Axis & Allies 1942 Online

Axis & Allies 1942 Online

do u want guide on how to beat computer
reading some threads, apparently some players having trouble beating ai

u want a guide?

i'm reading there's transport bugs and stuff right now, but in a couple weeks i could play through a game, write down my in game actions and reasons and stuff, probably would be useful to players that want to beat ai
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Showing 1-10 of 10 comments
Rhoklaw Jan 18, 2020 @ 6:23pm 
Sure, give us an 80% or better win ratio using Russia as your nation of choice. I'm sure you can do it because...

reasons.
nicewolf64 Jan 18, 2020 @ 8:50pm 
no matter which side you play, the AI has 1 HUGE weakness.....low hanging fruit. you can sucker the AI into doing all kinds of bad moves
aardvarkpepper Jan 19, 2020 @ 3:27am 
Originally posted by Rhoklaw:
Sure, give us an 80% or better win ratio using Russia as your nation of choice. I'm sure you can do it because...

reasons.

reasons

amirite

wouldn't be "russia as nation of choice"

play all allies

last i knew, you let ai handle uk/us, problems


Originally posted by nicewolf64:
no matter which side you play, the AI has 1 HUGE weakness.....low hanging fruit. you can sucker the AI into doing all kinds of bad moves

ya that's what i think too

some apparently have trouble beating ai tho
Rhoklaw Jan 19, 2020 @ 12:04pm 
Originally posted by aardvarkpepper:
Originally posted by Rhoklaw:
Sure, give us an 80% or better win ratio using Russia as your nation of choice. I'm sure you can do it because...

reasons.

reasons

amirite

wouldn't be "russia as nation of choice"

play all allies

last i knew, you let ai handle uk/us, problems


Except you can't play all allies and since you seem to know everything there is to know about the game, I figured you could show us how to win with Russia as your nation of choice.
3D House of Beef Jan 19, 2020 @ 3:52pm 
I only just got this, and played each country solo, with all the other countries on AI, twice each. Disappointed with the AI, not really seeing how to lose when it behaves like it does.

After reading this thread, I played an additional 2 times with Russia to see if I was just getting lucky. So only 4 Russia games in, but the AI is really not great. It leaves its troops out where you can get really good bang-for-the-buck attacks on them, letting you grind them down economically by just taking advantageous fights and being patient on the rest. Maybe I've just gotten lucky with the AI ally performance in these games. But I do look forward to AI improvements... and a wealth of interface improvements.

I'll do another Russia game right now to get some more data, I mean who doesn't like buying infantry and being in a two front war.

Edit: I just had to say something. Data gathered. Yeah, if USA and GBR do nothing at all (they did nothing at all), and if Japan and Germany both full court press Russia, then yes, I feel that Russia pain. First loss. GBR and USA captured zero territories the entire game.
Last edited by 3D House of Beef; Jan 19, 2020 @ 4:41pm
nicewolf64 Jan 19, 2020 @ 5:00pm 
the worst part about the AI is that is does the same think every game. i would love to see multiple starting movement by each ai. playing the ai now now even as a solo country, has turned into how few turns will it take to win.
aardvarkpepper Jan 19, 2020 @ 5:40pm 
Originally posted by Rhoklaw:
Except you can't play all allies and since you seem to know everything there is to know about the game, I figured you could show us how to win with Russia as your nation of choice.

they changed the game so you can't play all Allies against AI playing all Axis?

well AI is potato with transport logistics

Originally posted by 3D House of Beef:
I
Edit: I just had to say something. Data gathered. Yeah, if USA and GBR do nothing at all (they did nothing at all), and if Japan and Germany both full court press Russia, then yes, I feel that Russia pain. First loss. GBR and USA captured zero territories the entire game.

don't blame yourself

1) get butter, salt, sour cream, chives

2) enjoy

There is this weird AI behavior I'll mention with regards to Russia. Last time I played Russia against AI, I tried a couple things to make AI extra potato.

From other games, I think the AI follows some sort of script for opening moves (which I don't think is out of a great playbook but at least avoids super-faceplants), but that AI will break from that script if it calculates an attack has bad odds. And I think its enemy detection is easily broken by submarines, more details follow.

So what I did, I put Russian sub just outside Baltic, set def profile to submerge. It was NOT with the UK battleship / transport. And I think I hit the Germany Baltic fleet with Russian air which is normally stupid, and did land attacks into West Russia intending to strafe (which means attack then retreat), retreating into Karelia.

So against humans this is very dumb because you don't want to risk German air, Germany can consolidate into Norway and Eastern Europe I think it was? and it doesn't lose WR blah blah positional superiority blah. And strafes are always chancy; you get too many hits and you take the territory and are stuck there; you take too many losses then your position isn't safe blah blah. It's not even great against AI.

Well anyways when it worked basically Karelia had this huge Russian stack on it, Germany didn't have a good attack on it, Russia had a few units on it so Germany didn't have great attack on that.

So AI attacked the Russian sub which submerged - Germany didn't have destroyer so Russian sub was safe. This meant UK battleship / transport survived.

As to Europe, Germany went bonkers and did a lot of really bad stuff, I forget exactly, but I totally punished the heck out of AI for overextending.

. . . then eventually the long term plan is for Russia to control Finland and Norway for income, having cut off German reinforcements to those areas, maintain control of Karelia as long as possible (really doesn't work against humans, but aginst AI you punish its overextensions) . . . yeah. And you mostly pull Russian stuff in the east back because you don't want to fight over 1 IPC territories in Asia; you want 2-3 IPC territories in Europe.

So if all this happens and if UK and US maybe don't lose their fleets whatever, then maybe eventually you can do something.

And there's another thing you can do as Russians against AI. Because Japanese IC on Manchuria is really dumb. With humans, and/or with proper play, you see Japanese transports. Then there's no hard point for Russia to attack to break Japan's infantry logistics; you push in the north, Japan drops to the south. But if there's an IC and not transports (and again, AI is pretty potato when it comes to transport logistics) then you hit the IC and they have nothing.

So plan B for Russia is to break the Manchuria IC, I think Japan always does it. I think it's something like you stack Buryatia? Which is normally not smart because humans will break it, I forget if AI does. And you land fighters in Kazakh (note if you do this, you're not trying that whole Karelia strafe thing I mentioned earlier, fighters don't have range). So then you do something like push Japan out of Manchuria, then Japan's potato transport logistics leave it building planes or ships whatever in the Pacific, then Russia basically has a one-front defensive war against Germany. With some help from UK via India, or not, AI is pretty potato.

So again, yeah, human controlling single Allies with AI partners against AI, you have some chances. But mostly either UK is potato or US is potato or Russia is potato, and you kind of need all three to reliably push it in against AI. Of course if you play all Allied powers against AI Axis you should just smash the AI.

Another comment - lot of human players I see really aren't great at transport logistics either. So they try their sub-par transport logistics games and lose valuable time, then the AI beats them up. It's like - if you're REALLY sharp, I dunno, if you also take advantage of AI potato-ness maybe you have a chance. Not saying it's great.

But again - as I wrote, if it's human against AI? loaded dice whatever, I think I can get AI to lose no matter which side I take (if I play all the powers on that side anyways).

Originally posted by nicewolf64:
the worst part about the AI is that is does the same think every game. i would love to see multiple starting movement by each ai. playing the ai now now even as a solo country, has turned into how few turns will it take to win.

Well I hear they're working on it, we'll see eh?
nicewolf64 Jan 20, 2020 @ 12:28am 
Originally posted by aardvarkpepper:
Well I hear they're working on it, we'll see eh?
i'm really surprised that they didnt get the ai from the original PC game. that had 3 different play styles. i always found the middle one the best. it would be cool if they got 5-10 top ranked players and basically scripted their beginning moves. then at the start of the game, randomly pick one so that the human had no idea what was coming. i almost have it so that playing axis, i can win on turn 3. so far i have germany taking leningrad and moscow. or Japan taking calcutta by turn 3, but cant get both to do it.
Julius Borisov  [developer] Jan 20, 2020 @ 1:12am 
You can play all the allies against the AI.


On the topic - substantial improvements to the AI in the works.
Last edited by Julius Borisov; Jan 20, 2020 @ 1:12am
aardvarkpepper Jan 20, 2020 @ 7:43am 
Originally posted by Julius Borisov:
You can play all the allies against the AI.


On the topic - substantial improvements to the AI in the works.

fantastic

i hope to see developer comments in the future as to how they handled prioritization and allocation

e.g. tank at berlin, does it go to karelia? ukraine? eastern europe? western europe? does the AI look at the Allied transport fleet and calculate Allied landings? Does the AI look at Japanese fighters and calculate a Japanese interrupt on any 1-2 UK/US landings? why will 1 tank be sent somewhere as opposed to 2, etc.
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Date Posted: Jan 18, 2020 @ 12:31pm
Posts: 10