Axis & Allies 1942 Online

Axis & Allies 1942 Online

DICE ROLL OUTCOMES
When is this going to be fixed? So many ridiculous outcomes with snake eyes and box cars WWWWAAAAAYYYY too frequently. Really has ruined the game when 40%+ are determined by unrealistic die rolls. USE A DIFFERENT RANDOM NUMBER GENERATOR! UPGRADE IT, LOOK AT IT!!!
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Se afișează 31-45 din 68 comentarii
Postat inițial de 4touchdowns1game:
We never see the top players on here or on discord claiming the dice are rigged, unfair or not accurate.

Why is that?
Great point. While I can almost understand why some claim the dice are screwy, the claims of "bias" and "rigged" dice are delusional.
Postat inițial de rocky1242:
When you play online, you play a lot more games a lot faster than what's possible on the board, so you're going to see a lot more wild results.
That's the standard defense for dice apologists and it's very poor (and the other one about none of top players posting in the forum is even worse). I think everyone here is smart enough to know that crazy stuff CAN happen and to tell the difference no matter how many games you play. I would argue that it's a lot harder to detect dice being off if you play one game a month. If you play a thousand games a day then, yes, you should see a few 1/1000 outcomes but the point is that you can play 1 game a day and A LOT of wild results occur and they are predictable: for some reason they (to a large extent) favor the defender, R1 is almost always worse for attacker and fighters are crap as attackers and almost infallible as defenders (could be tanks or cruisers but they are so seldomly involved in battles so I don't log them) and battleships hit at just below 50% etc etc. I'm not a sore loser but I'm a stickler for correctness and the dice ARE hopelessly bad in this game. I know because I have the data that proves it. But denial is a strong force it seems so it's just a lost cause trying to debate it.
I'm with Timepilot, I only want the make the game better. I too get the defender benefits so it's not like this affects players unequally, but it affects the gameplay, I'm not a troll or tin foil hat wearing conspi-dude or whatever. Hell, I haven't posted anything in ANY forum for about 30 years. The dice are just so pathetic and that p***es me of to no end.

Just for fun, here is this evening's very first battle:
1bat + 1fgt + 3inf + 2art vs 1aaa + 4inf
CLASSIC: Battleship misses and AAA hits. I still have the upper hand, however so slight but then:
R1: 2-2
R2: 1-2
R3: 0-2
Defending infantry: 50%, 67% and 50%
Attacking infantry: 40%, 33% and 0%

And earlier today, 2 battles within 3 minutes of one another 3 defending infantry all hit R1. 3 defending inf all hitting is a 0.03 prob and I got 2 in 3 minutes.

=== And then...next battle (it's amazing how you can play and write about crap dice non stop):
Enough vs 4inf
R1: 3-3 Another 75% for defending infantry.
Editat ultima dată de HeyZeus; 22 febr. la 13:59
A computer is a lot better at simulating random, than the human mind is at sensing that something is off.
Postat inițial de rocky1242:
A computer is a lot better at simulating random, than the human mind is at sensing that something is off.
Haha, well not the RNG employed by this game. And is that just your human mind assuming that or is it a fact? I'm not so sure, depends on the mind of course. Anyhow, since I don't trust my mind I log the results and no computer can beat that.
Editat ultima dată de HeyZeus; 22 febr. la 14:02
For fun I grabbed some dice and rolled them a few times looking for anomalies.

6 dice.
Very first roll all dice were 4’s to 6’s. if these were attacking fighters that’s no hits. A 1/64 chance. On the 8th roll it happened again.
What are the odds of that happening twice in eight rolls? 1/512? .2%

Grab some dice, roll them. You’ll see crazy results.

Your brain wants to see all six numbers represented. Less than 2% chance that happens.

Obviously I threw my dice at my wife “FIX THE DICE!!”
Editat ultima dată de 4touchdowns1game; 22 febr. la 16:15
I've been rolling the bones for 35 years with this game, online is simply off and can so easily be fixed. I'm happy to chip in $100 to a true game developer. Who's with me?
I just notice simple stuff like in an attack 15 tanks and fighters almost always below average like 5 hits, and opposing defender 15 inf above average 8 hits. Stuff like thats non stop when new seasons starts....
Yes, that is how probability works. It's pretty rare that both sides will get the average number of hits in a battle, usually one side gets lucky and the other side gets unlucky. If you take an even battle such as 10 tanks vs 10 tanks and plot the end results of running it many times it doesn't make a bell curve with all tanks dying as the most likely result. Usually one side will win with 3 or 4 tanks remaining and all tanks dying rarely happens. There's all sorts of features about probability that are counter intuitive; however, most people don't want to hear them.
OK nice you admit above is how it works. Each season same ♥♥♥♥...I quit
i hadnt played in a long while because of the streakiness of the dice. so i played against the computer just to remember how things work. yes it was an easy victory in just a few turns but the streakiness is still there. lost the bomber on its 1st raid. the ai left 5 tanks in an important location, so i hit with 13 tanks since no infantry were available. i retreated at 5 to 3. had a force of 5 inf/3 tanks hit 4 inf. retreated with 2 tanks against 3 inf. the final defeat was 4 f/1 b attacking a single battleship, and i retreated with 1 b and the BB still afloat. I dont care if these happen over a course of a game, but this was within 2 turns. i will no longer play anything but low luck. i'd rather play chess-like than risk-like. and yes, large battles can have some unexpected losses, had a tank hold off 5 inf. seen battles where i just wanted to weaken the enemy but hit them too hard and then retreated so as to not take the territory. thats how i want luck to work
Postat inițial de rocky1242:
As you get more experienced at the game you learn to minimize your risk and accept that sometimes an inferior opponent will beat you with luck, it's part of the game. Sooner or later you'll get a game where the dice swing in your favor and you'll take down a superior opponent with luck too.

Well the only way to do this is to not play at all, since turn one game-win/lose dice is the norm.

Show me your round one result and I will predict outcome of game 95% of the time.

If you play round one too passive, its an auto-win for opponent.
If R and UK turn one get too good result its an auto win for allies, and of course the opposite is also true, too bad outcome and its an axis win.

Its only when the results are really balanced the game will be interesting, and that doesn't happen very often.
And yet you have the same players on the leaderboard season after season with 85%+ win rates (playing mostly other top players). Those players do not lose to bronze and silver players, ever. Regardless of dice.

In my experience the game is balanced after round 1 the vast majority of the time.

Yes, there are un-winnable games due to dice, but overall skill is far far more important.
The biggest reasons for losing: 1) Not having a plan of attack; 2) Teamwork; 3) Strategy working out because the dice results more in your favor.

I predominately play Allies. I've seen how Russia can play fending for themselves or take actions to help UK maintain more of their units. While UK, always comes off as the lynch pin of the Allies holding everything together for as long as they can. Meanwhile, US can afford to gamble and lose units.

I think game balance is more of the issue in regards to how dice affect the outcome. Most games I've played, have Axis pressure Russia until they collapse, or England within the 1st few rounds. It's REALLY hard for Russia to defend and overcome Axis quantity and quality of units without some sort of pressure by UK & US by round 2-3. Same goes for India to keep Japan at bay for a time, if US doesn't add pressure in the Pacific. If dice are more or less perfect, then what gets overlooked is IPC used to afford the strategies employed.
Why does every thread about the dice/rng being a pile of sh*t end up being a discussion about strategy, lack of game experience, assuming people are just sore losers etc etc??? Did the OP b*tch about losing because of the dice or are all you dice apologists automatically assuming he did? The answer is obviously the latter because that (he is a sore loser) can be the only explanation. Right?
Editat ultima dată de HeyZeus; 27 febr. la 4:01
OP straight up said 40% of games are decided by dice rolls.

Some of the follow up comments say that dice flat out decide the game.

That’s not true on the board and that’s not true online.

Every single dice complainer cries because the dice are against them specifically or against the attacker (also them since those are the dice they see).

Nothing wrong with venting about bad rolls. We’ve all had them. It’s the nature of dice and dice/card games in general. But if you really believe the dice are against you. Or you believe the dice are holding you back from achieving your true proper rank, you have an ego problem 100%
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