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The rope is used for the story that happens if you put up the posters (I had trouble with the one at the tavern, you need to put it on the bulletin board, then use the scissors on it).
Also fantastic for the heads up on the tea leaves! I'll have a look into what's going on there. They are certainly meant to be required for completing the potion.
Unfortunately, as others have mentioned in the reviews, there is too much time spent navigating between screens. I would have preferred it if the sea map was available anywhere and you could just click on the island you want to go to.
I was also underwhelmed by the puzzles. Most were easy but the logic to the solutions of some of the more challenging ones escaped me. None of the puzzles struck me as being clever, most were solved in the classic "click on everything" method of puzzle solving. This usually requiring revisiting most or all island dozens of times throughout the game which is a poor way to extend playtime.
And yes, the ending was a letdown as well.
So for me, unfortunately, this game was not enjoyable to play. More time spent designing the puzzles would have improved it greatly.
The game feels very lacking.
If it's supposed to be several paths at least chars should clearly point it out and suggest to replay.
And I completely agree with previous poster. Majority of quests here are not even puzzles in any ways. It's just like the first one where you just go to first location, shown the next location, go there shown next location goes there and so on.
You lack good one liners of sierra times for item interactions, or visual humor or gobliiins series that would make your game more valuable in playing. In many locations you come without doing much.
The game is much shorter than it should, although if there are different ending or patches like in Indiana Jones and the fate of Atlantis I can reconsider this.
The humour about tabletop nature is simple but good but I believe there could be more to this, and even that makes some quests for moving forward because of how tabletop npc player wants/don't wants to interact with the story. There is like two or three jokes through this but it's my favourite moments about the game.
Good thing is that he not expensive. So I guess we wait for the next game with actual puzzles, more humour and a bit more epic story.
You could even make it so tabletop players actually compete with the main characters for the grand prize OR having their own motivations and agendas. Outside of roleplaying a dragon of course.