Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One aspect in this online version of A&A is the ranked ladder system. It has seasons, that seem to last around 6 months. In each season players are assigned a score, something similar to an ELO system used by the Chess Federation.
We don't see that score, but we are separated into groups based on those scores, and each group has a ladder ranking, and we see our position on those ladders. As your score improves, you will actively move into different groups as the season progresses.
The end result is that as you improve, your score goes up, so when playing ranked games, you are matched with players of a skill level that most of the time you will find challenging, but not overwhelmingly difficult ( or easy ).
Also, since losing a ranked game affects your play, people are less likely to just drop out of a game at the first sign of bad luck. They're more willing to try to make a game of it.
And finally, the fact that the game is well designed, and allows for you to make yoruself notes inside each game, makes it much easier to play multiple games. It's easy enough to have 20 games active at a given time, provided you have enough personal time available to play through them all. The minimum for each game is that you take 1 turn within 24 hours of when your opponent completed their last turn. USA & Russia are considered together as a single turn for expediency, and to prevent possible 'stalling'.
Anyways, for the price, I heavily recommend it.
I'm currently watching some YouTube videos to see if A&A offers anything that would make it interesting compared with Gary Grigsby.
It's definitely a light light version of World at War which is not necessarily a bad thing for a quick round here and there.
I wish it had a 1939 scenario by now. Like the clean GUI though, no clutter.
You'll grow bored with the Ai quickly. It's only designed to help teach people to play.
There's no built in chat for the online games, so you could pretend they were AI's :) Who knows, maybe a few of the players actually are AI's learning their way through the internet...
Well, for me the only point would be to have a more casual version of the similar Gary Grigsby game. But in MP one game would take much longer than the more complex World at War.
I guess, I'll pass then if the a.i. is not challenging.
Funny thing just happened. I realized that I cannot wait until September 27th for the new HoI4 expansion. So I remembered this discussion here and how much I enjoyed the simplicity and elegance of A&A back in the day and purchased it.
Let's see how enjoyable the new version is.
Also it doesn’t matter where you fall on the skill spectrum. You will eventually end up with similar level players on ranked and be rewarded far more than any AI could deliver.
I think it was included in the Deluxe WaW mod:
https://www.matrixgames.com/forums/viewtopic.php?f=10568&t=126288
If not, let me know and I shall dig deeper in my files.