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报告翻译问题
And Subs always roll worse. It took me 12 dice to get 1 sub hit earlier today. That's one good thing about Low Luck Dice. With 3 subs, you're assured of 1 hit, which is a lot better than you're likely to get with Standard Dice.
R1: 1-3
Goddang this dumbass rng. Seriously? 1/7 vs 3/4, really?
Of course the battleship rolls a 6 because that’s what it usually does.
Of course the fighters miss, that’s what they usually do.
Of course defending infantry hit at 67% because that’s what they very often do.
Why am I even surprised? This is just how this game works, yet it’s just so hard to take in. There’s really nothing shocking here but still I’m shocked.
And every time I start writing about the dumb s**t happening even more dumb s**t happens.If you play simultaneously as you’re writing about dumb s**t you will never finish writing. Here’s what happened within 5 minutes of writing the above (same game, same round):
2inf + 1art + 1fgt vs 2inf
R1: 0-1
R2: 0-0
R3: 0-0
R4: 1-2
Fighters: 0/4
Def inf: 3/8
And:
4inf + 1fgt vs 2inf
R1: 1-2
R2: 0-0
R3: 0-1
R4: 0-1
R5: 1-1
Hahaha, I go for R5 because F*** that infantry, of course he hits my fighter.
Fighters 1/5
Def. Inf: 5/9
And then:
4inf vs 2inf
R1: 0-2. Hahahaha, f*** this ♥♥♥♥♥♥♥♥♥
R2: 0-1
R3: 0-1
Defending infantry 4/6 67% hit rate
3inf + 1art + 1fgt vs 1inf + 1tnk
R1: 1-2
R2: 0-1
R3: 1-0
Fighter: 0-3
I’m absolutely stunned at how little attacking fighters accomplish. 1/14 hits in that round. Mind boggling, really. But I also know - after logging thousands of dice rolls - that attacking fighters hit at ~34% so what can you expect?
Like I said, this is just how this game goes, there's nothing here that does not happen in almost every single round of combat. Isn't that crazy? I'll post now before rolling more dice, otherwise this post will be massive.
3inf + 2art vs 2inf
R1: 1-2
R2: 1-1
Defender 3/3. 100%. Perfectomento!
Attacker: 2/8. Stupido!
2bom + 3inf + 4art vs 5inf + 2art. Apart from my 2 bombers we're on equal footing here, but then:
R1: 1-3
R2: 2-2
R3: 2-1
R4: 2-1
Attacking inf/art: 2/14
Defending inf/art: 7/14 (They're 3.5 times as good as attacking inf/art!!!)
Bombers: 5/8. Ok. That's actually ok. Wow, for once...a bit below par but beggars can't be choosers.
And then:
1bat + 4inf vs 1inf
R1: 0-1
Battleship rolls a 6 and defending infantry rolls a 1. OF COURSE. That’s how this inane game goes.
R2: 0-1
R3: 1-1 Defender rolls another 1. So 2/3 rolls is a 1. Also, another 100%er.
The very next battle:
2art + 1tnk vs 1inf
R1: 1-1 Defender rolls a 1. I’m f***in speechless. Unless you’re a putin or trump, how can you defend the dice with a straight face? "Well we've rolled tens of thousands of dice in sims...".
Closely followed by:
5inf + 2fgt + 1tnk + 1bom vs 4inf
R1: 1-3 Aw come oooon! This is dumb!
R2: 2-1
R3: 3-1
So 5/8 for defenders.Quite a step up from 33%, but this is just the usual stuff. And why is R3 3x as good as R1 for attacker, I’m 4 units down by then?!? Also: fighters 1/6. Yoohoo!
Followed by:
2inf + 2art vs 3inf
R1: 1-2
R2: 1-1
Pffffffff…
And then :
4inf + 3fgt vs 4inf
R1: 1-2
R2: 0-1
R3: 1-2
So that’s 5/9 defender and 2/16 for attacker
Fighters: 2/9
Enough now. Can we have just one round of combat without this bullsh*t?
Nope, not by any means: 13tnk + 11nf vs 2inf+1art
R1: 5-3. Hahaha, the dice never cease to stupify me,. Not 8/9-1 but 5-3! Defender rolls three 1s, of course, bien sur, natürlich, så klabert, si claro, ovviamente, faen i helvete!
Also (sz7 g1):
2subs + 2fgt + 1cru vs 1sub + 1des + 1bat
R1: 1-3
R2: 0-0
R3: 0-0
R4: 0-2
Defending sub: 1/1
Defending destroyer: 2/4
Defending battleship 2/4 (this seems like a compensation scheme cause this one rarely misses)
Attacking subs: 0/2
Attacking cruiser: 1/1
Attacking fighters: 0/8
And like everything else, yes this is obviously not how this battle goes every time, and it's not insane that this result occurs once in a blue moon, but again my point is the fighters and the constant trend of defending units outperforming attacker, ESPECIALLY in R1. WTF is up with attacking fighters? They're absolute turds. Flying crap (yes I know the dice engine doesn't differentiate a fighter from a cruiser, but still, fighters can't hit to save their lives). F*** this retarded dice engine.
The keys on my keyboard are not yet cold after writing the last sentence when I get this:
2inf + 1art + 2fgt vs 2inf
R1: 0-1
R2: 1-1
R3: 1-0
Fighters 0/6. I wanna howl at the moon. W T F is going on?
[1 minute later] Like I. said above, you can't play while writing about dumb sh*t because it creates an infinite loop:
4inf + 1art + 2fgt vs 2inf
R1: 0-2
Aaaaaaaaaaaargh! They both roll a 1! It's so dumb. So endlessly, stupendously dumb.
R2: 1-0 They roll two sixes!
R3: 1-1 He rolls another 1. Ah hahahahaha. Oh man, it's so dumb. Dumb di-dumb DUMB!
I am at least a 100% honest when I say that close to 90% of the battles are infected with the stupid-virus. Så jævlig dumt.
[1 minute later]
2bat + 1des vs 1ac + 1cru
R1: 2-2
Both battleships hit!!!!! WOW, that's the first time in months. Defender? Rolled two 1s. Duh, what else?
---- Still playing so writing ensues:
3inf + 3art vs 2inf
R1: 0-0
R2: 1-2
R3: 0-1
R4: 1-0
You have GOT to be kidding me!?! Defender is coming out on top (ipc-wise) in that battle? 2-3, really?
Attacker: 2/19 (10% hits) | Defender: 3/6 (50% hits). Yeah, sounds about right. Hahaha, it's just so unspeakably dumb. (See post above where almost same happens, attacking inf/art hit at 14% and defending inf/art at 50%. And this is common).
R2 was a face value pair btw, which the 2 defending infantry also rolled in the battle immediately preceding this one. Just saying.
Godda***t, I can never finish, the dice won't let me:
3inf vs 1inf
R1: 0-1 (a 2)
R2: 0-1 (a 2)
R3: 0-1 (a 2)
It's that easy. 100%!!!! No, not a very strong position for attacker, the point is how good defenders are. If you try rolling 1 die three times in a row I'd wager you'd have to do it quite a few times before rolling 3 straight hits. Not to say roll three 2s!
1art + 1tnk + 2bom vs 1art + 1tnk
R1: 0-2
Why do I even bother playing this infinitely retarded game...
Followed of course by:
1inf + 1fgt vs 1inf
R1: 0-0
R2: 0-0
R3: 0-1
Devs can you please give attacking fighters/bombers/whatever the same ability to hit as defending infantry? Would be a huuuuuuge improvement for them. Heck, even the skill of a defending sub would suffice.
[5 minutes later] To repeat myself, the bullsh*t never stops:
12inf + 2art vs 1inf
R1: (god this is so dumb) 0-1
Speechless. Absolutely speechless. Thankfully I had 14 tanks as well so at least they scored me a whole 4 hits. Hahaha. Oh man this game (dice) is just the dumbest. So:
14tnk + 12inf + 2art vs 1inf = 4-1. Hehehe. Pfffffff....
[2 minutes later]
Oooooh, so dumb:
2inf + 2fgt vs 1inf
R1: 0-0
R2: 0-0
R3: 0-1
R4: 0-0
R5: 2-1
Seriously. Can you defend this utter nonsense? No wonder people are complaining about not winning 1fgt (or 2 or 3) + 2inf vs 1inf; the fighters never hit. The defending infantry get sooo many chances to fire back and when they - AND THEY DO - hit at 50% on average they don't need that many chances. You have to do something about this. That, of course, means admitting it first and that seems more improbable than the dice rolls.
And not 2 minutes later:
A whole lot vs 4inf/art
R1: enough vs 3hits. 75% for defending inf/art. Your RNG can seriously go ****(love, of course) itself.
1 minute later. Have you rigged the dice just for me??? This is so ridiculous that paranoia is seeping in:
4 inf/art vs 2inf/art
R1: 1-2 Another face value pair.
[Next battle some hours later]
3inf + 1art + 1fgt vs 2inf
R1: 0-1
R2: 1-2 Snake eyes, yessssss
R3: 1-1
AYFKM?? Defender: 4/5 Attacker: 2/11
Here is the crucial part: this NEVER happens the other way around. If something as dumb as all the above happened while I was attacking I would comment on it, but it doesn't. That's so bizarre.
oh ya single defending infantry is almost always a frederick zoller type
The last 100 R1 dice rolled for attacking inf/art (art or inf backed by art): 29 hits.
The last 100 R1 dice rolled for defending inf/art: 48 hits (19 more hits than similar attacking units).
KNOW that this is what you can expect in this game and plan your attacks accordingly.
--------------- CHECK THIS ONE:
As usual, writing while playing leads to more writing.
2inf + 1art + 1fgt vs 2inf
R1: 0-1
R2: 1-1
R3: 0-0
R4: 0-0
R5: 0-1
MY FIGHTER ROLLED 5 STRAIGHT 6s!!! It's like the game is rigged to make sure defenders get theirs. It's so insanely dumb! What are the odds on that one? 5 STRAIGHT 6s, you'd be rolling dice for months without stop to get that outcome.
Of the 18 attacker dice rolled ELEVEN were a 6!
If you don't believe me, have a gander here: https://imgur.com/gallery/insanity-26NIWxT
And 2 minutes later, next battle:
2fgt + 1inf vs 1inf
R1: 1-0 I roll three 1s. EVERYTHING is wrong with these dice.
Yes! I forgot about the solo bomber defenders! It actually worked to my advantage once. I had left a solo bomber and it was attacked by 3 units that didn't have a guaranteed hit in LL and my bomber killed all 3 of them. It was a great day.
I'm ascertaining by the rolls you just described that you play standard dice. What I learned when playing standard dice was you could really see the lazy dev work regarding the dice especially in the larger battles. It was common to see in the opening round that the attacker would miss ridiculously and the defenders would hit ridiculously. Then in round 2 it was usually about even. Then in round 3 (assuming you still had enough surviving attackers) the dice would swing heavily to favor the attacker. Whatever programming they use essentially just tries to ensure that at some point the dice numbers all even out. In other words, you may roll 3 sixes in a row, then the defender rolls 3 ones. I'm simplifying it of course but that's essentially how it works. You will really see it in low luck because you can actually compare roll for roll. If you start out with a 1 or a 2, defender almost always rolls a 1 or 2. If you roll a six, they usually roll a 1 or 6 (notice the numbers generally stay very close to each other). And if you roll a 5, they will almost never roll a 1 or 2. I actually had a spreadsheet going and every time I rolled a five, there was only 2 instances of them getting a 1 or 2 out of over a hundred rolls. So when you hear those naysayers claim that the dice rolls all breakdown to about the same that is true. Overall. But it's how they break down that is ridiculous. The odds of rolling five straight sixes is significantly higher than Han Solo navigating an asteroid field. But we all know it's a common occurrence in the game. Then the game balances it out by doing a corresponding ridiculous number of ones or twos. Sorry but those are not random odds. It's just lazy programming. The whole reason they created those other dice formats was because they knew the system was faulty and they didn't want to do the work to fix it properly. And if anyone can say they can see the difference between bias and standard they truly are wizard. That was their first solution and no one bought it because nothing changed then they finally came out with low luck. Not ideal but best solution thus far IMO.
What, you mean like this one I just had :
5fgt + 1bom + 1tnk + 3inf vs 4inf + 2art
R1: 1-2 Oh lord this is so dumb
R2: 3-2 Respectable, but why does attacker never get the overkills?
R3: 4-0 Yup. I’m shocked I didn’t lose a plane there btw.
Yes, the dice often even out eventually, but defenders always get so many extra chances to retaliate that attacker loses more units than is reasonable. Dice Engine,
J’Accuse! Fighters were 3/15 btw. Just slightly below their avg.
And strange how many players are noticing that R1=Crap, R2=approaching acceptable R3=acceptable or sometimes even good or overkill.
Just look at this funny and likable (unlike certain other Kanucks) guy on youtube:
https://www.youtube.com/watch?v=FUbv8xZtLtE at around 17:11
Almost everything that's wrong with the dice is on full display:
* Defending infantry over performing (50% hits which actually is their avg in this game)
* The weird progression from crap to acceptable (or good) through R1-R3++ for attacker
* How completely rubbish attacking fighters are (they are actually performing above average in that battle mostly thanks to R3)
I think the guy is just too much of a happy wanderer to pick on the constant skewedness of the dice. I've watched most of his videos and it's like a replay of my notes on stupid dice. Recommended channel btw, entertaining fella.
Attacker rolls 4 dice and all are a 6.
https://imgur.com/gallery/dumbass-2rwschC
2inf vs 1inf
All roll a 1
Seriously, I can't play a single round of combat without extremely suspicious dice rolls.
https://imgur.com/a/brOC0r4
And that german round was 3 battles. Here are defending infantry score:
R1: 1 for 1
R1: 2 for 2
R1: 1 for 1
But everything is fine, right?
2fgt vs 1bom
R1: 0-1
R2: 0-1
https://imgur.com/a/4Xbd6zn
Now I have had slightly more dumb stuff happen to me as a defender (like 1 bomber taking out 2fighters AND an inf AND survived), but does anyone think that they could take out 2 tanks with 1 infantry in this game? Even though it has a super slim chance theoretically, in this game I know from experience it is 100% impossible. So why is it possible the other way around? I'm pretty sure I have never had 1 infantry scoring two straight hits.
That bomber was just waiting for your fighters to attack. "Fighters inbound! Launch the defensive bomber formation! Get em boys!"