Axis & Allies 1942 Online

Axis & Allies 1942 Online

How can Allies win?
Japan takes India by round 3.
Japan takes Hawaii by round 5. (cannot defend) Also have to spend IPC defending potential Japan landing US west.
UK navy was destroyed round 1
Germany's huge air power forces US to build (or move from Pacific) a navy that won't get slaughtered. That takes 3 or more rounds. So, no Axis capital cities taken by Allies.
Round 5, game over.
It is the game, but.........
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1-15 / 39 のコメントを表示
Great questions!
You shouldn't be losing India round 3 for one thing. India is defensible if you are buying correctly.
Who cares about hawaii, don't fight over it, prepare your fleet for a counterstrike.
Yes, UK navy gets destroyed 1st turn. don't build a new navy until you have 2 fighters built and ready to land on a newly built aircraft carrier.
yes, USA has to take several turns to build up navy. that is why it is so important to play Russia correctly. Russia MUST stall germany long enough for the allies to arrive.
Axis start with a strategic advantage, Allies start with a troop advantage. If you move slowly and intelligently, Allies usually win.
Kilroy 2021年2月24日 11時58分 
Some of the guides available on the discord channel and axisandallies.com will be helpful in figuring out early builds and strategy. On losing India R3, I have two specific suggestions: 1) Taking out the Japanese transport in SZ61 on UK 1 will make it much harder for J to capture India before Round 4 or 5. 2) Look at pulling a few Russian units down into India to add to India's defense. Tanks are especially useful because they can pop down and back up in one move.
I always do the SZ61 move, but I've never considered moving Russian tanks.
Thanks
I tried to prove my point by playing against an Allies player. I could not take India by R3, not even R4. I used the tactic of having 4 transports ready to load R2. This is what other players have done (against me) with success. In the past (as Allies), I would mobilize 3 UK fighters on India R1. Now, I think a better strategy is 3 Inf into India R1 and move 2 fighters from UK that can be in place by R3. R2 and R3, I would add 3+3 art into India.
What you're describing is a 'VC snipe' and is a common strategy used to beat new players quickly. It doesnt really work against more experienced players that do the best round 1 moves. (Unless something unlucky happens). Allies have a pretty tight rope to walk round 1 so I'd recommend either reading up or playing axis and noting what your opponents do.
Axel 2021年2月25日 8時37分 
I find that if the Allies can hold Caucasus and Moscow for 5 rounds and they're using a Kill Germany First approach (so the US focuses all of their resources in the Atlantic), the Allies will pretty much always win, even if India gets taken by round 4.

It's 3 against 2. The combined income of the Allies out earns the Axis. For the Axis to win, they need to hit hard and fast before the Allies' earnings allow them to build up their units.

I actually find it easier to play the Allies than the Axis.

The key to the Allies winning is playing as one team and most newish Allies players don't fully grasp this. India and the Soviet Union should be sending fighters back and forth to help each other whenever one is on the brink of being taken.

The US can send fighters to Caucasus as well via a Med carrier attacking the German battleship and transport (which is like an annoying mosquito).

As long as the Soviet Union can hold off Germany and keep Caucasus and Russia long enough (4 to 5 rounds) with the help of India when required, the Allies should win as the US should be landing in France (France might get exchanged 3 or 4 times but at one point, the US will keep it, especially if the UK can also land a bunch of troops there.
(Note, the US has to commit to one ocean. Either they go all in for Atlantic/Germany or they go all in for Pacific/Japan). If the US tries to split their resources across both fronts, the Axis will easily win due to a lack of pressure from the US. The US cannot attack both Germany and Japan at the same time. Pick one and stick to it. It's easier to go for Germany first because it takes longer for Japan to really build up and position their troops since they start with less units than Germany and they only have one IC on the island of Japan which means having to build transports, etc. or an IC on the mainland which takes three rounds to have usable troops.

Regarding the British navy off the coast of Great Britain, sometimes (depending on where Germany keeps its fighters), I save up IPCs by only spending money on India. Then after 2 (or 3 rounds), I can spend it all on building a Navy in one shot, ready for the US transports to arrive.

TL;DR: If the Allies play as one cohesive unit and hold off Germany from taking Caucasus and Russia for 4-5 rounds, the tide turns for an Allied victory.
最近の変更はAxelが行いました; 2021年2月25日 8時39分
EricB 2021年3月1日 11時02分 
I find it much easier to win as Allies. Axis is more challenging. Holding off Germany with Russia in a KGF game is not very hard. Build a lot of infantry with some artillery sprinkled in. Hold West Russia as long as possible. Hold Caucuses. Let Germany have Karelia if they really want it, but make them commit a lot to it to hold it so that they can't stack both Karelia and France.

If Germany over-commits to the Russian front, stack France with the UK/US. By round 4 the Allies can drop around 16-18 units in France if needed. Even before that, if Germany is pushing hard at Russia drop units in France and NW Europe to re-direct German units to the west to relieve pressure on Russia. You may need to do this as early as round 2.

With India, hold it as long as you can, but don't over-invest in it. Don't build expensive units there like 3 tanks or 3 fighters. Infantry/artillery and the occasional tank if Japan is ignoring India. If Japan goes all out and buys 3 bombers round 2 to take India and drops everything in Burma, leaving India is perfectly fine in round 3. I've won way more than I've lost when India falls in round 3. Losing it in round 1 or 2 is really bad though.

When Japan is pushing at India like that, take advantage of it with Russia. Build a ton of infantry with Russia and stack Kazakh. Have the UK from India join with the Russians and let the UK do most of the trading to keep a strong Russian stack. You can even reinforce the UK units marching through Karelia, West Russia, Caucuses to hold Japan back basically indefinitely.

If you're losing consistently as the Allies something is wrong with either the strategy or the tactics or both. Maybe the US isn't mobilizing quick enough. Maybe the tactics with Russia are poor. If Germany is building a bunch of planes to slow down the Allies landings, then they won't have the ground units to push against Russia.

The real key to good Allies play is working together, not getting blasted in the first couple of rounds, and solid Russian play.

I've had so many games where my Axis opponent didn't make a single tactical mistake and the Allies still won.
最近の変更はEricBが行いました; 2021年3月1日 11時04分
I can hold off germany for several rounds usually beyond 8 before russia falls any advice on what to do when the oppenent does the constant Inf spam in germany every game? i cant seem to make any headway (usually the dice get me when they shouldnt too) holding in any of the european territories cuz there alawys able to take it back with the 30 Inf stacks they build. even when i have sucessful bombing raids. Japan just seems to become a monster if i try KGF. how do you counter the germany Inf spam?
start stacking karelia via norway
maybe even a usa ic in norway. dead zone france until possibly you can hold it permanently. sbr on berlin are quite popular too. usa dead zone italy
最近の変更はshmity72が行いました; 2021年3月8日 3時27分
Axel 2021年3月8日 19時10分 
tytyboogie A&A Tabletop Veteran の投稿を引用:
I can hold off germany for several rounds usually beyond 8 before russia falls any advice on what to do when the oppenent does the constant Inf spam in germany every game? i cant seem to make any headway (usually the dice get me when they shouldnt too) holding in any of the european territories cuz there alawys able to take it back with the 30 Inf stacks they build. even when i have sucessful bombing raids. Japan just seems to become a monster if i try KGF. how do you counter the germany Inf spam?

If Russia can hold out for 5 or 6 rounds against Germany, the Allies should win if the allies are playing a KGF strategy. By the 5th or 6th round, the UK and the US should have enough troops landed in France and Scandinavia to reduce German income and Germany will need to reinforce its capital, thus taking away troops from the Eastern front. If you're able to hold off Germany for 8 rounds and then lose Moscow, it only means the UK and the US weren't doing their job. Simple as that.
最近の変更はAxelが行いました; 2021年3月8日 19時11分
I would start by looking at your uk and usa round 1 purchases. Uk 1 car, 1 dest, 3 inf is a versatile build. Usa 1 carrier, 2 trans, 2 inf, 2 art. Are you shifting all usa and uk pacific navy towards germany?

Having a navy in the atlantic is Allies natural privilege. There is no reasonable way for Germany to buy enough air through the first 10 rounds to take this privilege away. A navy opens up pressure all along the entire germany coast and is necessary to support russia.
EricB 2021年3月10日 11時57分 
Right. A lot of lower tier Allies players build too much navy to protect transports. The priority as the UK/US should be ground units into Europe in a KGF. Earlier on, you only need enough to create a 50/50 battle should Germany attack your ships. If Germany attacks your ships, you re-build. Germany will have a harder time re-building their lost planes.

Also, strategies vary on where you should land in Europe. It depends on where the weak point is. If you delay too long or Russia retreats prematurely then it's easier for Germany to eliminate any weak points.
One technique i use with Allies, mostly Russia, is strifing the enemy. I attack using enough units to win, but i retreat before i do, so that i may reinforce my stack and keep my tactical advantage, especially against an early and agressive Germany. You may not want to take their territory, because if you do, Germany might be able to decimate or eliminate your stack in it's newly aquired territory. So you only want to gain new territory if it is to your advantage in the short AND long run.

If you want an idea as to which side has the statistical advantage, add up the attack scores of all the units you plan to use and divide that number by 6. That's how many enemy units you can destroy on average that turn. Do the same with the enemy's stack using the defense scores. You should ideally do this every round of combat to know if you should push or retreat. It isn't a guaranteed win, but only a guideline based on simple math.

In the end, the worst that can happen is you lose. However if you can learn from your mistakes, and from your opponent's good decisions, then you win wisdom that can help you in future games. This is how i play.
kemarrow の投稿を引用:
Japan takes India by round 3.
Japan takes Hawaii by round 5. (cannot defend) Also have to spend IPC defending potential Japan landing US west.
UK navy was destroyed round 1
Germany's huge air power forces US to build (or move from Pacific) a navy that won't get slaughtered. That takes 3 or more rounds. So, no Axis capital cities taken by Allies.
Round 5, game over.
It is the game, but.........
Go youtube the TTG guy great videos on how to play
dhandrai の投稿を引用:
kemarrow の投稿を引用:
Japan takes India by round 3.
Japan takes Hawaii by round 5. (cannot defend) Also have to spend IPC defending potential Japan landing US west.
UK navy was destroyed round 1
Germany's huge air power forces US to build (or move from Pacific) a navy that won't get slaughtered. That takes 3 or more rounds. So, no Axis capital cities taken by Allies.
Round 5, game over.
It is the game, but.........
Go youtube the TTG guy great videos on how to play
Are you TTG guy?
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投稿日: 2021年2月23日 15時13分
投稿数: 39