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I mean that kind of stuff happens in the board game with real dice too. Can't tell you how many times those old transports would shoot down 3 out of 5 attacking air by rolling 1's. For those that hate it, low luck custom games are an option. Usually the same people still win in low luck too, it's just a little more of a slog - if you get behind the likelihood of coming back is reduced a little. Lot less risk in the 12/9 Russia open though, that's for sure. But I find more people take the SZ37 UK move in low luck, and it's still a little iffy.
Personally I take low odds attacks all the time, just when the upside of winning really outweighs the downside. Probably wouldn't attack with 3 tanks and 3 fighters unless winning that would open up half of Asia because the downside of bad luck is expensive. But if you can lose infantry while the other guy is losing tanks or planes, I'll definitely take some risk.
5fgt + 1bom + 3inf vs 1bom + 2fgt
R1: 0-2
R2: 3-3
Attacking fighters: 1/10 (yes, the infantry got one in R2). You should have a pretty good chance of taking out those planes without losing any yourself, but not here. And of course the defending bomber also gets a hit...
Then
4inf + 4fgt vs 4inf
R1: 1-1
R2: 1-2
R3: 1-2 Snake eyesssss
Fighters: 2/12
Everything that's wrong with the dice is on display here:
* 1st rounds are always worse than (or as bad as) subsequent rounds for attacker
* Defending infantry punch way above their weight
* Attacking fighters are absolutely useless
* A duo's amazing ability of rolling face value pairs (both fighters in first battle rolles 2 subsequent pairs and the R3 duo in 2nd battle rolled two 1s).
* Defending fighters hardly ever miss (their hit rate is 86% or something). I recently experienced fighters in russia scoring 21/21 while defending german attack on moscow (3 rounds of combat I think).
And this doesn't just happen once in a while, it happens, like Timepilot says, ALL the time.
In every round of combat something OFF happens, like 3 of 3 lone defenders all hitting in R1 or attacking fighters hitting nothing at all R1. etc. I think everyone here is fully aware that "wild results" happen with physical dice, but not like this. Aaah, it's so incredibly annoying and why not do something about it? How hard can it be to implement a better rng than the current one?
And I have now logged thousands of R1 dice rolls from ranked play and (unless I just happen to be really, really unlucky) the rng is doing a terrible job. Terrible! Everything people are noticing and "complaining" about IS A FACT. It is, there's really no need to discuss it.
=== Update
In that second battle above I went for R4:
3fgt vs 1inf -> 0-1 He rolls a 1. Of course he does, that's what they most often do.
So that puts attacking fighters at 2/15. 15 dice rolled, TWO hits. And defending infantry at 6/10.
You can't make this stuff up.
=== Again, sorry, but I only go onto this here board while playing and if you've started writing something while playing then you enter that old loop because more insanely stupid dice rolls occur. This is the very next battle after #2 above:
4inf + 3art + 1fgt vs 4inf + 1fgt
R1: 4-4
R2: 1-1
I mean...WTAF? (Edit: how did the markup thingy make that a URL??) First, I'm shocked about that attacker result, not very often I get results like that, but then defending infantry rolls THREE 1s. And of course the fighter hits. So battles #2 and #3 were from the same game and same round and defending infantry scored 9/14 hits and attacking fighters 3/14 (if you add fighter results from all 3 battles mentioned here and which were all played in succession you get 5/29 hits for fighters!!!). That is a crazy result, but the insane thing is that this is sooo common in this game. That's insanely crazy and it's what all of us "complainers" are talking about (I think. At least me). And what's even still yet more crazy is how one-sided this is, why does attacker never get those insanely lucky rolls? Why didn't I get 22/29 fighter hits? That just never happens. For some reason it NEVER happens.
And these are only MY attacks, I rarely check what happened to my opponent (and I can't see what dice he rolled anyway unless i stalk him). Just now A guy attacked my 1inf with 1inf + 3fgt and retreated without any hits and 3 fighters left. I'm only seing half the madness but that in itself is just insane.
Yeah, that's it. I'm out of words. It's just so dumb, and it's not going to be addressed so I'll have to quit playing or keep on self-flagellating.
=== Sorry, it's just unavoidable. 2 minutes after adding a few sentences this happened:
4fgt + 2inf vs 2inf
R1: 2-2 Snake eyes. Yesssss. I think a snake eyes has a 7-8% chance of happening in this game for 2 defending inf/art, at least in my last 50 games or so. The prob of that outcome is 0.02? It has happened to me 3-4 times just today. Lord...
]Soon thereafter]
A lot vs 2inf
R1: enough - 2.
100%.
Again. I'll shut up now.
Hopefully...
Very frustrating to be on the losing end I'm sure, but definitely not an out of the park result with a 3% chance and well worth the gamble.
Definitely tough luck on the tank battle though. That's a 0.1% result. Have been on the losing end of a few of those. They are game changing without a doubt.
All we want is to help improve the game so it plays "normally" like the board game. This can't be that hard! First, however, we must agree that there is a problem and get past the denial stage. I would love to hear folks perception of the percentage of Bombers getting shot down, for me it's heavy losses for many runs then seemingly free reign of the skies for many rounds. Die are VERY streaky. How about defending infantry? Particularly in the Pacific whether American or Japanese always seem to defend extremely well (well above average), especially on the islands or mainland China. What do you think the effectiveness is of battleship bombardments? Should be 67% hit rate, but seems much more like like 33%. These are only a few of anomalies, would love to hear about more and for someone to actually take the time to look at battlefield results, not just the overall die rolls but each attack and defense stats. That is where the sticky die are causing so much consternation.
Why is that?