Axis & Allies 1942 Online

Axis & Allies 1942 Online

Scallywag Jun 7, 2022 @ 5:17pm
Submarines and Bombardment
I'm a still a bit confused about bombardments. If you are trying to defend against a bombardment, do you need at least one vessel for every attacking battleship or cruiser?

Suppose an attacker has two battleships and one cruiser within striking distance, and they also have three transports. If there are no defending vessels to stop them then all three attacking ships will get to bombard the territory, correct? One ship for every transport? So if I put three defending submarines in the nearest sea zone, will that prevent all three ships from bombarding the coast?

On a side note, I tried to send a cruiser to bombard an island along with my transport, but it wouldn't let me because there was a submarine in the sea zone. However, when it came to battle, the submarine escaped unscathed because I didn't have a destroyer; just an attacking cruiser and submarine. So it seems that a defending submarine can both prevent a bombardment while simultaneously escaping combat. Is that correct?
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Showing 1-15 of 16 comments
Tomaster Jun 7, 2022 @ 8:41pm 
1 bombardment per unit. So 3 inf 1 art on 2 transports equals 4 bombardment. Subs cannot block landings
Scallywag Jun 8, 2022 @ 1:38am 
Copy that.

So subs cannot stop an amphibious assault, but they can stop a bombardment while also evading combat by submersion?

If an attacker has three ships that are capable of bombardment (along with corresponding amphibious units), how many submarines would I need to place in the nearest sea zone to prevent bombardment?
Father of WAR Jun 8, 2022 @ 1:43am 
100 million
Althaas Jun 8, 2022 @ 4:04am 
Originally posted by Scallywag:
If an attacker has three ships that are capable of bombardment (along with corresponding amphibious units), how many submarines would I need to place in the nearest sea zone to prevent bombardment?
Naval combat stops bombardment. Subs and transports prevents naval bombardment only if attacker chooses to engage.

If your subs can evade the attacker is unlikely to want to engage.
Last edited by Althaas; Jun 8, 2022 @ 4:05am
Scallywag Jun 8, 2022 @ 10:57am 
Originally posted by Father of WAR:
100 million

Derp
Scallywag Jun 8, 2022 @ 11:01am 
Originally posted by Althaas:
Naval combat stops bombardment. Subs and transports prevents naval bombardment only if attacker chooses to engage.

If your subs can evade the attacker is unlikely to want to engage.

Then how did a defending sub prevent my cruiser's bombardment (as in, it didn't give me the option to bombard an island that I was attacking with amphibious units) but then submerged to evade combat?

Also, are you saying that a single submarine can stop the bombardment of multiple ships?
Last edited by Scallywag; Jun 8, 2022 @ 11:05am
Father of WAR Jun 8, 2022 @ 11:53am 
did you send in a ship that could only try to attack the sub? any possible attack on the sub cancels all bombardments
Scallywag Jun 8, 2022 @ 12:41pm 
Originally posted by Father of WAR:
did you send in a ship that could only try to attack the sub? any possible attack on the sub cancels all bombardments

I first sent another vessel (submarine) into the sea zone to combat with the defending submarine. Then I sent a transport with amphibious units (2 infantry) to assault the island. Then i tried using a cruiser to bombard the island, but it wouldn't let me so I had to just place it in the sea zone. The 1 defending infantry on the island defeated my 2 infantry and the defending submarine evaded combat against my submarine and cruiser.
Father of WAR Jun 8, 2022 @ 3:39pm 
if you send in a ship to combat the sub, then you can not do a bombardment from that sea zone, even if the enemy sub submerges
$N4K3 <O> <O> (Banned) Jun 8, 2022 @ 4:37pm 
While others are being vague/unhelpful, I'll at least add this which is extremely rare to learn on your own: you can move xports through subs as long as your navy attacks them. I'm not sure if the navy has to defeat the subs in order for the xports to successfully unload but probably not.
Father of WAR Jun 8, 2022 @ 5:03pm 
you can also move transports thru sub without attacking them just bring a capitol ship for bombardment.
Scallywag Jun 8, 2022 @ 9:03pm 
Originally posted by Father of WAR:
if you send in a ship to combat the sub, then you can not do a bombardment from that sea zone, even if the enemy sub submerges

That explains it. Thanks for the clarification.

Originally posted by $N4K3 <O> <O>:
While others are being vague/unhelpful, I'll at least add this which is extremely rare to learn on your own: you can move xports through subs as long as your navy attacks them. I'm not sure if the navy has to defeat the subs in order for the xports to successfully unload but probably not.

Appreciate the help.

One more question that is unrelated so I don't have to start a new thread about it. The Suez Canal sometimes has an X on it that prevents passage. Other times, the X is gone which allows passage. So what exactly determines when the X is there and when it isn't? I have failed to decipher the enigma.
Tomaster Jun 8, 2022 @ 9:54pm 
You can only pass through the canal if your faction occupies the 2 adjacent territories at the start of your turn
Scallywag Jun 9, 2022 @ 2:23am 
Originally posted by Tomaster:
You can only pass through the canal if your faction occupies the 2 adjacent territories at the start of your turn

:steamthumbsup: I would not have figured that out on my own.
$N4K3 <O> <O> (Banned) Jun 12, 2022 @ 12:44pm 
well I was wrong. In a later game, I was able to pass through subs with transports despite not attacking them with any other units. A bit confused atm...
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Date Posted: Jun 7, 2022 @ 5:17pm
Posts: 16