and chapters skip was thought that way, why is there no explanations of any sort in the game? I, with Snake, thought I missed something like I said and spent some time thinking about if there was a way to complete the game in another way.

I'm not mad or sad about the game, just curious! :)
Glitch Games  [developer] Apr 1, 2020 @ 5:20am 
There were things in computers and little hints here and there about the whole truth of the game, but we may have hidden them too well I fear :-)
Bodo Apr 1, 2020 @ 8:05pm 
Many people will tell you no probably, but I, as a casual gamer, probably missed the fine subtilities you hid in the corners :( The game wat great, even if I let out a "oh, seriously!???" when the "credits rolled" ahah
darxide23 Aug 11, 2020 @ 3:23pm 
It was really unsatisfying. I get the artistic intent to abruptly end a story and let the reader/viewer/player come to their own conclusions and interpret things their own way, but wow. This was not the way to do it if you ask me. Very unsatisfying and it spoiled an otherwise really great game.
Glitch Games  [developer] Aug 17, 2020 @ 7:33am 
Endings are hard. We're quite happy with how this turned out however I'll admit it's not 100% how we hoped it to be for various reasons.

But yea, endings are hard. Up there with beginnings, and middles really.
xvegietim Feb 7, 2021 @ 8:48am 
I agree, the ending is a bit off for me too. It's fine to leave a player wondering what the deeper meaning is, or piecing together their own take on the ending, but this falls short of doing that. Perhaps we're supposed to intuit something I missed from the last scenes. Perhaps there's more search terms to test in the glitch search (I only came up with 'hello world' , but there's probably a few things I would try on a second playthrough.)
Basically, all I'm left with at the end is "Just forget about the characters and story you were introduced to for the first 2/3rds of the game, it doesn't exist so it doesn't matter what happens to any of the characters" which REALLY doesn't seem like what the devs are going for.
I enjoyed how the game started. I loved how the world built as you progressed. I loved most of the puzzles. I felt like the ending discredited the rest of the game, sadly.
I'll try playing it again, and waiting for more discussion on the game.
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