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This matches the experience of many commenters here including mine.
Remember it affects all players so it's not unfair exactly - just adjust your strategy accordingly.
They prefer to lock threads raising the dice issue rather than investigate the bug.
There is no bug with the dice though. We've released multiple pieces of evidence many times, and this argument has been settled. The community has come up with thousands of rolls to confirm: the dice are random. Check the stickied thread please.
Very Happy to read from you, Oddball. Can u further elaborate this?
" I can take 50 three against 30 twos and loose every time..."
100% true. Cant tell u how many times i attacked moscow with like 15-20 tanks + fighters and bombers and get destroyed by pure INF+ART. Every. Time.
I have checked the thread - and your testing is not sufficient at all.
You have simply rolled large numbers of dice in large battles and discovered that the average number of hits is correct.
The problem with this is that the most likely form of bug, given the RNG you are using, is that you are 'seeding' the RNG with the same seed at the same point in the battle code, and that the results are therefore skewed for the first few dozen rolls because the sequence is heavy with - for example - 2s in the first fifty numbers - and this sequence is repeated every battle.
In a battle where you roll hundreds or thousands of dice the 2s would be balanced out by a smaller number of 2s later on in the RNG sequence (that's how the RNG you are using works) - but that is not how the game is played. In practice we actually roll just a few dice in the vast majority of battles - and in my experience the effect is strongest in tiny battles.
And you don't need to test with thousands of dice. You only need to roll a few hundred to get statistically reliable results if the dice are badly off. Even KagawaShinjis sample of 150 rolls produces useful information.
Whatever we provide, in whatever form, will never be sufficient for those who don't want to see past their initial argument. Btw, the OP of another thread you necroraised, they switched their opinion to the opposite eventually, just never updated the thread.
1. No. That's not true - at least not in my case. I just want to see a statistically significant test of small battles - the type of battles fought in actual games (preferably with all the game/ dice animation settings set to the default - just in case they somehow affect the timing of interactions with the server).
That's all I've ever wanted to see - and as far as I can see nothing has been provided that shows this. For example the sticky thread provides results where 100 bombers attack. I don't care what happens when 100 bombers attack in one giant bombing run. I care what happens when one single bomber attacks 100 times.
If I have somewhere missed the testing that I would like to see - and frankly the only testing that matters because testing giant battles that never happen in games, while it is not entirely worthless, is not even close to being sufficient testing - please point me at the spreadsheet that shows a thousand 1ftr + 2inf vs 1 inf battles - or something similar.
2. I don't believe I've necro-raised any threads. I don't scroll more than a page or two into comments - and I comment on threads I find there. Perhaps someone else necro-raised it and I commented thereafter given that the thread is still relevant because you guys seem to have failed to perform basic valid realistic game scenario testing even after all these years.
3. The only dataset I have seen for the types of scenario I would like to see tested is the one posted the other day. And it clearly showed a problem. Now there is a chance (6 in 1000 to be precise) that the player obtained his results by chance. I've played a lot of hours myself though, even if not as many as you, and I have definitely observed results which are skewed towards defenders. And I've seen this help me just as often as it hurt me.
You necro raised a thread literally yesterday when you were replying to 4 year old comments cus you were tilted that I slapped your ragepost so hard.
As to your request, did we FINALLY get you to actually make an assertion? Are we going to go in and bet for 100 bucks that 2 inf 1 ftr vs 1 inf favours the defender over say, 300 battles?
I will set up a live game with you and take your money any time. I'll even double it back your way. 200 if you win. What I wont do is go waste 3 hours testing some random ultraspecific thing that you will just weasel your way out of to whine about some other random test the next day. I want you to be involved and clear about what you want tested.
The only thing the dice complaining does is it gives the game a stigma and potentially hurts sales. Therefore, the logical conclusion is that the dice complaining is intended to kill the game. Fine.
AAO is awesome. It brings to life a great board game that is inaccessible to 99.99% of the population. I'm on old man that has few friends and a lot of work, so this is the only way for me to play A&A. If the dice isn't perfect, then that's ok because the game is still the most entertaining, exciting and cost effective way to game online. In fact, all the dice complaining shows how this game can get emotional and that is one of the things that makes this game great. Passion.
Yet in his original post he showed all seven samples included an attack on west russia. All the battles in his post were battles that typically take place round 1. His screenshot he supplied showed the board after russia’s round 1 turn.
There’s a German tank that starts in west russia. That German tank dies last. So it gets multiple rolls/battle. Those rolls are at 50%, not 33%.
So the premise that the attacks should have hit at 33% just isnt accurate.
True, he did state all the results were from artillery and infantry hitbacks, but then he also included a bunch of sea zone battles in his results.
Two more problems. 152 rolls simply isn’t enough to state anything definitively. And we have no idea if his evidence is cherry picked. The only evidence he provided certainly implies that it is.
There’s an easier way to gather data. If you really believe the dice a skewed to the defender. Simply add up the Russian casualties in all round 1 Russian 12/9 attacks.
On average:
West Russia should see 3 infantry killed
Ukraine should see 2 tanks surviving
Simply add up the numbers and see for yourself.
My experience with the game is the same as you see in real life. The dice are wild. You get crazy results in all dice and card games.
The idea the dice favour the defender is emotional. It’s because you only see the dice when you’re attacking.
Anyway. Cheers and happy gaming.
Based on surviving units in west Russia (expected 3) and surviving tanks in Ukraine (expected 2) I assigned a + or minus to the battle. + in favour of the attacker. - for defender
Game 1: 3 inf wr. (0 to expected)
3 tanks ukr (+1 to attacker)
Game 2: 1 inf wr (+2)
1 tank ukr (-1)
Game 3: 3 inf wr (0)
Ukr -German fighter survives, 2 Russian fighters retreat. Based on expected future hits I assigned at (-3)
Game 4: 4 inf wr (-1)
1 tank ukr (-1)
Game 5: 4 inf wr (-1)
Retreat in ukr with 2f, 3t. 1 fighter survives. I assigned (+0)
Game 6: 3 inf wr (0)
3T 1 Art ukr (+2)
So overall that’s (-2). 2 extra kills for the defenders over 12 battles (conservatively around 300 dice rolls).
Anyway, take a few minutes, check your games and do the math for yourself.
But that is what that spreadsheet provides exactly. It started initially with Quintin and other players just putting in their results from combat one-by-one. Nobody did a 100-bomber raid or anything similar. Those are results of many, many raids in multiple combats. Same of other combat. There are a few comments by myself on Discord where I counted bomber raids in my games, all seem to be even over the course of the game - or multiple games.