Axis & Allies 1942 Online

Axis & Allies 1942 Online

Wahooka Jan 4, 2024 @ 6:26pm
Beamdog, please read these suggestions
I believe that Axis and Allies Online is in need of some important changes to make it accessible to everyone:

1. Ranked played should be 48 hours allowed per turn, not 24 hours as a requirement. There are many people such as myself that have commitments and cannot do ranked play unless you change this.

2. If both players who are playing against each are logged in and running Axis and Allies at the same time, there should be an option to over-ride Defense Profiles and allow the players to control their defense as in the real board game.

3. The War Diary should be improved to allow complete visual replay of the previous turns as if following it live. A text diary is a poor substitute for actually seeing the turn play out.

Hopefully you will consider these suggestions seriously, thanks for reading them.
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Showing 1-14 of 14 comments
Althaas Jan 5, 2024 @ 2:31am 
1. Unfortunately there are already players who will deliberately stall games that they are losing. Doubling the time to make a move makes this twice as annoying.

2. This creates a situation where there is a disadvantage to making moves while your opponent is online. So several players will wait for opponent to log out before making their moves.
Nate Jan 5, 2024 @ 1:00pm 
I would be against a 48 hour timer. 24 hours is plenty, and if you do not have the time you can always join or create a custom game. I won't start a ranked game less than 2 weeks out from a vacation because of the time the game might take if every turn was 24 hours apart. With 48 hours it would have to be a month before vacation, plus I would probably lose interest. I also like the war diary. Everything is there for you to see what your opponent did, every single turn, and you can go back to any round at any time. As for defense profiles, I would be annoyed if it was my turn and I was in combat and had to wait for my opponent to choose their casualties. There is definitely the possibility they could stall you on your own turn.
Iceman44 Jan 5, 2024 @ 3:39pm 
48 hours would really destroy the ranked game experience because it would result in too much stalling among players...Would strongly recommend getting the mobile version on Android, which will allow you to play on the go...
rocky1242 Jan 5, 2024 @ 5:35pm 
I wouldn't want 48 hrs for every turn, but it would be nice if they gave you a couple time extensions per game. Sometimes stuff comes up that's more important than playing a game.
JJpower Jan 5, 2024 @ 7:53pm 
1. bad, it will make the game too long to play and encourage stalling
2. same as above
3. it is an good idea if we can export log and have a replay feature
Wahooka Jan 6, 2024 @ 11:05pm 
I don't understand why 48 hours is "stalling", it is pretty standard in most of the war games I have played online or online chess to allow even more then this amount of time.

I would say a good compromise which was suggested above is to allow "vacation" or "extensions" for people who have busy life circumstances, but to keep 24 hours per turn.

In any case, I don't think Beamdog will respond to me, and this game seems set in stone.
Last edited by Wahooka; Jan 6, 2024 @ 11:22pm
Althaas Jan 7, 2024 @ 4:19am 
Originally posted by Wahooka:
I don't understand why 48 hours is "stalling", it is pretty standard in most of the war games I have played online or online chess to allow even more then this amount of time.
No, deliberately letting your timer almost run out every move is stalling. This gets twice as annoying when you have twice the time on the clock.
verhlord Jan 7, 2024 @ 6:07am 
Originally posted by Wahooka:
I don't understand why 48 hours is "stalling", it is pretty standard in most of the war games I have played online or online chess to allow even more then this amount of time.

I would say a good compromise which was suggested above is to allow "vacation" or "extensions" for people who have busy life circumstances, but to keep 24 hours per turn.

In chess the average length of a game is less then 20 minutes. Correspondence chess is something else though. No time-limit.
24 hour is the only practical way, adding one possible extensions every five turns may improve playability but making it 48 hours does not, games will simply take way too long to finish.
Wahooka Jan 9, 2024 @ 1:37am 
One possible extension every 5 turns would be great, although there would still be a lot of pressure not to miss a turn, but at least that gives some sort of flexibility.
SadPuppies Jan 9, 2024 @ 5:38pm 
I'd be against increasing the turn timer. A lot of players have asked for it to be reduced, which I am also against.

I agree that there should be more control over casualties, but I don't think allowing live selection is the correct way to go about it. The correct way in my opinion would be to allow a per-territory defense profile, so the player could select the defense profile that fits with that territory, and if none is selected the game falls back on the nation's selected defense profile

They should implement a game viewer, so that players can view their own past games, and the past rounds in an ongoing game. This seems like it shouldn't be too hard to implement, idk why they never did.

All this being said, the game hasn't been updated in about a year, and I am not too optimistic on seeing any updates any time soon
Wahooka Jan 10, 2024 @ 6:27pm 
Your suggestions make sense.

But I think you are right, they don't seem interested in updating.
Last edited by Wahooka; Jan 10, 2024 @ 6:28pm
Mylo Jan 13, 2024 @ 3:57am 
If you have to forfeit because 'life' got in the way, well....A&A is JUST a game. 24 hrs is plenty. Players using tactics such as 'stalling' to win an online game ??....it amazes me, the human spirit.
rocky1242 Jan 13, 2024 @ 7:32am 
Well mylo, some people take their rank pretty seriously and put a lot of time into the game. Having no way to avoid an automatic forfeit if you can't take a turn for a day is rough.
steveokula Jan 17, 2024 @ 4:13am 
I love the 24 hour turn limit, in my opinion it's the best feature we have here. I played in the old days of play by e-mail, no turn limits at all, and far too many people would stall for weeks and months as they were losing a game.
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Date Posted: Jan 4, 2024 @ 6:26pm
Posts: 14