Axis & Allies 1942 Online

Axis & Allies 1942 Online

cyberman Aug 25, 2022 @ 5:03am
Kicking people when they are making moves
Its just so toxic and says so much about the playersbase in this game. Either people are offline or they take first chance to kick someone who is taking their time but i actually moving units around. Why is this a feature kicking people who in the middle of a turn?
< >
Showing 1-15 of 20 comments
Ris Dnalor Aug 25, 2022 @ 5:47am 
Originally posted by cyberman:
I feel that the game is designed to attract a toxic playerbase. I made that clear and you seem to make an example of it.

I think what you're running into might just be a result of people being too busy to sit down and play a game straight through. Try different times of the day - you may find that some times of the day are more successful than others.

-or-
-better idea-

Join the Discord and look there for players that like the kind of games that you do, and schedule ahead of time, a time that both of you know you'll have time to play a game all the way through. I don't like playing all the way through because games can last too long for me personally, but I'm sure there are folks on the Discord that also want a game similar to what you want.

https://discord.gg/XqWyf6gY7Z

The game is not tailored towards any one type of player. The adjustable time limit allows for almost any type of player.
Last edited by Ris Dnalor; Aug 25, 2022 @ 5:49am
apollo1980 Aug 25, 2022 @ 9:02am 
Could the programmers create 2 options for online gameplay? The existing one, 24 hour time limit, and a second one, with a timer that both players agree to?
Soltau Womble Aug 25, 2022 @ 11:06am 
Originally posted by cyberman:
Thing is i dont really onjoy the one turn a day game play, i just want to sit down and play a game straight untill it ends preferably. * The pace of this game is awulf, i meen someone just set up a game on 12h timer..... Who can play a turn while they are sleeping its just made so the player can kick someone and add to ther great winning STAT. A game promoting statswhore is not a good feature and is so toxic.
A 12 hour timer is effectively a 24 hour turn, you get 12hours before notice then 12 more until kick chance.
SnarlSludegSwoop Aug 25, 2022 @ 12:36pm 
Make your own custom game with a timer that works for you. A 12hr. Timer is 24hr. with a warning and then a kick. I’ve seen 10 minute timer games to 48hrs (which would give you 96). If you create a custom game, people will join. Specify if you want 1v1 in the title of the game though. There are many players that only play custom games.
Father of WAR Aug 25, 2022 @ 12:49pm 
you can even make the timer 10 min or less
dmr Aug 25, 2022 @ 1:07pm 
The sleep deprivation zone is 30 min - 3 hour turns ( 1 hour to 6 hour turn time limit). There should be some sort of warning if you try to make a game with this time limit.
VaBhodi Aug 25, 2022 @ 3:09pm 
JMHO. So please take it as such....

If you are playing custom games against scrubs like that, your play will not be elevated.

Do yourself a favor....stop punching down.
Ris Dnalor Aug 25, 2022 @ 4:26pm 
Originally posted by apollo1980:
Could the programmers create 2 options for online gameplay? The existing one, 24 hour time limit, and a second one, with a timer that both players agree to?

You can play online custom games and choose between many different time limits that all players agree to.

They won't do two different timers on the ranked games though, because a blitz game and a 24 hour game are apples and oranges, so would not be fair comparison of skill.
Rolf Aug 25, 2022 @ 5:11pm 
I've made custom, public games with a 5 minute timer before, and played them to completion. When a round takes 20 minutes things go pretty quickly. And as long as they're playing within reason, the 5 minutes is more of a guideline.

But if it stated 5 min in the title and you go ONLINE and don't play for 20 minutes, yeah I'll send the warning. That's usually enough to wake people up.
$N4K3 <O> <O> (Banned) Aug 25, 2022 @ 8:11pm 
It's important to know that US and Russia share turn expiry. In a 5 minute game, if you take a 5 minute bio break and take 5 minutes to take your turn with US, Russia will have 0 minutes to take their turn (or if you take a 3 minute bio and 6 minutes to take US's turn, Russia will have 1 minute to take their turn). Really, the trick is to figure out how long you take per turn and just run enough 24 hour games to not lose too much sleep over. I accidentally accepted a 3 hour game recently. Big mistake. You don't want to be setting an alarm at 4:27 a.m. to avoid a time out loss when you have to work at 9 a.m. Don't join games like that. Also, if you had a GG with someone, then invite them to your friends list and invite them to another game. That will improve your experience and a friend might be less apt to time you out.

As for the toxicity, I understand your point but this is a competitive game with thousands of players. In custom games, people will still boot you for the win/loss % in their favor. I won't if it's a GG, but if you're just slacking because you're losing or I feel that it's going to be a loss, or even if my anticipated work schedule suddenly requires more time than I expected I'll boot you if you time out - otherwise it will be me timing out and taking the loss. The point is not to take on more games than you can handle.
Last edited by $N4K3 <O> <O>; Aug 25, 2022 @ 8:15pm
DOG22 Sep 1, 2022 @ 3:01am 
Originally posted by Soltau Womble:
Originally posted by cyberman:
Thing is i dont really onjoy the one turn a day game play, i just want to sit down and play a game straight untill it ends preferably. * The pace of this game is awulf, i meen someone just set up a game on 12h timer..... Who can play a turn while they are sleeping its just made so the player can kick someone and add to ther great winning STAT. A game promoting statswhore is not a good feature and is so toxic.
A 12 hour timer is effectively a 24 hour turn, you get 12 hours before notice then 12 more until kick chance.
To the original poster, why join a game if you think the times won't work for you?

So like the second poster (who I believe I had a good 8 hour expiry game with recently that seemed to work for everyone) wrote, you've got a warning first so the effective turn is twice the expiry,,,at a minimum. Our game lasted several days I think, but everyone could fit 16 hours into their schedule.

But I just had another game with a 8 hour expiry (so the total minimum turn including the warning was 16 hours) I checked the game several times (always do, too many Emails as it is)and no move had been made. Next to last check showed 33 minutes till kick. Checked back and it was three minutes so I was doing something on another window and just left the games section open and figured since the guy hadn't moved in at least sixteen hours (I think warning was a few hours more than 8) the guy wasn't going to play so I'd kick it when the time ran out. But I didn't actually look at the game before I kicked. When I kicked him it was a win but I'd have rather played the game, it was interesting. But after it showed up as a victory I later checked to see what the game had looked like when I kicked, and it turned out he was in his combat move. Oops, sorry, but something over 16 hours should been plenty of time and it seems kind of strange to wait till the very last few minutes of a 16 hour turn to make a move.But I still feel bad, from now on I'll check the actual game before I kick and let him finish if he's moving.
Father of WAR Sep 1, 2022 @ 3:12am 
sometimes a person starts a move and goes all the way to mobilization and forgets to click complete. then goes away for many hours. do we wait for many hours for them to complete the move?
Duke of Zork Sep 2, 2022 @ 12:14pm 
Originally posted by cyberman:
Its just so toxic and says so much about the playersbase in this game. Either people are offline or they take first chance to kick someone who is taking their time but i actually moving units around. Why is this a feature kicking people who in the middle of a turn?

Speaking of toxic, that's pretty toxic attacking the entire playersbase (excluding yourself, I presume) over something that some unnamed person did that may not even be wrong (you gave no details).

For example, you're obviously talking about Custom Games, because forfeiture is automatic in Ranked Games. But what time limit are you talking about? If you're talking about someone getting kicked in the default 48 hour move time, that can't possibly happen often enough to complain about it. (But if someone takes 2 days for a move, especially Turn 1, that's a good motive to boot him).

Or are you talking about very short time limits? Five minutes? Ten? And how many players? If it's a 5 player game, and one person is dragging it out while the others are moving quickly, the odds are good that one of the other 4 will boot him if he drags that much.

It also depends on how well he's playing. I played a game once as the Allies with two Computer Axis players, thinking it would be easy. But the guy playing UK was playing so badly, that it looked like we might actually lose, even to computer players. He got booted when the chance came.
Last edited by Duke of Zork; Sep 9, 2022 @ 2:15pm
cyberman Sep 2, 2022 @ 3:04pm 
Well, i prefer playing agains people who actually is in the game. If they player that kicked me was, he was toxic, becouse he obviously saw me moving things around feverently. Other wise, he was not paying attention to the game, wich is not good either. I just want to sit down, and play a game against someone for a while, apparantly there is no mode for that. And God forbid you lower the timer down to a reasonable level and then get kicked in the middle of a move. Most people just start a game and then dont make a move for 19 hours - Not good gameplay.


*edit. So if you see someone making moves on the map in the game you playing, and you kick them. Thats toxic. If your not looking, your not paying attention, not good.
Just add a timer on the active players Inactivity, instead of a turn timer - and the problem is solved, right? Aka, if the player isnt doing anything they get kicked, if the player is currently moving units around on the map clicking like crazy becouse you have mixed US and Russia timer together for some moronic reason without telling anyone about it - then no kick is avail. Get it?

* Wow you guys are defensive trying to protect you ability to attrite player attention by boring them to death.
Last edited by cyberman; Sep 2, 2022 @ 3:20pm
Juggernaut Sep 2, 2022 @ 7:17pm 
Originally posted by cyberman:

* Wow you guys are defensive trying to protect you ability to attrite player attention by boring them to death.

Maybe so. I think it's a bit of a confusing question, though. Why not just build your own game and wait for someone to accept it? Then control your own game timers. When I play blitz, I play blitz. If you don't take your turn in the 10 minute timer, I already want to kick you, and if I have to wait for 20 minutes for the warning timer as well, I'll kick you instantly. If someone plays 15 or 20 rounds quickly and then takes a bit longer for 1 turn I may give them a few minutes grace in case their kid needed something or whatever, but I'm not here to sit there for 10 hours to play a game I wanted resolved in 3 or 4. If I have to leave due to something unexpected, I just immediately forfeit.

So I have to disagree that the system is toxic. Either you play a long timer to give yourself plenty of time to think things out, like the ranked or 48h custom system, or you accept a quicker game and carve out a piece of your time to play it to completion.

Beamdog have said that canned messages are coming, hopefully they will allow us to communicate "BRB 15 min" or something. That may help quick customs where people are actually interested in the game and not just wasting another player's time.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Aug 25, 2022 @ 5:03am
Posts: 20