Axis & Allies 1942 Online

Axis & Allies 1942 Online

DICE
no matter how much you improve the dice will have the final say no matter how good your strat is for example i did the 12 /9 attack did not even take either one.had 1 fighter left lol.still fun game when dice are more even or your havin awesome dice,but it leaves little for real competiveness,if dice swings are so huge sometimes,still a lot of fun tho..there are games where im out played and others where i outplay but yah dice resutls are king and u cant rely on getting good results ,some battles will go bad for sure .
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Showing 1-15 of 27 comments
ajgringo619 Sep 4, 2023 @ 10:08am 
Had my worst Russian opening vs. WR a few days ago. R1 - I hit twice, they hit all 5; R2 - I hit 3 times, they hit 2. 7-for-7, something like 10,000-to-1 odds against. Since Ukraine went OK, I walked away from the computer for a bit. When I can back for UK's turn, I had my entire British fleet still intact, save for one Destroyer.

While you're correct that the dice can be a deciding factor, it's not even close how much more important strategy is. Or even better is not making mistakes with your troops. I tend to lose more games to bad/forgetful troop movements and non-movements than anything else.
Juggernaut Sep 4, 2023 @ 2:45pm 
Yes there will certainly be games where the skill gap is so small that the game is unwinnable based off of the dice results. With that I have no argument. Experienced it myself even, its not a great feeling to lose to that. Still dont surrender before round 3. With a game so bad as yours where they could cap Moscow on like G2 or something, ok.
Last edited by Juggernaut; Sep 4, 2023 @ 2:47pm
ajgringo619 Sep 5, 2023 @ 9:53am 
Well, I just surrendered after UK R1, down 56 IPC (165 to 109). Worst beat-down I've taken on dice in months.
Father of WAR Sep 5, 2023 @ 11:11am 
did you attack sea zone 37 (bad move very risky), and did you send 1 or 2 subs to attack destroyers in sea zone 10 or 11, again risky move. if you win you out dice your opponent if you lose all you are out diced.
ajgringo619 Sep 5, 2023 @ 11:18am 
Yes, I went for SZ 37; figured it could not have been any worse than the Ukraine attack. But I was wrong.

After Germany's turn, there are only Axis subs left in the Atlantic.
[cK] Hesh Sep 8, 2023 @ 2:01pm 
Originally posted by Juggernaut:
Still dont surrender before round 3. With a game so bad as yours where they could cap Moscow on like G2 or something, ok.

I wish I could share your optimism. The game has been consistently frustrating for me that I just forfeit of late. The steam roll strategy with swing rolls against me. Its been punitive experience over several games. Yet, I keep holding out that it'll change verses other players. The single game vs UI, it's just different and not because the UI doesn't play well.
ajgringo619 Sep 8, 2023 @ 2:10pm 
Sometimes the dice swings are so drastic that you wonder if the dice gods are all drunk. For example, I was running an amphibious assault with 5 Inf, 2 BS, 1 C against 2 Inf. After 3 rounds, I was down to 1 Inf against 2 Inf...and won. Felt like I was going through menopause.
[cK] Hesh Sep 8, 2023 @ 4:25pm 
I've been in situations like that to have a puric victory or total loss of expensive units. I look at the dice results from round to round of combat wondering why I'm rolling misses when my opponent rolls hits? That's not strategy, that's dice fubaring a player. Sure, you can say it captures the element of weather/awareness & alertness of units in the battle. But that's just story telling to explain the results away.
ajgringo619 Sep 8, 2023 @ 4:37pm 
Like anything else, there will be swings - good, bad, and indifferent. As long as the truly horrible results don't repeat themselves in the same game, you can survive their impact. This is one reason why I don't spectate anymore; it's bad enough when your 75% chance-of-survival fleet is gone when you come back on-line, but to watch it happen in real-time??? No thanks.
[cK] Hesh Sep 9, 2023 @ 2:09pm 
Right now I think I need to take days to week off trying to play AA as the "truly horrible results" have been plaguing me over several games. Lose on the attack, get wiped on the defense. It makes no sense. It's like the game is forcing me to lose. If there is a lesson, its poorly showing. Because you can only do so much strategy wise. If I don't try to bleed, more often the case, I lose my defense. If I bolster up, I get rolled, though I should have a fair outcome. The game doesn't make any sense.
ajgringo619 Sep 9, 2023 @ 3:19pm 
Everyone who has played for any length of time has gone through this, myself included. I recently took a short break after losing a bunch of games in a row, about an even split between higher-same-lower ranked opponents.

Taking a break is the right move. When games aren't fun, then why play? It's like playing Craps in Vegas - after 10+ 7-outs, then it's time to go to a show; that is, if your wallet has anything left. :)
rocky1242 Sep 9, 2023 @ 3:51pm 
Luck is a factor in this game. If Russia does the standard R1 9/12 WR + UKR attack and gets clobbered there really is no way to stop a good Axis player from doing a G/J double blitz towards Moscow. With that exception, I've gone against some top ranked players who were still able to beat me even though I got good first round rolls. That experience shows that strategy is the dominating factor in this game.
montrealsteak Sep 10, 2023 @ 1:51am 
Personally I love the crazy dice. I live for 10% attacks on capitals. Makes me easy to beat but I can’t resist the adrenaline. Like a moth to the flame.
Father of WAR Sep 10, 2023 @ 5:37am 
i agree, it is a game. if you want pure strategy go play chess. with dice games you can make a surprising comeback on offense or defense. that is what makes it fun
Sergeant_Pepper Sep 11, 2023 @ 6:37am 
In a recent game, "opponent" threw 5 out of 10 1's, on AA during strategic bombing runs. And, there's always a little stutter or lag before the 1 comes up. 2-6, dice appear and land smoothly (no animations). But whenever that I 1 is about to come up, there's a fractional pause before it lands. Anyone else notice this?
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