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You can set up multiple defense profiles and pick the one you need that or this turn.
The need to use defense profiles is due to the game's asynchronous gameplay.
You can read more about our decision to create asynchronous gameplay here: https://www.axisandallies.org/p/qa-with-axis-allies-online-developers-beamdog/
Unfortunately for me I waited 3 days too long to get a refund. Maybe you will improve the "board game" feel of it in the future? Right now I wish I had the 1998 version to play. If you really want to push the envelope, take a look at Hand of Fate 2. In that game you can grab the dice and toss them like real dice. Sure it's still the same thing with random numbers, but it makes for a better user experience and a more authentic board game feel. Like your CEO said, this was a board game that he used to enjoy playing and I enjoyed playing it as well. I actually own the board game now but the problem is finding people to play it. This would be a nice alternative to the real deal if you would step it up some and work the game play interface. Drag and Drop would be nice for moving pieces as well. I'll watch for future updates. Good luck.
Update: I did find the button in settings that says to manually assign hits and not use the profile but it doesn't seem to do anything, Is that by chance a future update or is it glitched?
The toggle you are referring to is to automatically assign hits for your losses when attacking, similar to how it is handled for Defenders. Axis & Allies 1942 Online is designed for asynchronous play, and as such, there are no plans to add in manual selection for Defender losses into the game.
Cheers,
Cody Ouimet
The downside of getting to select the defensive hits - as in a live F2F board games means the game loses the ability to operate asynchronously between players. Both players (or multiple players in a 5 person game with multi-nation defense) would need to be on line at the same time - or the game would have to wait for each player to select losses before the next die roll.
This would detract from one of the big benefits of on-line play - you can go on with real life while the other player plays out a full turn.
Other folks have posted for a quick turn option - where all players agree to quick turns or to be on -line through the conclusion. If this format is added then sure - selecting defense losses is a great idea. But there are a bunch of folks that appreciate the ability to play asynchronously in order to fit some Axis and Allies in to a busy life.
I see your point if you only want to talk about Multiplayer online. If this game had advertised as ONLY online play then I would not have purchased it. For everyone else who would like to play offline and against AI then it should be an option to enable defensive hit decisions. I will stick with the thumbs down until this is fixed.
If there is a demand for asynchronous play, then I can see why you would want to have the option to automate defensive casualties. But to have that be the sole option is a flawed decision that needs to be addressed in a future patch or even an expansion. If you are considering a $5-$10 DLC with other features, please please please move this to the front of the line!