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I think they make sense in terms of going for the simplest behaviours to program. Stacking defensively and funnelling troops in a corridor is pretty simple behaviour to program and still provides something of a challenge for a newbie to tackle. Programming a german attack on Africa is straightforward, just transport troops to Egypt and head south. Allies re-taking Africa on the other hand is quite complex and would conflict with other behaviours.
maybe if we give them candy...
Nice. I've had similar game.
The only thing I do to mitigate it being 4 on 1 is give my capital territory an extra 10 RU in value (Take that amount away from other territories so it doesn't unbalance your income for an extra challenge).
Russia is nearly unwinnable 4 on 1 unless you get very lucky. USA is simple, especially if you can build an Atlantic fleet on Turn 1 (and if you've retained any of your Pacific fleet after Japan's turn). Germany is great fun, Japan or the UK vs the world is also quite a challenge, given the limited industrial base and island starts.
This should be the AI decision tree:
1/ Can AI push into any enemy territories strongly so they can't counter. If so, do it. Prioritize VP cities if there are options.
2/ Can AI push into any enemy territories weakly to deny / steal VP? If so, do it. Prioritize VP cities if there are options.
3/ Can AI hold each territory I currently have, with current forces or by moving into it? If so, do it.
4/ Can any of the AI territories not be held? If so, retreat.
5/ As Russ, build to maintain 2 inf to 1 art ratio.
6/ As UK and US build enough ground forces for transports - hard code the transport builds / movement shuck to Finland with a check to confirm the transports are safe. If not safe, spawn fighting ships instead.
7/ Germany 2 rounds of inf and art marching to Russia, followed by 2x rounds of mostly tanks, 1x round of bombers for 1-2-3 punch hitting at same time.
8/ Japan just needs to build mix of inf and tanks, ignore India, and mass where safe off moscow with an alternative strategy of subs if the allies are judged to be doing KJF.
Not much creativity involved and would lack any sort of flair but would be a reasonably solid game.