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reasons.
reasons
amirite
wouldn't be "russia as nation of choice"
play all allies
last i knew, you let ai handle uk/us, problems
ya that's what i think too
some apparently have trouble beating ai tho
After reading this thread, I played an additional 2 times with Russia to see if I was just getting lucky. So only 4 Russia games in, but the AI is really not great. It leaves its troops out where you can get really good bang-for-the-buck attacks on them, letting you grind them down economically by just taking advantageous fights and being patient on the rest. Maybe I've just gotten lucky with the AI ally performance in these games. But I do look forward to AI improvements... and a wealth of interface improvements.
I'll do another Russia game right now to get some more data, I mean who doesn't like buying infantry and being in a two front war.
Edit: I just had to say something. Data gathered. Yeah, if USA and GBR do nothing at all (they did nothing at all), and if Japan and Germany both full court press Russia, then yes, I feel that Russia pain. First loss. GBR and USA captured zero territories the entire game.
they changed the game so you can't play all Allies against AI playing all Axis?
well AI is potato with transport logistics
don't blame yourself
1) get butter, salt, sour cream, chives
2) enjoy
There is this weird AI behavior I'll mention with regards to Russia. Last time I played Russia against AI, I tried a couple things to make AI extra potato.
From other games, I think the AI follows some sort of script for opening moves (which I don't think is out of a great playbook but at least avoids super-faceplants), but that AI will break from that script if it calculates an attack has bad odds. And I think its enemy detection is easily broken by submarines, more details follow.
So what I did, I put Russian sub just outside Baltic, set def profile to submerge. It was NOT with the UK battleship / transport. And I think I hit the Germany Baltic fleet with Russian air which is normally stupid, and did land attacks into West Russia intending to strafe (which means attack then retreat), retreating into Karelia.
So against humans this is very dumb because you don't want to risk German air, Germany can consolidate into Norway and Eastern Europe I think it was? and it doesn't lose WR blah blah positional superiority blah. And strafes are always chancy; you get too many hits and you take the territory and are stuck there; you take too many losses then your position isn't safe blah blah. It's not even great against AI.
Well anyways when it worked basically Karelia had this huge Russian stack on it, Germany didn't have a good attack on it, Russia had a few units on it so Germany didn't have great attack on that.
So AI attacked the Russian sub which submerged - Germany didn't have destroyer so Russian sub was safe. This meant UK battleship / transport survived.
As to Europe, Germany went bonkers and did a lot of really bad stuff, I forget exactly, but I totally punished the heck out of AI for overextending.
. . . then eventually the long term plan is for Russia to control Finland and Norway for income, having cut off German reinforcements to those areas, maintain control of Karelia as long as possible (really doesn't work against humans, but aginst AI you punish its overextensions) . . . yeah. And you mostly pull Russian stuff in the east back because you don't want to fight over 1 IPC territories in Asia; you want 2-3 IPC territories in Europe.
So if all this happens and if UK and US maybe don't lose their fleets whatever, then maybe eventually you can do something.
And there's another thing you can do as Russians against AI. Because Japanese IC on Manchuria is really dumb. With humans, and/or with proper play, you see Japanese transports. Then there's no hard point for Russia to attack to break Japan's infantry logistics; you push in the north, Japan drops to the south. But if there's an IC and not transports (and again, AI is pretty potato when it comes to transport logistics) then you hit the IC and they have nothing.
So plan B for Russia is to break the Manchuria IC, I think Japan always does it. I think it's something like you stack Buryatia? Which is normally not smart because humans will break it, I forget if AI does. And you land fighters in Kazakh (note if you do this, you're not trying that whole Karelia strafe thing I mentioned earlier, fighters don't have range). So then you do something like push Japan out of Manchuria, then Japan's potato transport logistics leave it building planes or ships whatever in the Pacific, then Russia basically has a one-front defensive war against Germany. With some help from UK via India, or not, AI is pretty potato.
So again, yeah, human controlling single Allies with AI partners against AI, you have some chances. But mostly either UK is potato or US is potato or Russia is potato, and you kind of need all three to reliably push it in against AI. Of course if you play all Allied powers against AI Axis you should just smash the AI.
Another comment - lot of human players I see really aren't great at transport logistics either. So they try their sub-par transport logistics games and lose valuable time, then the AI beats them up. It's like - if you're REALLY sharp, I dunno, if you also take advantage of AI potato-ness maybe you have a chance. Not saying it's great.
But again - as I wrote, if it's human against AI? loaded dice whatever, I think I can get AI to lose no matter which side I take (if I play all the powers on that side anyways).
Well I hear they're working on it, we'll see eh?
On the topic - substantial improvements to the AI in the works.
fantastic
i hope to see developer comments in the future as to how they handled prioritization and allocation
e.g. tank at berlin, does it go to karelia? ukraine? eastern europe? western europe? does the AI look at the Allied transport fleet and calculate Allied landings? Does the AI look at Japanese fighters and calculate a Japanese interrupt on any 1-2 UK/US landings? why will 1 tank be sent somewhere as opposed to 2, etc.