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I'm with Timepilot, I only want the make the game better. I too get the defender benefits so it's not like this affects players unequally, but it affects the gameplay, I'm not a troll or tin foil hat wearing conspi-dude or whatever. Hell, I haven't posted anything in ANY forum for about 30 years. The dice are just so pathetic and that p***es me of to no end.
Just for fun, here is this evening's very first battle:
1bat + 1fgt + 3inf + 2art vs 1aaa + 4inf
CLASSIC: Battleship misses and AAA hits. I still have the upper hand, however so slight but then:
R1: 2-2
R2: 1-2
R3: 0-2
Defending infantry: 50%, 67% and 50%
Attacking infantry: 40%, 33% and 0%
And earlier today, 2 battles within 3 minutes of one another 3 defending infantry all hit R1. 3 defending inf all hitting is a 0.03 prob and I got 2 in 3 minutes.
=== And then...next battle (it's amazing how you can play and write about crap dice non stop):
Enough vs 4inf
R1: 3-3 Another 75% for defending infantry.
6 dice.
Very first roll all dice were 4’s to 6’s. if these were attacking fighters that’s no hits. A 1/64 chance. On the 8th roll it happened again.
What are the odds of that happening twice in eight rolls? 1/512? .2%
Grab some dice, roll them. You’ll see crazy results.
Your brain wants to see all six numbers represented. Less than 2% chance that happens.
Obviously I threw my dice at my wife “FIX THE DICE!!”
Well the only way to do this is to not play at all, since turn one game-win/lose dice is the norm.
Show me your round one result and I will predict outcome of game 95% of the time.
If you play round one too passive, its an auto-win for opponent.
If R and UK turn one get too good result its an auto win for allies, and of course the opposite is also true, too bad outcome and its an axis win.
Its only when the results are really balanced the game will be interesting, and that doesn't happen very often.
In my experience the game is balanced after round 1 the vast majority of the time.
Yes, there are un-winnable games due to dice, but overall skill is far far more important.
I predominately play Allies. I've seen how Russia can play fending for themselves or take actions to help UK maintain more of their units. While UK, always comes off as the lynch pin of the Allies holding everything together for as long as they can. Meanwhile, US can afford to gamble and lose units.
I think game balance is more of the issue in regards to how dice affect the outcome. Most games I've played, have Axis pressure Russia until they collapse, or England within the 1st few rounds. It's REALLY hard for Russia to defend and overcome Axis quantity and quality of units without some sort of pressure by UK & US by round 2-3. Same goes for India to keep Japan at bay for a time, if US doesn't add pressure in the Pacific. If dice are more or less perfect, then what gets overlooked is IPC used to afford the strategies employed.
Some of the follow up comments say that dice flat out decide the game.
That’s not true on the board and that’s not true online.
Every single dice complainer cries because the dice are against them specifically or against the attacker (also them since those are the dice they see).
Nothing wrong with venting about bad rolls. We’ve all had them. It’s the nature of dice and dice/card games in general. But if you really believe the dice are against you. Or you believe the dice are holding you back from achieving your true proper rank, you have an ego problem 100%