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1)you move it, then click on the black diamond, then select the transport, and then click the unit you want to move onto it.
2)only subs. i really, really hate this as airplanes were a major deterrent to subs.
3)true. at 1st i hated it, but i think it's more realistic not to allow us to use them as cheap cannon fodder
4)yes, movement is broken up my combat and non-combat moves
5)not true. i suspect that you loaded them during the combat movement. if you dont end in combat, i think the transports are automatically returned to their pre-movement location. just make sure you do it in the non combat movement phase. i always hated that those moves were separated. logically, all the ships should be moving at the same time instead of waiting to see the outcome of the battles.
I'll try to answer your questions below, as well as provide some hopefully helpful guidance for Transports as well:
To control and move Transports:
1. Select the Transport stack you wish to load (left-click)
2. Right-Click on any units you wish to load in applicable/adjacent regions.
3. Right-click on region you wish to move Transport to
If moving THEN loading:
1. Select the Transport Stack you wish to move a Transport from (left click)
1a. If you have already loaded a unit into the Transport you wish to load, make sure its still "selected" by opening the Dossier and find your Transport in the list. As units are loaded onto a Transport, they're removed from the original stack as they've done an "action" and can be found listed in the Destination Marker for the region OR in the Transport stack in a collapsible section for the region you're currently in under "PENDING MOVES"
2. Move the Transport to the Target Region by Right clicking the Region you want to move to
3. Load the target unit(s) by right clicking them
4. If Amphibiously Assaulting, right-click on target region to complete the drop.
Notes:
1. Open the Dossier (e) when the Transport stack is selected to see how your selection for the "current Transport" changes as you load your units. The "current Transport" will have a white glow around it
2. In order to avoid confusion, I recommend the following flow (it takes a few more clicks, but it will reduce potential confusion):
- Select the Transport stack
- Load and move Transports one at a time. Load a Transport with the 1 or 2 units you wish to move, then right click on the region(s) you wish to move to
- Select the Transport stack again and repeat
2. Units will load onto Transports to accommodate the most amount of variety. For example, if you have 3 Transports and 3 Infantry and 3 Artillery, it will load your Infantry onto 3 different Transports rather than moving all 3 onto 2 Transports.
3. You can mass move and load Transports by holding SHIFT and right-clicking on the units (to load) and the regions(to move). There are some flow hiccups with this (we advise you load all of your units first, then do movement).
We realize there is some room for improvement regarding the visibility of specifically what is selected within that stack of Transports at any given time, and will be working to streamlining this in future updates, but we have no ETA or additional comments on that at this time.
If you're having issues with Transports, I highly recommend following my 2nd note about slowing down and working through them one full set of actions for a single Transport at a time. it'll lead to a lot less headaches as you learn the system.
2. Fighters and Bombers cannot hit submarines unless an friendly Destroyer is present. No other warships will allow them to hit Submarines. Fighters and Bombers must also have a valid landing position possible for the moves to be allowed as well.
3. Yes, this is in the rules for Axis & Allies 1942 2nd Edition
4. All movements in Combat Move must result in some form of combat. Non-combat moves can be done in the non-combat move phase, as per the Axis & Allies ruleset.
5. You can load Transports in the Noncombat move phase and move them wherever you please. The movement doesn't need to result in a drop. Transports with units present will be shown with a small dot filling the circle in the upper left corner of the Transport sprite.
For cancelling units, you can either cancel them manually by clicking on the cancel button in the Dossier, or mass cancel full movements into regions by holding Shift+Right clicking on the Destination Marker (black diamond). We have some improvements to cancelling units coming in our next content patch across the board, for both Transports, loaded cargo and other units as well. We'll be releasing the patch notes closer to the patch delivery day once we're happy with the quality of the patch, so stay tuned!
In the physical board game and in the 1998 CD-ROM game, your perception is on moving troops ONTO a transport, you sort of think of it from the troops perspective, so you try to select troops by left clicking on them.
Here in this version, you have to think about it as the transport doing all the work, so you're picking stuff up instead of stuff boarding you. So you have to select the transport and make every successive move with the transport selected, picking up, moving, picking up again if needed, moving, and unloading, all in one fell swoop with the transport selected, not a land unit.
That slight perception change will slowly make you understand how transports work in this game.
I had worlds of trouble in my first 2-3 matches until I started seeing it in a different way, now transport usage is incredibly easy.
Or maybe if it was possible to click on the space you are leaving and quickly see what would be left behind after the proposed move. Currently, it seems like you have to count the ships moving to the new space to make sure that you aren't leaving a ship behind. And leaving one ship behind once can cost you the game in many cases.
Yes. You and I, and dozens of others.
But the first hour of gameplay made me more frustrated than happy. I even struggled getting through the turtorial. Why on earth ain't this a drag and drop based game? It would have been much more userfriendly imo. You can still put limitations as you do with the current system even if it's drag and drop.
Another example where I struggled a bit was the carrier. Is the plane on the carrier or not? It was hard to tell. Might be that I'm just not getting it... yet... but it should be easy or easier to tell.
I realize this is an early phase of the game, and I'm looking forward to see how the game developes. But from my point of view. Make the game more userfriendly. Cause right now it ain't. :) Keep up the good work.
If up to 2 planes are on the sea zone where the carrier is, then yes they are on the carrier.
If a 3rd plane is present, you need to move it somewhere else or it's going to experience a watery crash.
You can usually tell if a plane needs to be moved because it will be flashing in the non-combat move phase.