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Nothing regarding chat is set in stone, but if we do move forward with some form of cross-faction communication, we want to do it right in a way that maintains and keeps Axis & Allies a fun and safe spot to play for all players.
Same.
As to out of game comms and groupthink - though I'm sure that last is not intended it *does* happen on some level inevitably - why mention it, in the context that we do have Steam threads and chat already? Are you saying that you find it reasonable that there be no chat in-game because you consider Steam sufficient? It's fine if you are saying that, I just want to understand.
Personally I'd say I don't think it really is. Steam isn't enough, Discord isn't enough, because players just aren't going to want to fire up another program to maybe be able to talk with other players if or if those other players happen to also be checking for comms.
If you look around the forums, you'll see players saying they take issue, and even offense, at reasonable in-game actions by other players. So you can see where an in-game chat could be useful in addressing such concerns.
Take a hypothetical player that wants to play an entire game in one or two sittings. They create a table, get players, and maybe play a round or two. Then someone leaves. It's reasonable that players leave. Even if a game name is titled "Play Entire Game Until End", some player may get hungry, or maybe fall asleep, or whatever thing.
So when that happens then what? If a player logged off, as I understand it apparently that can be detected now. But nobody knows why. Maybe the player went to get a meal and they turned off A&A so their sister (or whoever) could use the computer, maybe they had to take a brief videoconference call so had to shut down A&A for memory usage reasons, maybe they just called it a day.
And regardless, who knows when everyone may reconvene? Putting "Play Entire Game Until End Reconvene 1 PM UDT" won't fit in a game title right?
So - in-game comms. Maybe you wouldn't use them, but I think other players would. And I think it's reasonable and appropriate that there be in-game comms for a game like A&A.
Perhaps... "That's enough for me tonight" or "I can play a few rounds". Super frustrating waiting for the guy whose gone to bed.
maybe even a little razzing might be nice... "You got lucky, there" or perhaps "That hurt". Lighthearted responses, for when 3 of your bombers were wasted by AA and you wanna scream terrible thoughts.
Most of all, "GG". To those I have played and the developers of this wonderful game.
Very thoughtful reply and some good points. I was saying that I find Steam and AxisandAllies.org sufficient and would see ingame chat as creating distractions and hassle. I am playing entirely asynchronously ranked games and didn't realize there were many games happening synchronously. I can certainly see value in more communication about the circumstances for a game for players looking to play several turns or an entire game in one sitting. If ingame chat were created, I would be fine with a mute button that was visible to my opponent so they are not expecting responses.
Side note: I find 24 hour turn a vast improvement over the marathon games that would sometimes keep me up until 3am. Not that I couldn't ask for a continuance, but I play a much better game now and find the mid- and long-game more enjoyable because I can reflect on my options.
Another side note: my thanks to you for your very thoughtful posts on strategy. I feel fortunate to have read them as I got back into this game.
Try it out.