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As UK its almost always a bad idea to IC Africa, as its 1 turn away from a US 12 plex and Japan could capture it anyway. You rarely have enough income to deal with both Europe and Africa as UK, nor should you even if you do. Put the extra income to bombers and trade against German income directly.
As US in KJF I have seen plexes anywhere 2 or higher in southeast Asia, particularly the islands. I have yet to lose against the Alaska IC, I don't think this is good.
As Germany and Russia ICs are always bad, as UK they are just usually bad. A German complex in Africa just kills Germany faster against a competent allies player. They'll shuck to the med and pin you by round 4, and you'll be stuck building there while they ignore you and trade everything in Europe.
Germany- Never
UK- Norway after India has fallen, or the turn I decide to pull out.
Japan- Manchuria on turn 3 possibly delayed to turn 4 in a KGF first game. If allies are playing KJP then only a Manchuria factory after you have won the pacific war.
Usa- France if you ever manage to hold it for a turn.
And I build as Japan (unless Allies does KJF) first in Manchuria turn 2, then East Indies or Kwangtung turn 3 (depends on how heavily UK bought planes for India) and finally the other turn 4 or 5, depending in ICP's.
The East Indies is amazing for first taking India and then flooding Caucasus.
But then if Germany commits to draining 2 units a turn into Africa, Allies are playing on easy mode.
Disagree with this. Germany sending units to Africa pays for itself. Every turn German holds North Africa is +5 IPCs - that almost pays for the 2 inf per turn. And if US/UK don't send units to counter Germany can rapidly take almost all of Africa at which point German is getting 50+ IPCs per turn and becomes unstoppable in Europe.
Leaving German battleship and transport is a big mistake in my view. I don;t think I've ever lost a game where I have been allowed to shuttle units to Africa for more than a couple of turns.
And people forget that 1 ICP, that stays your ICP, is actually 2 ICPS. 1 for Germany, and 1 that you deny UK.
Germany holding starting 3 ICP and Eqypt, is 10 ICP of difference every single turn, that is massive, and well worth 2 infantry every turn.
++ This x 10000. Number one most overlooked thing is IPC swing. No comment on the worth of infantry to Africa, as this can also be impacted by tempo and other considerations other than pure IPC swing.
It takes too long. It's not so much about income as momentum. They usually send a fighter or two as well which means weaker trading against Russia, and UK fighters and a bomber are right there in India to counter.
Germany and Japan have to put the squeeze on Russia early, if they don't they'll be stalemated and a competent US player will have a stack in Finland or France by turn 4 or 5 and the chance for Axis to take Moscow will rapidly slip away. Against Axis players that committed to Africa I probably win 5 games out of 6.