Chook & Sosig: Walk the Plank

Chook & Sosig: Walk the Plank

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henosp Jun 19, 2019 @ 2:54pm
ENDING
WHAT A WEAK ENDING A SAD END TO A GOOD GAME
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Showing 1-12 of 12 comments
❤︎Alice❤ Jun 19, 2019 @ 2:59pm 
OH YOU FINISHED IT WELL DONE! I just saw the discussion about- WELL DONE!
henosp Jun 19, 2019 @ 3:38pm 
there were a few things like what use was the rope and even though i didnt get all the stuff for the vision potion it worked and what was the old tea leaves for ??????? I have a feeling the developer got lost in the game and then just brought it out as it was
❤︎Alice❤ Jun 19, 2019 @ 3:49pm 
I put the tea leaves into the pot to make the potion, that's funny that you don't actually need them, I didn't know that.

The rope is used for the story that happens if you put up the posters (I had trouble with the one at the tavern, you need to put it on the bulletin board, then use the scissors on it).
Tooks  [developer] Jun 19, 2019 @ 5:11pm 
Heya Henosp! I'm really sorry I didn't meet expectations in regards to the ending, but thank you so much for taking the time to leave the feedback! It really helps me pinpoint where I can grow and improve myself.

Also fantastic for the heads up on the tea leaves! I'll have a look into what's going on there. They are certainly meant to be required for completing the potion.
moewe27 Jun 20, 2019 @ 5:57am 
About the two endings: is it possible to have the one ending (in my case the treasure box) and than go back into the game before the opening of the treasure box and have the second ending? Or do i need one object to the one ending (and consuming it) and to the other, too?
moewe27 Jun 20, 2019 @ 6:10am 
Nevermind i figured it out after posting. I am on my way to the second ending.
☆Stephii☆ Jun 20, 2019 @ 12:44pm 
Anyone know how to calm the seagull? I thought bringing the letter stamped as evidence to the tavern and getting a drink to give to the gull, but it cut me off and gave me sea goddess ending
henosp Jun 20, 2019 @ 1:50pm 
you need a poem from cow after hes joined a cult
yallsuckbitches Jun 26, 2019 @ 10:59am 
I really liked the game, I was just confused by the abrupt ending without ever finding the sea goddess. Guess I'm not used to adventure games having different paths like that. :D
henosp Jun 26, 2019 @ 2:49pm 
yeh there were a lot of things that never happened and things id collected i never used,still overall an entertaining game
CalvinHobbes Feb 1, 2020 @ 8:18pm 
I really liked the story, graphics and the humour of the game.

Unfortunately, as others have mentioned in the reviews, there is too much time spent navigating between screens. I would have preferred it if the sea map was available anywhere and you could just click on the island you want to go to.

I was also underwhelmed by the puzzles. Most were easy but the logic to the solutions of some of the more challenging ones escaped me. None of the puzzles struck me as being clever, most were solved in the classic "click on everything" method of puzzle solving. This usually requiring revisiting most or all island dozens of times throughout the game which is a poor way to extend playtime.

And yes, the ending was a letdown as well.

So for me, unfortunately, this game was not enjoyable to play. More time spent designing the puzzles would have improved it greatly.
Last edited by CalvinHobbes; Feb 1, 2020 @ 8:38pm
Zagryzaec Aug 18, 2023 @ 2:56am 
Originally posted by ggbbm:
I really liked the game, I was just confused by the abrupt ending without ever finding the sea goddess. Guess I'm not used to adventure games having different paths like that. :D
A very good representation of my expirience.

The game feels very lacking.
If it's supposed to be several paths at least chars should clearly point it out and suggest to replay.

And I completely agree with previous poster. Majority of quests here are not even puzzles in any ways. It's just like the first one where you just go to first location, shown the next location, go there shown next location goes there and so on.

You lack good one liners of sierra times for item interactions, or visual humor or gobliiins series that would make your game more valuable in playing. In many locations you come without doing much.

The game is much shorter than it should, although if there are different ending or patches like in Indiana Jones and the fate of Atlantis I can reconsider this.

The humour about tabletop nature is simple but good but I believe there could be more to this, and even that makes some quests for moving forward because of how tabletop npc player wants/don't wants to interact with the story. There is like two or three jokes through this but it's my favourite moments about the game.

Good thing is that he not expensive. So I guess we wait for the next game with actual puzzles, more humour and a bit more epic story.

You could even make it so tabletop players actually compete with the main characters for the grand prize OR having their own motivations and agendas. Outside of roleplaying a dragon of course.
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