Axis & Allies 1942 Online

Axis & Allies 1942 Online

2019년 12월 5일 오전 9시 13분
Patch #6: Axis & Allies 1942 Online
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전체 댓글 22개 중 16~22개 표시 중
richgraesser 2020년 1월 2일 오전 8시 55분 
The game doesn't play. I just bought this and I can't play.
Hangman 2020년 1월 2일 오후 6시 10분 
the biggest thing that i've had an issue with is the AI for single player is way WAY too clever for a new player. there needs to be at least some difficulty option added to the game, or something done to the AI to where they will sometimes make mistakes , like a person would do, instead of doing the right thing every time, and getting so lucky on rolls.
the dice rolls, while i don't think they've been overly unfair, have had some very uncommon outcomes happen at a concerning frequency. is there any plan to remedy either of these points?

ive also encountered a bug that happens sometimes when you retreat from a battle. i retreat, but the section of the map still says it's selected, i'm assuming it still thinks i'm in the fight, and it won't let me continue with any other battle or even re-enter the one i fled from.
Julius Borisov  [개발자] 2020년 1월 3일 오전 7시 22분 
richgraesser님이 먼저 게시:
The game doesn't play. I just bought this and I can't play.

Please reach out to us at https://beamdog.atlassian.net/servicedesk/customer/portal/3 and we'll help.
zroc 2020년 1월 5일 오전 7시 32분 
Julius Borisov님이 먼저 게시:
ObiJohn님이 먼저 게시:
@cody and @Julius. Are there any plans to implement a mode where its like your sitting at the table together for the purposes of taking casualties when on the defense, I was surprised to see that is not even the case when playing hotseat mode. Also, will there eventually be a "fast play" option that incorporates the defender choosing casualties, that also has each player with a 5-10 minute turn timer, so that ranked games, and such can be completed in a single evening for those that want to play that way?

We have no plans regarding changing the asynchronous play and defensive profiles.

Why? Your very first video clearly states that the game is being designed for both asynchronous and synchronous game play. Why can't you make the private matches synchronous so the computer is not a "fixed" asset in rolling with a back-up timer option on a computer attack if the defender does not roll within "x" amount of time, the computer will initiate the defense roll as it does now.
Julius Borisov  [개발자] 2020년 1월 5일 오후 12시 39분 
We never stated the game is being designed for synchronous gameplay. The asynchronous gameplay is the core feature of Axis & Allies 1942 Online letting you to play the game with people around the globe, no matter what their timezone and activity is.

https://www.axisandalliesonline.com/aao_faq_1.5.pdf

https://www.axisandallies.org/p/qa-with-axis-allies-online-developers-beamdog/
SGTDigItal86 2020년 1월 6일 오후 6시 29분 
It's not a bad patch, i would like an option for Total Victory or even world domination in single player mode. It would be really awesome if there was a deluxe version where it was like adding both the Pacific and Europe boards allowing you to also play as China, France and Italy.
zroc 2020년 1월 12일 오후 2시 35분 
Julius Borisov님이 먼저 게시:
We never stated the game is being designed for synchronous gameplay. The asynchronous gameplay is the core feature of Axis & Allies 1942 Online letting you to play the game with people around the globe, no matter what their timezone and activity is.

https://www.axisandalliesonline.com/aao_faq_1.5.pdf

https://www.axisandallies.org/p/qa-with-axis-allies-online-developers-beamdog/

Both you and Cody have MISSED the point in all my points about the A-Synchronous game play. It needs to be added or the game will die with the way dice and attacked are observed, or shall I say not observed!
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