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Long story short Larry Harris setup buffs UK starting position so it's much harder for Germany to take out the whole Atlantic on Turn 1, and much harder for Japan to take India Turn 1 or 2.
Assuming you're doing that, and still losing...
A LOT of games come down to purchasing decisions. With Russia, no navy, no air... or Germany will steamroll you. With USA/UK, you need to pick whether you'll be focusing on Germany or Japan-- the initial military superiority of the Axis is too strong too play a balanced game between Pacific and Atlantic. A typical game progression is the Allies triple-pounding one of them, while the other acts as a 'doom clock' to eventually capture Russia.
Another common mistake is overextension. you don't have to capture territory every turn, especially as Allies. You start with more income-- you just have to stay alive long enough for that money to compound into a numerical advantage. Wildly attacking into Eastern Europe every turn will get Russia killed.
You will frequently have to give ground to eventually win. Trying to stand their ground on West Russia or Archangel when Germany has amassed everything on Ukraine/Belorussia will get Russia killed. Instead, you will often find that you can have a much stronger defense (a full turn of production) one space back on Caucasus or Russia, where Germany has a longer supply line and can't reinforce as easily.
Strafe! This is an attack where you DON'T intend to capture the territory. You attack with everything you have against a stack of infantry, with the sole intent of killing most of the infantry, and then retreating. When I lose with Germany, it's almost always because I ran out of infantry to shield my high-value tanks. With Russia, you can frequently knock out 5-6 infantry, then fall back, keeping Germany too weak too attack, and too spread out to defend properly. meanwhile you get to hold onto your high value pieces like tanks and planes, and attack again next turn. Once again: the goal not being to kill Germany outright, but to stall their advance such that the natural economic superiority of the Allies kicks in and your numbers become oppressive.
Don't forget your teammates! Being islands, UK and USA are more than able to leave their capitals virtually undefended. Russia is a lot stronger with 5 friendly fighters sitting on it. UK's fleet is a lot stronger with a Russian sub.
You want to learn the Finland Shuck and Med Shuck for KGF. The TTG Guy has a lot of videos demonstrating the Finland Shuck and Quintin has one for the Med Shuck.
If you want KJF, watch The TTG Guy's match against Battlescotch. Battlescotch does a good KJF.
Most players have watched these videos and now I find it very difficult to win as axis.
The ranked play essentially seems useless having to play with the broken, base set-up.
I do usually focus the U.S. east or west, unless I'm experimenting. I either buy all infantry, throw armor into the mix for the USSR, neither seems to work great, eventually they get run over before I can make any headway elsewhere.
I've definitely not been very aggressive as the allied player as losing any key territory is pretty much disastrous and they NEED defending.
Strafing is something I didn't think about. I will give that a try!
Do you happen to know if the online games will eventually allow for more than two players (or is it my luck only being paired with a single opponent)?
Thanks again!
All custom games can be up to 5 players, but ranked is probably going to stay 1v1
I have been very defensive as the Russians, only purchased a couple of fighters and concentrated on building up infantry, armour and artillery and still get steamrolled by the Nazis (with a bit of help from the Japanese in late stages).
As the US I've started off concentrating on the European/North African area but usually this means Britain loses India at some point and even though I can make great inroads in the Pacific when I eventually turn my attention there, it is always too late to stop Germany and Japan winning.
Playing against the AI does nothing but reinforce foolish gameplay. To improve your game, you need to play against improved players. Take your lumps. Every loss is an education.
IF you are buying planes early with USSR, this is exactly why you are losing. Period.
As USSR, you need ground troops to hold back Germany until UK and USA can get rolling. 1 fighter = 2 inf/1 arty.
It also doesn't help when you basically neuter yourself as an offensive power by getting all your tanks killed in Round 1.
For the same reason USSR becomes a monster when Axis players are buying boats and planes early vs. me. MANY games where USSR has more AP and IPC than Germany by Round 6-7 and is going on a Red Army Rampage.
(Start vid at 1 hour mark.)
https://www.twitch.tv/videos/1098197190
I agree. It's good for learning some basic game mechanics and basic board distances (what's in range of what), but the AI is very predictable and has some big blind spots. The AI playing UK has no defense against Sea Lion in Round 2, for example.
Same applies to having a computer player in a multiplayer game. If the computer is your ally in a game, a skilled opponent will know exactly what your ally will do.