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2. This creates a situation where there is a disadvantage to making moves while your opponent is online. So several players will wait for opponent to log out before making their moves.
2. same as above
3. it is an good idea if we can export log and have a replay feature
I would say a good compromise which was suggested above is to allow "vacation" or "extensions" for people who have busy life circumstances, but to keep 24 hours per turn.
In any case, I don't think Beamdog will respond to me, and this game seems set in stone.
In chess the average length of a game is less then 20 minutes. Correspondence chess is something else though. No time-limit.
24 hour is the only practical way, adding one possible extensions every five turns may improve playability but making it 48 hours does not, games will simply take way too long to finish.
I agree that there should be more control over casualties, but I don't think allowing live selection is the correct way to go about it. The correct way in my opinion would be to allow a per-territory defense profile, so the player could select the defense profile that fits with that territory, and if none is selected the game falls back on the nation's selected defense profile
They should implement a game viewer, so that players can view their own past games, and the past rounds in an ongoing game. This seems like it shouldn't be too hard to implement, idk why they never did.
All this being said, the game hasn't been updated in about a year, and I am not too optimistic on seeing any updates any time soon
But I think you are right, they don't seem interested in updating.