Axis & Allies 1942 Online

Axis & Allies 1942 Online

Julius Borisov  [developer] Feb 5, 2021 @ 2:54am
Transport Tutorial for Axis & Allies 1942 Online
We at Beamdog are continuing to refine the controls and make the overall experience of playing Axis & Allies 1942 Online smoother and easier. We've heard you all loud and clear about your player experience.

We know how difficult and sometimes unintuitive our current UI can be— and we're already working on the UI overhaul!

Until we introduce UI improvements, please use this tutorial on transports!

https://steamcommunity.com/sharedfiles/filedetails/?id=2384347603
Last edited by Julius Borisov; Feb 5, 2021 @ 3:13am
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Showing 1-5 of 5 comments
Lozmoid Feb 5, 2021 @ 4:54am 
Cool, thanks for this!
as long as it is arranged that any naval support is included in full ... Other things that could be interesting ... Was set down attack points for the troops you land in the first round of the attack ... penetrates from his ships ... Why limit the attack 1/1 per. suit one attacks with ... Where is the logic
Julius Borisov  [developer] Mar 15, 2021 @ 9:03am 
Originally posted by RIP Doc.Mulleson:
as long as it is arranged that any naval support is included in full ... Other things that could be interesting ... Was set down attack points for the troops you land in the first round of the attack ... penetrates from his ships ... Why limit the attack 1/1 per. suit one attacks with ... Where is the logic

We use the rules designed for the board game Axis & Allies 1942, 2nd Edition. https://media.wizards.com/2015/rules/AA_1942_rules.pdf
Kaiman Jun 29, 2021 @ 11:41am 
One big problem is how unforgiving the game is of a mistake, especially since the way the game puts the piece icons in particular physical spots of a zone is quite bizarre.

E.g. I'm the UK with transports in the Baltic Sea and a tank in Germany, which USA & I have seized. I attempt to move the tank in Germany into the Baltic States, and instead the game apparently thinks I clicked to move it onto a transport (even though normally you can't load transports this way!) - so now I have a "hanging" move that wasn't a combat move.

What it should do when I click end combat: say something like "you moved a unit onto a transport and didn't unload it - this is not a combat move".

What it actually does: with no warning forces my tank back to Germany against my will and say "We fixed your transport move for you."
Julius Borisov  [developer] Jun 30, 2021 @ 2:37am 
Try out the Preview build, it has a new warning system.
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Date Posted: Feb 5, 2021 @ 2:54am
Posts: 5