Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The problem is that thousands of game are played online every day, that means thousand to one against odds come up almost every day. Some of the people this happens to get upset and come to forums to let off steam about it.
Play low luck if you want to test skill vs skill instead of luck vs luck. In the history of this game I have never lost a low-luck 3.0 game as the alliance. Amazing what happens when your 12/9 Russian open doesn't have a 90%+ fail rate.
Difficult to take the dice complainers seriously with this kind of exaggeration going on.
That's an unusual take and sounds like "mental math" to achieve:
I won = My Skill
I lost = Bad Dice.
People have been playing chess and weiqi for thousands of years and those games haven't "gotten old."
That's exactly what I am saying - you are jumping through hoops to say that the only reason you lose to lower ranked players is luck.
Your equation seems to invariably involve
I Won = My Skill
I Lost = Bad Dice
Maybe your wins are because of your good luck, and you lose when there are no unusual dice outcomes.
A series of low-luck tournaments would really be the only way to sort it out.
I agree with you there. LL allows for several viable alternatives to the current meta(s).
With that said, however, it is also much less forgiving to poor decisions: bad overall strategy, bad purchase choices, bad unit management - there is (almost) no chance luck will salvage the player. In that regard it's probably a better AAO training tool than learning through standard dice play.
They assign it pretty randomly to me then. Some battles are good, some are bad. Not sure how they would even program that. What happens when 2 people who are supposed to get good luck play each other?