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I'm an old school wargamer from the 70s (yep... old) and I honestly haven't experienced anything that I think is unusual for what is primarily a dice game with not many ways to mitigate a bad run. I've played different versions of the boardgame and imo, such games are prone to wild swings and streaks both good and bad.
Dice games are dice games. *shrug*
Me personally, I plan based on random dice and I probably lose a 95% chance attack 1 out of 20 times (at least a few times per game) and I’m okay with that.
The effect of this is that the game appears to favor conservative play. Some top players will not attack unless they have >95%, if not 99% chance of victory. While I'm not good enough to consistently position my units to achieve that kind of overwhelming odds, I accept the possibility that all 4 of my fighters might whiff or that 5 out of 6 bombers might get shot down on SBR, or that it's a coin flip whether my 2 infantry plus fighter will defeat 1 infantry. This means that I should have a backup plan and be prepared to retreat.
But as the battles become larger with more consequence, the chance of a statistically accurate result increases. A lot of top players buy infantry to increase their hit points and even out the odds.
In the end, you can lose a game because of bad dice. But if you play a lot of games and use sound strategy and tactics, you should win your share of games. Check out the platinum top ten list and you'll notice a lot of the same names appear every season. This means that it isn't about luck, at lease that's what I think it means.
https://www.wargamer.com/axis-and-allies/1942-online-early-access
US bombers is a viable strat. Cow has proven it with his ranking.
Here's what that reviewer actually said about the dice.
A nagging suspicion that something is up, eh? My heavens, sounds just like any other conspiracy theory to me. *chuckle*
No, actually, bombers odds of being shot down are only 1 in 6 if a single bomber attacks. Just wondering how a statistics guy missed that. :) Surely such a comment hardly speaks to the author's credibility in any case, right?
Just more evidence that statistics have nothing to do with reality.
I will say that I do feel pretty comfortable attacking an enemy navy with an air force that "statistically" only has a 50% of chance of destroying the fleet with 1 plane left --- because usually when I do it, I have most of my planes left. Something feels weird about the battles with strictly planes attacking someone's navy. I mean it works against me too, so I suppose it's fair. But, it's probably just in my head, and the next 1000 games will fall into line and be boringly predictable :P
But in seriousness, I do want to pull my hair out on occasion because of the dice here, but I remember playing the board game, and having the same feeling at times, so I am not convinced there's anything wrong with the digital dice.
That being said I would absolutely play games with low luck dice or no luck dice, ranked or unranked. It would be a horribly boring game. People would quickly find the optimal moves and countermoves, and games would be extremely repetitive. Like to the point that you might as well go watch someone else's game on Youtube, because it'll be the same, and you wouldn't have to press any buttons...
The challenge of A&A is getting those ♥♥♥♥♥♥ dice, and being able to win any way. Or at least it is for me. Doesn't always work, but if it always worked, why play at all?
My first "Royal Flush" moment years ago was being attacked by two subs against my 8 defending subs and losing all 8 and attacker losing none. It can happen, sure, absolutely and in many games I'll go for broke because "you're saying there's a chance". It should be a once in a lifetime thing though, maybe twice, but I have literally hundreds of similar Royal Flush moments in 750 hours of playing this game which ultimately cheapens it, whether I win or lose.
Good points.
I've never ween a wonky issue with battleship bombardments either way, and interestingly my experience with bombers ( giving or receiving ) is that they feel like they hit more than they should, and get shot down less than they should. As far as industrial bombing, over the long term each bomber is more likely to be shot down before it does 12 IPCs of damage, so most of the time I use them for regular combat instead. But now that they're 12 IPCs instead of 15 they, somewhat deceptively I think, just feel really cheap, which is dangerous for my ranking lol.
I'm only about 50 games in on this game, but played hundreds, if not thousands of games on the old A&A: Iron Blitz, and a fair share of board games before that, though those were difficult to organize. I definitely don't feel any noticeable difference between these dice and on the old PC game, and I think they're pretty close to the actual dice of the board game as well.
I think the problem most people make is that they don't play with a good dice roller that gives you percentiles for how many units will survive a given battle so what they think are realistic expectations really aren't. Either that or they see a result that is 90% likely, and think it's outrageous when it fails to occur 3 times in a row. That's really not that far outside the norm imo.
Taking risky moves, for me at least, is something I try to have the self-discipline to reserve for those moments when you have no other option of winning. But then I'm still in Silver ranking so I probably need to work on that, lol.
But finally, given the ranking system as it is, Even if the dice aren't perfect, they aren't perfect for anyone. I do feel like actually being able to see our "elo" scores ( and the scores of our opponents, even if we could only see it during the time we were in a game with them ) would help ease the souls of the more competitive among us.
Losing 8 subs against 2 attackers is a 0.05% outcome. That’s very unlikely but still not once in a lifetime. If we ballpark 100 battles per game. You would expect an outcome like that about once every 14 games.