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Informar de un error de traducción
https://imgur.com/a/u89BDmO
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303 dice rolled: 106hits (34.98%).
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And again, the more dice you roll the more that hit rate approaches 35%. Go figure.
Fighters total (any round of dice) is slowly approaching 40% (38.97%)
So the probability of rolling 106 or fewer hits out of 303 fighter attacks is BINOMIAL.DIST(106, 303, 0.5, TRUE)
https://support.microsoft.com/en-us/office/binom-dist-function-c5ae37b6-f39c-4be2-94c2-509a1480770c
401 fighter dice rolled: 144hits (35.91%)
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499 dice rolled: 180 hits (36.07%)
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600 dice rolled: 218 hits (36.33%)
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709 dice rolled: 256 hits (36.16%).
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...pffff
10 hits. TEN! (I'm only logging R1 dice roll and only battles with a single bomber involved in the attack, so this is 38 battles in other words). That's slightly above 26%
The first 65 lone defending infantry?
45 hits. Yes, a 4 followed by a 5. So 69% hits. Here's the probability of defending inf/art scoring at least 45/65 hits (if my skills using a dice probability calculator are up to snuff):
0.00000000366732
So defending inf/art/dest are outgunning attacking bombers by about x2.7. Doesn't seem right, does it?
As oft happens while writing something here, weirdness occurs (same round of germ combat): first my strat bomber is shot down in Moscow. Then I attack trans jordan with 1 bomber and 2infantry vs 1 infantry. My bomber rolls two straight 5s (my infantry misses of course) and the 1 defending infantry rolls two straight 1s. Illustrates my numbers above pretty much to a T, I'd say. And it's oh so insanely frustrating to witness this happening again and again and again and angina.
Last 2 games yesterday, one right after the other, I had 3 and 4 battles respectively against a lone defending inf/art. All hit R1. That's 7 straight hits for a lone defender. And then you'll say "Uhh but it's not THAT unlikely if you know probability blah-di-blah". But this was not an isolated incident, it happens on a regular basis.. And if you've ever played any kind of dice game before you KNOW that this just does not really happen, whatever slight chance probability gives it. Perhaps once a leap year. Perhaps. I can actually remember the one and only time anything near as improbable happened to me on the board and that was when my 1 japanese infantry holding the fort in Manchuria took out 6 attacking russian infantry before himself succumbing. That was around the turn of the millennium.
I'll keep tracking more units and post them when I've reached a decent sample size. And then I guess that will be it. Because screaming into the void is starting to feel kind of futile.
Oh zeus. Seriously????? This is like talking about the fossil record to creationists.
Your explanation for my experience is that bias makes me record only dice rolls that are favorable to my belief? Do you know how insane you sound? And how offensive it is (and I'm hard to offend)?
TRY. IT. YOUR.SELF. And, no, it does not entail from my results that the rng must be able to differentiate between units.
Your gut feeling is worth sh*t if you haven't done the exercise. And do only R1 rolls, because by R3/R4 things are such that you can be led to believe all is OK. I'm pretty sure there's a developer flaw somewhere.
(Btw, what is usually the case by round 3 and 4? The units you are rolling for is a much more homogenous group, is it not?)
I'm a bit curious as to what would happen if the game discarded first attacker result and sent a second request for R1 attack?
But then again I have no idea how the dice rolling is implemented. Does the game make an API call to the rng for each set of dice to be rolled (first the 1s then the 4s) or does it send one request "roll me 10 dice" and then the game itself divides the result into groups of 1s, 2s, 3s etc? If the former then discarding first result would not do much.
Does the game request dice for BOTH attacker and defender for each round of dice and then divvy that up? How does it work? There are several ways this could be fumbled.
If the game sends an API request for each set of units rolled or at least includes instructions for the server to do separate rolls and return them as such (Which is I think the only way it should be done)) then what I'm experiencing makes no sense and I could understand your nonplussedness. But if it's "eyy, gimme 20 dice" and then the game divvies that up into whatever then I can definitely see there could be a problem because there is no doubt that the rng is streaky. The ratio of 2 units rolling face value pairs are close to 40% for what is actually a 1/6 probability.
The majority of the weird results I've recorded are a result of very similar scenarios; ground and air vs 1 or 2 ground units (mostly an overwhelming attacking force).
So for defenders it's mostly dice for the same unit value (hit value or whatyoucallit), homogenous , while for attacker it's at least 2, often 3 and 4 different unit values, so heterogenous.
While the 2-3 paragraphs above will probably be torn apart by the professors in this forum, I have a strong feeling that there is something to it. Again, because I AM RECORDING EXACTLY WHAT I AM GETTING FROM THE GAME, and those results are ludicrous.
I'll keep my own gut feeling to myself btw.
I know that sounds obvious, but somehow that gets lost in translation when it comes to thinking about roll outcomes.
I think I will try logging dice rolls, but I want to make sure I'm logging exactly what you think I should. I should only log the first round of defending infantry by themself right?