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I can usually win as either side in 4 to 6 turns with no problem. The dice simply do not matter. If you get a bad initial roll, cut your losses and call off the attack. Never put your forces in a position defensively where luck can beat you, pull back and go on the attack on your turn.
And if you can't beat the AI 99% of the time, then for sure do not play a real opponent.
Kim
- Standard RNG
- Low Luck
- Biased Dice
If you don't like Standard RNG, please try out Low Luck or Biased Dice, and you'll feel the difference.
You have never lost in over a hundred games and 'the dice do not matter'? Either you are EXTREMELY lucky with dice rolls or you're talking BS.
Playing as the axis is pretty easy but I have lost quite a few games as the allies because of unlucky dice in the first few turns which have resulted in losing virtually all British naval units and eventual loss of Russia because the British and US units are unable to come to its assistance (and Russia gradually being whittled down even though I play very defensively as Russia).
In the meantime while I'm using the UK and US to try to prevent Germany rolling over Russia, India gets increasingly threatened by both Germany and Japan.
The problem was I didn't understand the odds and the concept of deadzoning. I was placing units in spaces where they were outnumbered by neighboring provinces, so they killed on the next turn.
Another thing I didn't understand that attacking and taking provinces for income is necessary, even if you're just trading and not holding. This means the USSR should not be played defensively if you are able to attack with the advantage. The USSR needs to take provinces to earn IPC's.
These are some basic concepts that are subject to complex exceptions and contingencies.
Also, use a battle calculator and try to attack when you have 90% or better chances of winning. If you're attacking something valuable like a capital, then maybe you're willing to accept lower odds.
I hadn't played the AI for a while so I just played as the USSR and the AI played all other countries. The USA and UK were very slow and didn't start landing units in Europe until round 5, but I still took Berlin with USSR in round 9. Once you reach Bronze or higher, you can't lose to the AI.
Don't get me wrong, the dice can be very frustrating, no matter your rank. But you learn to deal with it and you learn that wins and losses are mostly (but not always) decided by skill.
Take your standard trading battle, 2 inf and 1 ftr vs. i inf. It's 98% for the attacker, but it often fails. Just happened to me as G. One out of two attacks (2+1 vs 1) failed. But yesterday I took Berlin with UK with 1% odds.
67% odds is very risky. Even 87% is risky. At 90% I'm ready to retreat if the first roll is bad.
Personally, I like the crazy results. I'm not a top player, so sometimes I take big risks to win a game that I'm losing. But if you like reliable results, then low luck dice may be right for you.
Strat Bombing is as bad as ever. You should lose the Bomber 1 time in 6, but it's always been more like 3 times in 6 for me (I've lost it 3 times out of the last 4, and am going back to have to go back to never Strat Bombing unless way ahead). Pity, as it could be quite useful if it worked right.
Strat bombing is the same as any other dice. we have excel spreadsheets on excel spreadsheets proving it. You can take the $100 dollar charity bet like so many others before you if you wish, join the discord, and record rolls. Up to you. Usually the guys who take it assume that their dice are the ones that are bad, and by about round 3 of a public custom rolling session we start seeing the excuses being posted.
your "last roll evens out the dice" has been disproven as well. There's another $100 bounty for that one too.
https://discord.gg/Z7ZmBUyw click the link and ping me if you wanna lose $200
also if money's the issue, we'll talk it out, We've never lost so im comfortable giving 5-1 odds or w/e. its for charity anyway so IDC
In placement this season I would regularly see my opponents make roughly evens attacks with big stacks, which higher ranked players know is just insane. Clearly these people have no idea how the odds work, or how to plan efficient attacks. you cannot, cannot, cannot expect making marginal odds attacks at 60%, 70% or even 80% to work out as a winning strategy overall. It's a recipe for consistent attrition of your forces and reasonably frequent disaster.
dice complaining is still going strong. if only the energy of dice complaining could be transferred into improving the AI.